Author: Aymeric Nocus (MRCK)
Released: 24th October 2004
Rating: 94
Review by Kim Robinson on 2nd August 2007
Yet another quality level from the maker of some other reasonably high-scoring levels, Rural Nightmare may be ethereally dreamlike for your average chicken farmer but for your slick urban-dweller, the lack of modern conveniences like high-powered alien defense systems is enough to induce a bout of brown trousers. The map is scary, much in the same vein as Red3 and the DarkPlace series but with it's own, Aymeric style we've all come to know and love. Gameplay rocks, it's innovative and there's some great firefights - despite the alarmingly low number of baddies. Detail is simply superbe. BUILD has once again been stretched pretty much to its limits and the result is another well-conceived, well-made level which was more than worth the 3 month wait. Take a gander. Now!
Gameplay Type: SP
Requires:
Duke Nukem 3D v1.4+
Filesize: 167.90 KB
Level includes: new CON code, new music
Download:
Rural Nightmare (593)
Other releases by Aymeric Nocus (MRCK):
Anarchy City 1,
Anarchy City 1: Atomic Version,
Anarchy City 2: Neighbourhood Nightmare,
Anarchy City 3: Zero Tolerance,
Clérey,
Dark Side of the Moon,
Downtown Ride,
Duke Nukem Forever (Bottles to the Ground),
Filler,
Happy Hangover,
Meatball Sub Makin,
Mega-CGR,
Notre-Dame des Aydes,
Overtime,
Tours - Rives du Cher
Know of any other maps from this author? Let us know
Mapping template:
===================================================================================== ============ THIS LEVEL IS NEITHER MADE BY OR SUPPORTED BY 3D REALMS. ===================================================================================== ============ Title : Rural Nightmare Date Finished : October 24th, 2004 Filename : RNGHTMRE.MAP Author : Aymeric Nocus Email Address : aymeric-nocus[at]tele2.fr Web page : None Misc. Author Info : I'm nearly 17, I live in France, I love skateboarding, I play the bass in a punk-rock band and I'm the coolest guy ever :P Other levels : Clerey 2.0 <== first decent map :) Notre-Dame des Aydes 2.0 Mega-CGR 2.0 Blois (unreleased) Tours Dark Side of the Moon Anarchy City <== first non-shitty level :P Downtown Ride Overtime <== first good level :o Anarchy City 2 <== first big release :D (AMC-DNR-MSDN) Anarchy City 3 MRCK's Spiegul map You can grab all of them from DN-R but my lastest levels have been reviewed on MSDN and AMC as well :) Description : Dammit. It was supposed to be a two-week side project - and it took me almost three months, the longest time a map ever took me to build. I think it's a good map, maybe a bit short. It was heavily influenced by levels like Red 3 (by Merlijn van Oostrum) or the DP series (by Taivo Maripuu). If you're not scared at least once when playing this level at least for the first time then... then something. OK so this one takes place in a (very) dark village (well there are some bright lights, but its still very dark - better play it at night). There are a lot of small houses, some inside places (firestation etc.) and a skatepark :P I used a *LOT* of ambience sounds everywhere and it gives the map a cool atmosphere. Basically here's the storyline - a meteorite crashed in the southern village (altho you cant see it - thanx to the wall limit :P) and aliens took over the northern village. The few inhabitants who survived started to build walls all around the place to prevent the aliens from coming in but they didnt have enough time and the aliens did manage to come in :P You wake up in your bedroom after a bad dream and thats where the level starts. Find your way to the village and kick some alien asses :P The level is big and detailed, altho linear. It has a lot of spooky stuff, sound sequences and scripted sequences designed to scare the shit out of you :) Oh and yeah for those who care I was inspired by a real-world location (altho the map isnt litterally 'based on' it), a village named Lambesc in the south of France where I spent my latest summer holidays :) The house where you start is a perfect replica of the one I lived three weeks in tho :P (I even drew plans of it on paper lol) Additional Credits to : Merlijn 'Mrline' van Oostrum (Red series, betatest, AMC review) Pascal Rouaud (I used some stuff from the Roch maps like 3D chairs) Taivo Maripuu (betatest, made some great maps) Ryan 'Quakis' Rouse (betatest, gave me the picture idea - you'll see) BlitZ (betatest, opinion on the level) Fernando Marquèz and Brother Ed (wanting to betatest :P) Kim Robinson aka the Repository Bloke - without his support since the beginning, this map would never have seen the light of the day :P Brett Gmoser, Jonah Bishop, Steffen Itterheim, Klaus Breuer David Franjau A lot of people I forgot (I think) ===================================================================================== ============ * File info * Sectors used : 0914 / 1024 (wtf ? sectors left ? :eek:) Walls used : 8176 / 8192 (not enough to build one more car :() Sprites used : 4018 / 4096 (there used to be more but I had to delete some) Keycards : 2 Normal actors : Cant remember Respawning actors : Cant remember Size of the map file : 463 Ko Atomic Edition needed : Yes Innovations : Lots of :) But go and see by yourself, I dont wanna spoil any :P ===================================================================================== ============ * Play Information * Episode and Level # : Does 'user map' ring a bell ? E1L8 for those who dont know :P Single Player : Yea, of course :) Cooperative 2-8 Player : Nope :P DukeMatch 2-8 Player : Nope - wouldn't work with such a gameplay :P Difficulty Settings : Not implemented - who cares about that ?! New Sounds : None New Music : Yep, a MID file I grabbed from some site but I cant remember which one at all :P New Graphics : Nope - I dont like that kind of stuff and I'd rather deal with the original Duke stuff instead :P Its more fun :) New/changed CONs : Yep - Overlord miniboss and a smaller Queen as final boss Demos Replaced : None ===================================================================================== ============ * Construction * Base : New level from scratch Build Time : Was supposed to be built in two weeks, took almost three months Editor(s) used : Build Known Bugs / Problems : I think I fixed it, but you may encounter that Too Many Sprites Spawned shit somewhere in the level. Save your game before switching that PC thingy on :P May Not Run With... : 1.3d - and its not only a new art / enemy problem, the level also uses 1.4+ only effects :P * Copyright / Permissions * Authors may NOT use this level as a base to build additional levels. But they can scope it under Build to see how the new effects work. You MAY distribute this MAP, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. I'm at no fault if the files included in the ZIP file damage your computer. Don't worry they hardly could :P U MAY quote good human LAW in Ur txt file :P Like that : _______________________________ |[quote] | |TerminX : LAW you're an idiot | |James : Quoted for truth | |LAW : What idiot ? | |LAW : I dont get it | |[/quote] | |_______________________________| LoL OmG WtF FuNnEy :P * Where to get this MAP file * On your HD :P DN-R : http://www.bur.st/~duke3d/index.htm MSDN : http://www.planetduke.com/msdn/ AMC : http://www.planetduke.com/amc Sang : http://www.gayporn.com ===================================================================================== ============ * Important Information * Installation : Do as usual, copy ALL the files in your DN3D directory, load Setup and select the map... You've done that a billion times before haven't you ? :P If not, shame :P Important Notes : Now THIS is important. One of the puzzles is rather hard - it involves an Overlord you have to face without guns. Of course you can always kick him to death (doing so would lengthen the gameplay a bit :P) but basically you have to trap him in the first part of the village. Move him there and then find a way to finish that wall the inhabitants started... Next maps by me : AC4 altho I dont know anymore about this project tbh I'm working on a map for William Gee's 'texture contest' I'm the leader of CBP6 and I have a part in it (D+UH) And I have some other projects waiting :P And of course a lot of user maps :) I'm never outta ideas :) ------ ************************************************************* *LAW : One piece of shit I know is Ur face :-D * *MSandt : Yeah and you know why ? Because I licked your ass.* ************************************************************* OMG WTF LOL VENTILATION SHAFT JOKE IS FUNNY !!!111OMGWTFLOL :evil: :twisted: :bounce: :LAW: OK I'll stop here :P What about playing the level now ? :) BTW feedback is always welcome ;) [EoF]