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In 1996, The Base was released by Georg Buol.


Map Info:
Type: SP, Version: v1.3d
Rating: 84, Size: 104.46 KB

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Duke Nukem Repository » Downloads » Maps & Addons » Rural Nightmare, by Aymeric Nocus (MRCK)
Map Name: Rural Nightmare
Author: Aymeric Nocus (MRCK)
Released: 24th October 2004
Rating: 94

Review by Kim Robinson on 2nd August 2007

Yet another quality level from the maker of some other reasonably high-scoring levels, Rural Nightmare may be ethereally dreamlike for your average chicken farmer but for your slick urban-dweller, the lack of modern conveniences like high-powered alien defense systems is enough to induce a bout of brown trousers. The map is scary, much in the same vein as Red3 and the DarkPlace series but with it's own, Aymeric style we've all come to know and love. Gameplay rocks, it's innovative and there's some great firefights - despite the alarmingly low number of baddies. Detail is simply superbe. BUILD has once again been stretched pretty much to its limits and the result is another well-conceived, well-made level which was more than worth the 3 month wait. Take a gander. Now!

Screenshot Screenshot

Gameplay Type: SP
Requires: Duke Nukem 3D v1.4+
Filesize: 167.90 KB
Level includes: new CON code, new music

Download: Rural Nightmare (593)
Other releases by Aymeric Nocus (MRCK): Anarchy City 1, Anarchy City 1: Atomic Version, Anarchy City 2: Neighbourhood Nightmare, Anarchy City 3: Zero Tolerance, Clérey, Dark Side of the Moon, Downtown Ride, Duke Nukem Forever (Bottles to the Ground), Filler, Happy Hangover, Meatball Sub Makin, Mega-CGR, Notre-Dame des Aydes, Overtime, Tours - Rives du Cher

Know of any other maps from this author? Let us know

Mapping template:

Title                   : Rural Nightmare
Date Finished           : October 24th, 2004
Filename                : RNGHTMRE.MAP
Author                  : Aymeric Nocus
Email Address           : aymeric-nocus[at]tele2.fr
Web page		: None
Misc. Author Info       : I'm nearly 17, I live in France, I love skateboarding, I
play the bass
			  in a punk-rock band and I'm the coolest guy ever :P

Other levels		: Clerey 2.0			<== first decent map :)
			  Notre-Dame des Aydes 2.0
			  Mega-CGR 2.0
		  	  Blois (unreleased)
			  Dark Side of the Moon
			  Anarchy City		        <== first non-shitty level :P
			  Downtown Ride
			  Overtime			<== first good level :o
			  Anarchy City 2		<== first big release :D (AMC-DNR-MSDN)
			  Anarchy City 3
			  MRCK's Spiegul map

 			  You can grab all of them from DN-R but my lastest levels have been
		 	  reviewed on MSDN and AMC as well :)

Description             : Dammit. It was supposed to be a two-week side project - and
it took me
			  almost three months, the longest time a map ever took me to build.
			  I think it's a good map, maybe a bit short. It was heavily influenced
			  by levels like Red 3 (by Merlijn van Oostrum) or the DP series (by
			  Taivo Maripuu). If you're not scared at least once when playing this
			  level at least for the first time then... then something.

			  OK so this one takes place in a (very) dark village (well there are
			  some bright lights, but its still very dark - better play it at night).
			  There are a lot of small houses, some inside places (firestation etc.)
			  and a skatepark :P I used a *LOT* of ambience sounds everywhere and it
			  gives the map a cool atmosphere.

			  Basically here's the storyline - a meteorite crashed in the southern
			  village (altho you cant see it - thanx to the wall limit :P) and aliens
			  took over the northern village. The few inhabitants who survived
			  started to build walls all around the place to prevent the aliens from
			  coming in but they didnt have enough time and the aliens did manage to
			  come in :P You wake up in your bedroom after a bad dream and thats
			  where the level starts. Find your way to the village and kick some
			  alien asses :P

			  The level is big and detailed, altho linear. It has a lot of spooky
			  stuff, sound sequences and scripted sequences designed to scare the
			  shit out of you :) Oh and yeah for those who care I was inspired by a
			  real-world location (altho the map isnt litterally 'based on' it), a
			  village named Lambesc in the south of France where I spent my latest
			  summer holidays :) The house where you start is a perfect replica of
			  the one I lived three weeks in tho :P (I even drew plans of it on
			  paper lol)

Additional Credits to   : Merlijn 'Mrline' van Oostrum (Red series, betatest, AMC
			  Pascal Rouaud (I used some stuff from the Roch maps like 3D chairs)
			  Taivo Maripuu (betatest, made some great maps)
			  Ryan 'Quakis' Rouse (betatest, gave me the picture idea - you'll see)
			  BlitZ (betatest, opinion on the level)
			  Fernando Marquèz and Brother Ed (wanting to betatest :P)
			  Kim Robinson aka the Repository Bloke - without his support since the
		          beginning, this map would never have seen the light of the day :P
			  Brett Gmoser, Jonah Bishop, Steffen Itterheim, Klaus Breuer
			  David Franjau
			  A lot of people I forgot (I think)

* File info *

Sectors used 		: 0914 / 1024 (wtf ? sectors left ? :eek:)
Walls used		: 8176 / 8192 (not enough to build one more car :()
Sprites used		: 4018 / 4096 (there used to be more but I had to delete some)
Keycards		: 2
Normal actors		: Cant remember
Respawning actors	: Cant remember
Size of the map file	: 463 Ko
Atomic Edition needed 	: Yes
Innovations		: Lots of :) But go and see by yourself, I dont wanna spoil any :P

* Play Information *

Episode and Level #     : Does 'user map' ring a bell ? E1L8 for those who dont know
Single Player           : Yea, of course :)
Cooperative 2-8 Player	: Nope :P
DukeMatch 2-8 Player    : Nope - wouldn't work with such a gameplay :P
Difficulty Settings     : Not implemented - who cares about that ?!
New Sounds              : None
New Music               : Yep, a MID file I grabbed from some site but I cant
remember which one
		  	  at all :P
New Graphics            : Nope - I dont like that kind of stuff and I'd rather deal
			  the original Duke stuff instead :P Its more fun :)
New/changed CONs        : Yep - Overlord miniboss and a smaller Queen as final boss
Demos Replaced          : None

* Construction *

Base                    : New level from scratch
Build Time              : Was supposed to be built in two weeks, took almost three
Editor(s) used          : Build
Known Bugs / Problems   : I think I fixed it, but you may encounter that Too Many
Sprites Spawned
			  shit somewhere in the level. Save your game before switching that PC
		  	  thingy on :P
May Not Run With...     : 1.3d - and its not only a new art / enemy problem, the
level also uses
			  1.4+ only effects :P

* Copyright / Permissions *

Authors may NOT use this level as a base to build additional levels. But they can
scope it under
Build to see how the new effects work.  
You MAY distribute this MAP, provided you include this file, with no modifications. 
You may
distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you
this file intact.
I'm at no fault if the files included in the ZIP file damage your computer. Don't
worry they
hardly could :P
U MAY quote good human LAW in Ur txt file :P Like that :
|[quote]                        |
|TerminX : LAW you're an idiot  |
|James   : Quoted for truth     |
|LAW     : What idiot ?         |
|LAW     : I dont get it        |
|[/quote]                       |

LoL OmG WtF FuNnEy :P

* Where to get this MAP file *

On your HD :P
DN-R : http://www.bur.st/~duke3d/index.htm
MSDN : http://www.planetduke.com/msdn/
AMC  : http://www.planetduke.com/amc
Sang : http://www.gayporn.com

* Important Information *

Installation           : Do as usual, copy ALL the files in your DN3D directory, load
			 and select the map... You've done that a billion times before haven't
			 you ? :P If not, shame :P
Important Notes        : Now THIS is important. One of the puzzles is rather hard -
it involves
			 an Overlord you have to face without guns. Of course you can always kick
			 him to death (doing so would lengthen the gameplay a bit :P) but
			 basically you have to trap him in the first part of the village.
			 Move him there and then find a way to finish that wall the inhabitants

Next maps by me : AC4 altho I dont know anymore about this project tbh
		  I'm working on a map for William Gee's 'texture contest'
		  I'm the leader of CBP6 and I have a part in it (D+UH)
		  And I have some other projects waiting :P
		  And of course a lot of user maps :) I'm never outta ideas :)


*LAW    : One piece of shit I know is Ur face :-D           *
*MSandt : Yeah and you know why ? Because I licked your ass.*


OK I'll stop here :P What about playing the level now ? :) BTW feedback is always
welcome ;)


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