Author: Supertanker
Released: 14th June 2010
Rating: 90
Review by Forge on 16th June 2010
Area27, circa 14 June 2010, by Cody "Supertanker" Jackson
A large industrial/base styled map. The author sticks to his mold and creates a large, linear, even flowing level. There are a few places where one may get turned around a bit after climbing about in air ducts, but you'll never wander too far off the beaten path. If you pay attention to the doors and corridors as you pass by them the view screens will point you in the right direction, so getting lost isn't a major an issue. As per par on his previous maps, the author provides you with just enough health to get by and maybe a few extra rounds in your clip to make sure that trooper isn't getting up. The flow of the map is as even as the reflection on a mountain lake during a calm autumn morning. Almost tedious due to the redundancy because of the limited weapon selection and limited variety of aliens. There are several different aliens to be encountered, but the amount of troopers Duke has to burn through before encountering an enforcer almost makes you want to run up and hug it before you put a bullet through it's brain. The level is so even throughout, if it wasn't for the outdoor scenery at the end, you might not have even known you'd reached the finish. The map is made up soley of corridors and rooms with a few air ducts tossed in. Amazingly, the effective use of lighting and different textures for each area are quite successful in breaking up what could have been a very monotonous map. The air ducts can get on one's nerves, but they're limited to mainly one section of the map. Don't expect any major architectural wonders, but the level is fairly well detailed throughout, each area has its own specific design, and there are a few pieces of eye candy added in. Overall the design is straight forward, and the change-up in the look of each area, with a few tossed in places that peer outside at the surrounding landscape, keeps the map from getting dull and gives it a "Logan's Run" feel. The limited puzzles and consistency of the combat makes game play a walk in the park (If you walk through the park shooting everyone's dog).
Texturing/Lighting-Shading:9/10 Sprite Work/Detailing:8/10 Ambiance: 9/10 Architecture/: 18/20 Layout: 18/20 Gameplay/Design: 28/30 Overall: 90/100
Gameplay Type: SP
Requires:
Duke Nukem 3D v1.4+ and JonoF/EDuke32
Filesize: 178.07 KB
Level includes: new music
Download:
Area27 (81)
Other releases by Supertanker:
Aqua Arena,
Artic Base,
EDF Base,
FOS Station,
Tiberius Station 5
Know of any other maps from this author? Let us know
Mapping template:
====================================================================== THIS LEVEL IS NEITHER MADE BY OR SUPPORTED BY 3D REALMS. Title : Area27 Filename : area27.map Author : Cody "Supertanker" Jackson E-mail : supertanker13[at]gmail.com Web Page : http://muse.thegovernment.net Misc. Author Info : Semiveteran Duke Nukem mapper, coming out of 'retirement' after a two and a half year break. 18, in college. Other Levels : EDF Base, Auquabase, Artic Base, Artic Base Remake, AuqaArena, DQN 1925, FOS Station Description : A mysterious installation in the middle of the desert. Duke must wind his way through the various levels to escape just after the reactor core. Please note that this map *requires* EDUKE32 or another limit-breaking port. This map exceeds the traditional 1024 sector limit. Additional Credits To : The betatesters: Mikko Sandt, for helping a great deal with shading and testing in my previous map, FOS Station pmw, for helpful suggestions for the geometry of the level. Spiker, for pointing out all those minor gameplay bugs I don't notice and providing valuable feedback. ====================================================================== * Play Information * Episode and Level # : E1L8 Single Player : Yes DukeMatch 2-8 Player : No Cooperative 2-8 Player : No Difficulty Settings : No Plutonium Pak Required : Yes New Art : No New Music : Yes New Sound Effects : No New .CON Files : No Demos Replaced : No ===================================================================== * Construction * Base : New level from scratch Level Editor(s) Used : Mapster32 under Linux Art Editor(s) Used : Construction Time : Six Weeks Known Bugs/Problems : None found yet ===================================================================== *Important Information* Installation : Important Notes : This map may be reproduced in its original format (And by 'original format' I mean 'the unmodified zipfile') in any media that now exists (the Internet, DVDs, carrier pidgeon, etched stone tablets) or will exist in the future (Infonet, IPv6 Internet, UberLazarDisk, StarFleet Databanks) as long as all files are unmodified, credit is given to the original author (Supertanker), and there is no charge or fee beyond reasonable distribution fees (The cost of a CD-R, bandwidth, packaging, or distribution media). Commercial use of this level (Say, in a total conversion that is 'commercial' and costs well more than the cost of the distribution media) is prohibited. After all, I put all the sweat into this level, not you, and I am certainly not getting paid for it or for distributing it. Although I'd prefer you didn't, you may use this level as a base for a new level (As long as it is released under the same terms as dictated above), so long as credit is clearly given to the original author (Cody "Supertanker" Jackson) for designing the base map. ======================================================================