Author: Aymeric Nocus (MRCK)
Released: 10th March 2005
Rating: 92
Review by Kim Robinson on 2nd August 2007
Filler is the latest mapping effort from Aymeric Nocus, it's an enormous city-styled map laden with detail, effects and eye candy - and is possibly his most colourful level yet. Gameplay is fun and fast-paced, there's plenty of enemy and ammo respawns littered about to keep things going, and the key hunts are somewhat adventurous. Some areas are inaccessible until you get some of the more explosive weapons, which is a nice gameplay feature. In short, get it. The replaced music suits the theme well, and while the level may be a little too colourful for some it's fun and certainly worth checking out.
Gameplay Type: SP
Requires:
Duke Nukem 3D v1.4+
Filesize: 126.92 KB
Level includes: new music
Download:
Filler (490)
Other releases by Aymeric Nocus (MRCK):
Anarchy City 1,
Anarchy City 1: Atomic Version,
Anarchy City 2: Neighbourhood Nightmare,
Anarchy City 3: Zero Tolerance,
Clérey,
Dark Side of the Moon,
Downtown Ride,
Duke Nukem Forever (Bottles to the Ground),
Happy Hangover,
Meatball Sub Makin,
Mega-CGR,
Notre-Dame des Aydes,
Overtime,
Rural Nightmare,
Tours - Rives du Cher
Know of any other maps from this author? Let us know
Mapping template:
===================================================================================== ============ THIS LEVEL IS NEITHER MADE BY NOR SUPPORTED BY 3D REALMS. ===================================================================================== ============ Title : Filler Date Finished : March 9th, 2005 Filename : Filler.map Author : Aymeric 'MRCK' Nocus Email Address : aymeric-nocus[at]tele2.fr MSN : MRCK41[at]hotmail.com Web page : Coming soon :D (should mean the opposite to anyone out there knowing me well enough to tell ^^) Misc. Author Info : 17-years-old skateboarder from France :P Plays the bass and screams in a crappy fucked punk-hardcore band with no drummer. Proudly owns the shittiest PC ever. Has been playing Duke with the default keyboard settings for centuries (on the 3D Realms / DNF timescale). Spams on AMC, then blames Supa Sang for being a bad butterfly killer. Should get a life, instead of writing it down. Released maps by me : Clerey 2.0 Notre-Dame des Aydes 2.0 Mega-CGR 2.0 Tours Dark Side of the Moon Anarchy City Downtown Ride Overtime Anarchy City 2 Anarchy City 3 MRCK's Spiegul map CBP6 (project leader) Rural Nightmare Filler You can grab them all from DN-R but my latest levels have been reviewed on MSDN and AMC as well :) Description : Very colorful, Roch-inspired city map. Considering the Dogville event that happened a few months ago, I tried not to directly rip anything from Roch but still, part of the credit goes to Pascal Rouaud. This map has some nice innovations, you'll see :) There's lotsa cars, nicely-designed buildings and plenty of action in a large gameplay area. This map is likely to get a sequel one of those days. The map is quite challenging the first time around (the way I like it), but not frustratingly hard, really (when compared to my Spiegul map for example). Just save often and everything will be OK :) I think Ive balanced the gameplay pretty well this time. The 'filler' name comes from the fact that I didnt put that much effort into this map, I built it just for fun and decided to release it... as filler, since it had been months since I last released something :P And Minor Threat's Filler song just rocks. So I kept the name ^^ Enjoy this kickass map :) Additional Credits to : Pascal Rouaud, for his amazing, very inspiring work. Ppl tends to forget he's the one who first started to build 3D-chairs, thin spritework, etc. so I had to acknowledge him for that. Check out his Roch map series (assuming you havent yet, and thus are either a n00b, or a fool. Or both - then you're either a n00bish fool or a foolish n00b... or both. Argh goddamnit) Taivo Maripuu, for making some of the best maps out there, which tend to inspire me quite a lot. Merlijn 'Mrline' van Oostrum, for being a great bloke making great maps :P Ryan 'Quakis' Rouse, for finding two totally unnoticeable sprite bugs only to have his name stated here ^^ Kim Robinson aka the Repository Bloke - without his support since the beginning, this map would never have seen the light of the day. Check out the Duke3D Repository http://www.bur.st/~duke3d/ Brett Gmoser, Jonah Bishop, Steffen Itterheim, Klaus Breuer for their early Build FAQs - they taught me everything. Flogging Molly, for rocking. Everyone I forgot (I think). Oh, and me, because without me none of this would have been possible :P And last but not least - my girlfriend, for being the best. ===================================================================================== ============ * File info * Sectors used : 0925 / 1024 Walls used : 7665 / 8192 Sprites used : 3017 / 4096 Keycards : 5 Monsters : 113 Map filesize : 405 Ko Atomic Edition needed : Yes Innovations : Yep, there are some here and there. Also I reused that fake door effect from my Rural Nightmare map, this time in a funny way. You'll see by yourself :P ===================================================================================== ============ * Play Information * Episode and Level # : Episode Shit, Level Fuck. Cmon, this is an user map. Single Player : Hell yes :P Cooperative 2-8 Player : Nope :P You're on your own hehe :> DukeMatch 2-8 Player : Nope :P Difficulty Settings : Not implemented - who needs them ? New Sounds : None New Music : Yep, Fascination Street by The Cure. Downloaded it some months ago when looking for a suitable MIDI for Rural Nightmare. New Graphics : Nope - I dont like that kind of 'extra' stuff. I'd rather stick with the original Duke stuff and try to use it in new, fresh ways. I find it more fun :) New/changed CONs : None :P Demos Replaced : None ===================================================================================== ============ * Construction * Base : New level from my ass. But fear not, it doesnt stink that much. Build Time : A month and a day Editor(s) used : Makemap Known Bugs / Problems : A couple sprite glitches, and some minor stuff here and there you hopefully wont even notice. Nothing major, really. Oh yeah and some newbeasts seem to be able to run through some particular walls. Odd. No real effect on gameplay tho. I could have fixed that bug by fucking with the walls but that would have been a little painful :P (pun). May Not Run With... : Carl Lewis :P * Copyright / Permissions * Authors may NOT use this level as a base to build additional levels. But they can scope it under Build to see how the new effects work. You MAY distribute this map, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. I'm at no fault if any of the files included in the ZIP file and / or the ZIP file itself damage your computer / data in any way. Don't worry I hardly see how that could be :P Just in case. You never know. You MAY send me some feedback ^^ Just mail me at aymeric-nocus[at]tele2.fr and tell me what you liked / disliked in this level, etc. It would help me a lot and make my building skills improve even more :) Thanx in advance ! * Where to get this MAP file * DN-R : http://www.bur.st/~duke3d/ MSDN : http://www.planetduke.com/msdn/ AMC : http://www.planetduke.com/amc No stupid joke involving a fake link this time, sorry. ===================================================================================== ============ * Important Information * Installation : 1) Install it. Important Notes : Dont waste your pipebombs once you've got them. You'll need one in the elevator shaft, otherwise you'll get stuck. We'll call this 'getting BlitZd' :P Next maps by me : Lotsa baby :P Ill remake some of my old maps (AC1-2-3, Downtown Ride) and then I might start working on Rural Nightmare 2. And Ill prolly make a Filler 2 map one day as well. Hmm. Or maybe I'll never make any of those, and some others instead. Argh. I really dont know. Fuck you :P ------ Get a life :P (something I should do as well) [EoF] [jK] YOU CANT BRING ME DOWN ! BRING ME DOWN, BRING ME DOWN (8) Haha you've got too much time on your hands :P But less than me because I spend more time typing that shit on my old lagging PC than you reading the previously mentionned shit. Aight now go away, go play the map or do something constructive :P You're wasting your time here. ... OK cyah :P [EoF] Can't you read ? I said [EoF] And when I say [EoF] then [EoF]