Author: Aymeric Nocus (MRCK)
Released: 20th March 2004
Rating: 92
Review by Kim Robinson on 28th July 2007
A nice, fresh city level with action aplenty, Downtown Ride sports some great gameplay, nice detail and a high fun factor. You've got to find your three key-cards scattered around in order to unlock the exit, which does seem to come a little early. Not to worry though, plenty of alien-killing fun to had in getting there. Take a look at this goodie!
Gameplay Type: SP
Requires:
Duke Nukem 3D v1.3d
Filesize: 55.88 KB
Download:
Downtown Ride (741)
Other releases by Aymeric Nocus (MRCK):
Anarchy City 1,
Anarchy City 1: Atomic Version,
Anarchy City 2: Neighbourhood Nightmare,
Anarchy City 3: Zero Tolerance,
Clérey,
Dark Side of the Moon,
Duke Nukem Forever (Bottles to the Ground),
Filler,
Happy Hangover,
Meatball Sub Makin,
Mega-CGR,
Notre-Dame des Aydes,
Overtime,
Rural Nightmare,
Tours - Rives du Cher
Know of any other maps from this author? Let us know
Mapping template:
===================================================================================== ============ THIS LEVEL IS NEITHER MADE BY OR SUPPORTED BY 3D REALMS. ===================================================================================== ============ Title : Downtown Ride Filename : DtwnRide.map Date finished : March 20th, 2004 Author : Aymeric Nocus E-mail : aymeric-nocus[at]tele2.fr Web Page : None Misc. Author Info : 16-year-old French guy with nothin to do but skateboarding, listenin to punk-rock bands, playing bass and of course building maps... Other Levels : Anarchy City, Blois, Mega-CGR, Clerey, Dark Side of the Moon, Notre-Dame des Aydes, Tours. (Mega-CGR, Notre-Dame des Aydes and Dark Side of the Moon were rated 90, 91 and 87 on the Duke Nukem 3D Repository Site.) If you wanna get'em just ask me ! Description : A medium-sized city level with a bunch of things to do, and a lot of FX (earthquakes, rooms over rooms, "Duke Talk", explosions...). Very good attention to detail, you can find whatever you'll except to find in real streets (cars, sewer holes, garbage cans, dog shits...). I tried to make shadows look good too... Anyway this is based on a real-world place, don't let this scare you off however cuz I modified the layout of the streets a bit to optimize it for DN3D Play. This level has some good architecture, too... The - crappy - storyline behind this one is that you're driving home, back from a party, when you notice that a cop car is following you, sirens on. You don't understand why they want to get you cuz you've done nothing wrong, you're just doing 75 on the wrong side of the road... A glance at the reflector and you see that it's just those fucking pigcops with shotguns out, trying to aim at you. You try a few zigzag manoeuvers as an attempt to get out of the way, quickly park your car, reach inside the glove box and throw a pipebomb on the road. As you get out of your car to enjoy the show of those agonizing pigcops squirming in their blood - yes it's fun ! -, you hear some well-known screams and grunts coming from the city streets... In this level you'll have to kick alien ass (obviously), find three keys and a car to drive home cuz hey Lani's waiting for you... Additional Credits To : The guy from the Duke Nukem Repository Site who posted three of my levels, Pascal Rouaud for making me realize that a city map was a bit empty without cars in it, Gmoser, Itterheim and Breuer for their early FAQs who taught me everything, and you cuz you've downloaded the map - thanks... ===================================================================================== ============ * Play Information * Episode and Level # : User map (E1L8), just load SETUP.EXE... Single Player : Yes - definitly DukeMatch 2-8 Player : Yes - starting points are here Cooperative 2-8 Player : Yes - perhaps a bit too small for 8 players Difficulty Settings : Not implemented - who really cares about that Plutonium Pak Required : No ! Be happy, 1.3D users ! New Art : No New Music : No New Sound Effects : No New .CON Files : No Demos Replaced : None ===================================================================================== ============ * Construction * Base : New level from scratch... Level Editor(s) Used : BUILD - can't get Mapster to work, but who cares... Art Editor(s) Used : None ! NO NEW ART ! ! ! Construction Time : Two weeks. I built it very fast, but trust me the level is good ! Known Bugs/Problems : A weird bug happens when you're in one of the streets, when you look at the apartment building from a certain place you can see a few of the sprites inside popping through the wall ! No effect on gameplay, just something I don't understand that much since I've never seen that in any map that I've ever played... So we'd just say that it's an innovation :-) Don't worry it's even hardly noticiable. ===================================================================================== ============ *Important Information* Installation : Just do as usual, load SETUP, select an User Map and play... Important Notes : After a one-year break, I'm back working on new maps ! I'll finish the ones that I've begun to build last year and then I'll start to work on a big, awesome level using the Atomic Edition, with hacked .CON files and shit. Stay tuned ! ===================================================================================== ============