Author: Frode Waksvik (Puritan)
Released: 16th May 2006
Rating: 84
Review by Forge on 26th March 2010
A full episode with 10 levels+1 secret level
A collection of the authors old maps strung together to form a hefty sized episode. When originally created, Puritan followed the same mold for the majority of his maps, so where one left off, the other naturally followed and thus the player will find the transition from one map to the next seamless. This is both good and bad. First the good: the maps are wonderfully created. You'll find some excellent architecture, superb layouts, and some pretty amazing effects in these maps. The bad: some of these maps show their age and quite a bit of the original poor work is still left in them; sloppy texturing & alignments, buggy sprite work, and messy sector work take away some of the mystic of the atmosphere. The good: there's plenty of health and ammunition to take on the droves of baddies. The bad: the author uses the same formula for combat scenarios regardless of the setting; you'll be fighting commanders while pig cops spawn right behind you. It may work in some of the wide open areas, but not in corridors where it's just wide enough to wipe your nose. In addition all weapons and ammunition are taken away from the player at the beginning of each new level which severely dampens the players enthusiasm to continue by removing their gains and achievements. The good: the intricately laid out floor plan will have the player thoroughly enjoying exploring about. The bad: with such large and extensive maps the incredibly difficult to solve puzzles mixed with the sneak attack spawns and delay-in-your-face-explosions are completely unnecessary and may easily frustrate the player into quitting. Overall playing a huge series of maps that have the same frustrating puzzle style of game play and repetitive combat situations becomes redundant and more of a tedious task rather than a good romp through a nice map.
Texturing/Lighting-Shading:7/10 Sprite Work/Detailing:8/10 Ambiance: 8/10 Architecture/: 19/20 Layout: 19/20 Gameplay/Design: 23/30 Overall: 84/10
Gameplay Type: SP
Requires:
Duke Nukem 3D v1.4+
Filesize: 2.34 MB
Level includes: new CON code, new sounds
Download:
Vermin Clearance II (425)
Other releases by Frode Waksvik (Puritan):
Abandon,
Ablaze,
Afterglow: A New World Rising,
Afterglow; The Scent,
Bruise Mining Company,
Neutron Base: The Arrival,
Nostromo,
QMC: Puritan,
Subworld,
Ulysses,
Unaided Mission,
Undesirable Elements,
Uranus,
Xenium,
Yesworld,
Yesworld: 2nd Edition
Know of any other maps from this author? Let us know
Mapping template:
====================================================================== THIS LEVEL IS NEITHER MADE BY OR SUPPORTED BY 3D REALMS. Title : Vermin clearance Filename : Vermin.zip Author : Frode 'Puritan'Waksvik Released : 2010-03-20 ( Re-release ). Web Page : www.scent-88.com Other Levels : Afterglow; A New world Rising,Afterglow; The Scent, QMC:Puritan,Nostromo,Undesirable Elements,Yesworld, Yesworld: Second edition Description : This is a full episode with 10 levels+1 secret. Additional Credits To : The music is from Dimmu Borgir's album 'Puritanical euphoric misanthropia'. One of the best Black metal bands on the surface of Tellus. The new duketalk is the property of Apogee- 3d realms.But I wish to tank Mr. Jack Gutzler for making them available.Nice job,man! Some of the new soundeffects has been picked up here and there on the web. If somebody can prove copyrights I will remove them or give you honourable credit.After all this is a nonprofit project and exist only because of my predilection for Duke Nukem and the Build engine created by Ken Silverman. Sepi for showing me the way to hack game.con My brother for testing out the levels. I also would like to thank Kim at the DN-Repository. He's always there with a helping hand. I'd like to express my deferential thanks to Jonothan Fowler for his work on the new port. You attracts both old and new players for Duke! TX for EDuke32 port All the guys behind both HRP and Polymer projects. Finally I will not forget all of you people out there who is playing my levels.Thank you! ====================================================================== * Play Information * Episode and Level # : Entire episode 4 Single Player : Yes DukeMatch 2-8 Player : No Cooperative 2-8 Player : No Difficulty Settings : Duke can't choose his opponents! Plutonium Pak Required : Only ver 1.4 and 1.5 will work New Art : No New Music : Yes New Sound Effects : Yes New .CON Files : Yes Demos Replaced : No HRP Required : No. This episode is built for 8-bit mode. ===================================================================== * Construction * Base : New levels from scratch Level Editor(s) Used : BUILD Art Editor(s) Used : None Construction Time : Oh my! 2-3 years or something Known Bugs/Problems : Don't think there is serious bugs. ===================================================================== *Important Information* Installation : Easy to play this one.Just drop Vermin.zip and Vermin.bat in your EDuke32 dir and hit the bat file. Vermin Clearance shows up as the fourth episode from the menu. Important Notes : You may distribute this levels as long as this template.txt file is attached in it's original form. You may not use this levels as any form of base, without my permission. ======================================================================