You may be wondering why there'd be any need for a site
glossary on a website such as this, but I've decided not
to satisfy whatever curiosity you may have - that would
simply spoil the fun. If on the other hand you don't give a rat's
bum what I'm on about, you're more than welcome to take a
flying leap find something more interesting to do.
You
are here to waste time, after all.
For those who are interested, the oddly placed hyperlinks
strewn seemingly randomly about the site all point to
somewhere on this page. It works wonderfully well and
is sadly not open to ridicule. So without any further ado,
here are some randomly assorted letters!
Note: the following letters have been arranged randomly.
Should they appear in correct alphabetical order you must
realise that this is a fluke of truly gigantic proportions,
with an improbability factor of one in 4.033x10^26.
Realise that this is so incredibly improbable that there
is actually a greater chance of there being intelligent
life somewhere in the Universe.
A¬
Advice: See under 'guidance'.
Apogee: /ap-uh-jee/ n. point in a
celestial body's orbit when it is furthest from the
body around which it is orbiting. Apogee is also the
name of the software company that developed Duke 1 & 2,
before mysteriously removing all traces of itself and leaving
3D Realms to produce all other Dukish games. Many believe
that Apogee became 3D Realms, but this theory has
been largely discarded due to lack of interest, funding
information. Move on, this entry doesn't exist.
B¬
BobSP Inspired [insert]: The general label
given to anything which resembles (or loosely follows)
the BobSP style, that is; really bloody compact,
resource/sector chewing and monstrously detailed.
BobSP inspired automobiles for example are only two
feet long and weigh three to four tons, depending on
whether any BobSP inspired people are inside (such
people are generally very short and complex enough
to send Freud rolling in his grave). BobSP inspired
Duke levels on the other hand take the engine to its
limits and the architecture and effects are unnecessarily
overcomplicated, and while this may look pretty to some
it's not exactly in the spirit of Duke. It also severely
restricts the size of levels, or at least it did before
the JFDuke/EDuke32 ports increased the limits, but for all
BobSP maps made prior to these ports they were generally
very short. Bad notes aside, it does look very nice
and is a welcome change at times.
H¬
Hall of Mirrors: this ghastly phenomenon usually
occurs when something has gone awry, either the author of
the level you're playing hasn't quite managed to pull off
sectors over sectors properly, you've got art files missing
or corrupt or you've gone and cheated and are walking
about through walls and such. Needless to say, although
Duke isn't known for losing his nerve and appears to quite
enjoy the use of illicit drugs, seeing the Hall of Mirrors
freaks the crap out of him. He wouldn't admit it, though.