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In 1996, The Base was released by Georg Buol.


Map Info:
Type: SP, Version: v1.3d
Rating: 84, Size: 104.46 KB

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Duke Nukem Repository » Downloads » Maps & Addons » Viewport, by Fernando Márquez
Map Name: Viewport
Author: Fernando Márquez
Released: 16th March 1997
Rating: 90

Review by Kim Robinson on 25th August 2007

The finale to Fernando's Orbital Oblivion episode, Viewport is a generally fun, gratifyingly violent level - with plenty of effects, alien egg hives and explosions to keep you entertained. There's a couple of buttons whose function were altogether unclear (at least for me), and you may find yourself re-traversing the entire level trying to find which forcefield has been disabled. That aside, the alienesque design has been very nicely done, borrowing certain elements from the original levels in Episode 2 - Lunar Apocalypse. The custom music, low lighting and the sound of eggs hatching keeps the atmosphere nice and heavy.

The extensive underwater area is a nice feature, and there's a nasty trap involving laser tripbombs and explosives you'll have to be careful of. The end boss at the very top is entirely beatable, despite the enclosed space - just use the available cover and smack 'im with some RPGs. Check it out!

Screenshot Screenshot

Gameplay Type: SP
Requires: Duke Nukem 3D v1.3d
Filesize: 37.03 KB
Level includes: new music, multiple difficulty settings

Download: Viewport (497)
Other releases by Fernando Márquez: Alien Fusion Tower, Alpha Core, Asteroid Stronghold, ClipArt Gallery, Cycling Perimeter, Damned Space Life, Dark Palm Hotel, FM2X: Orbital Oblivion, GnuStella Network, Intercommunication, Launch Center, Lonely Street, Lunar Crossroads, New York Rebellion, Optical Demounter, Sewer Confines, Skyscrapers, Spinning Rooms, SS Observatory, Sweeney Slime Refinery, Sweeney Slime Refinery (Old), Terran Moonshaft, The Lava Reef, User Map

Know of any other maps from this author? Let us know

Mapping template:


Title                 : VIEWPORT
Filename              : VIEWPORT.MAP
Author                : Fernando Márquez
E-mail                : cristomarquez[at]udec.cl
Web Page              : None
Misc. Author Info     : 18 years old student from Concepción, Chile.
			Been playing Duke Nukem 3D since April 1996.
Other Levels          : Sweeney Slime Refinery	- SLIMEREF.MAP
			Dark Palm Hotel		- DARKPALM.MAP
			Lonely Street		- LONSTRET.MAP
			User Map		- USERMAP .MAP
			Sewer Confines		- SEWCONF .MAP
			Launch Center		- LAUNCHCT.MAP
			Damned Space Life	- DSL     .MAP
			The Lava Reef		- LAVAREEF.MAP
			SS Observatory		- OBSERVAT.MAP
			ClipArt Gallery		- GALLERY .MAP
			Spinning Rooms		- SPINROOM.MAP
			Skyscrapers		- SKYSCRAP.MAP
			Intercommunication	- INTERCOM.MAP
			GnuStella Network	- GNUNET  .MAP
			Asteroid Stronghold	- ASTEROID.MAP
			Cycling Perimeter	- CYCLER  .MAP
			Optical Demounter	- DEMOUNT .MAP
			Alpha Core		- ALPHCORE.MAP
			Lunar Crossroads	- CROSSRD .MAP

Introduction          : Orbital Oblivion; Level 9.
			Boss level.
			Safe by just barely steps ahead of the
			huge explosion which took the Alien Fusion
			Tower to a crumble, Duke finally reaches the
			spacebase the alien forces have set up for
			the moon asault Overlord to lead the attack
			"No more pissin' the good ol' guy anymore.
			This is personal" - Duke shrugs as he steps
			from the shuttle to greet a visit to the 
			alien scum.
Description           :	Average-sized level featuring open-space
			sectors and several egg hatches.


* Play Information *

Episode and Level #    : E2L9
Single Player          : Yes
DukeMatch 2-8 Player   : Yes
Cooperative 2-8 Player : Yes
Difficulty Settings    : Yes
Plutonium Pak Required : No
New Art                : No
New Music              : Yes
New Sound Effects      : No
New .CON Files         : No
Demos Replaced         : No


* Construction *

Base                   : New level from scratch
Level Editor(s) Used   : BUILD
Art Editor(s) Used     : None
Construction Time      : One week
Known Bugs/Problems    : None


*Important Information*

Installation           : Copy VIEWPORT.MAP file into your Duke3d root
			 folder. Run SETUP, choose the Map File on
			 the User Maps option and launch as usual.
			 If played as a normal user map, rename
			 DRKSIEGE.MID to DETHTOLL.MID to play the

Important Notes        : This map may be distributed anywhere as long
			 the ZIP file where it came remains in it's
			 original version. Contact me at the
			 abovementioned e-mail address for more info.
			 Also, this map can be examined in it's
			 fullest and any replication of it in it's
			 entirity or partial is totally authorised,
			 although original copyright is still reserved
			 to my sole self.


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