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On this day...
In 1996, The Base was released by Georg Buol.

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Map Info:
Type: SP, Version: v1.3d
Rating: 84, Size: 104.46 KB

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Duke Nukem Repository » Downloads » Maps & Addons » Intercommunication, by Fernando Márquez
Map Name: Intercommunication
Author: Fernando Márquez
Released: 11th May 2005
Rating: 91

Review by Kim Robinson on 2nd August 2007

The second level in the Orbital Oblivion series, Intercommunication is a thoroughly enjoyable space-station themed map from resident Duker, Fernando. This one will take you out to a highly modulated set of orbital platforms, the purpose of which is unknown but probably quite dire! The author has worked hard to produce a highly atmospheric, nicely detailed map and it succeeds in sucking the player into its world for a good fifteen minutes. There's a bit of a trap involved in finding one of the three key-cards, the trick is to find an alternate escape route. Effects are done well - the multiple two way trains work perfectly and gameplay is right up there with his best levels. In short, get it if you haven't already!

Screenshot Screenshot

Gameplay Type: SP
Requires: Duke Nukem 3D v1.3d
Filesize: 62.63 KB
Level includes: new music, multiple difficulty settings

Download: Intercommunication (489)
Other releases by Fernando Márquez: Alien Fusion Tower, Alpha Core, Asteroid Stronghold, ClipArt Gallery, Cycling Perimeter, Damned Space Life, Dark Palm Hotel, FM2X: Orbital Oblivion, GnuStella Network, Launch Center, Lonely Street, Lunar Crossroads, New York Rebellion, Optical Demounter, Sewer Confines, Skyscrapers, Spinning Rooms, SS Observatory, Sweeney Slime Refinery, Sweeney Slime Refinery (Old), Terran Moonshaft, The Lava Reef, User Map, Viewport

Know of any other maps from this author? Let us know

Mapping template:

======================================================================
THIS LEVEL IS NEITHER MADE BY OR SUPPORTED BY 3D REALMS.

Title                 : INTERCOMMUNICATION
Filename              : INTERCOM.MAP
Author                : Fernando Márquez
E-mail                : cristomarquez[at]udec.cl
Web Page              : None
Misc. Author Info     : 18 years old student from Concepción, Chile.
			Been playing Duke Nukem 3D since April 1996.
Other Levels          : Sweeney Slime Refinery	- SLIMEREF.MAP
			Dark Palm Hotel		- DARKPALM.MAP
			Lonely Street		- LONSTRET.MAP
			User Map		- USERMAP .MAP
			Sewer Confines		- SEWCONF .MAP
			Launch Center		- LAUNCHCT.MAP
			Damned Space Life	- DSL     .MAP
			The Lava Reef		- LAVAREEF.MAP
			SS Observatory		- OBSERVAT.MAP
			ClipArt Gallery		- GALLERY .MAP
			Spinning Rooms		- SPINROOM.MAP
			Skyscrapers		- SKYSCRAP.MAP

Introduction          : Orbital Oblivion; Level 2.
			After exploring (and cleaning) the
			observatory,
 Duke takes a module which leads
			him to a group of linked spaceports with a
			huge mothership. Alien presence seems to be
			pretty minimal at first sight, but as always,
			Duke suspects they are setting a trap or are
			hidden behind the walls. 
Description           :	Large mothership connected with four secondary
			bases. The main mothership is constructed in
			two sections: the ship control deck and the
			rear transport system which each one links two
			of the secondary bases.

======================================================================

* Play Information *

Episode and Level #    : E2L2
Single Player          : Yes
DukeMatch 2-8 Player   : Yes
Cooperative 2-8 Player : Yes
Difficulty Settings    : Yes
Plutonium Pak Required : No
New Art                : No
New Music              : Yes
New Sound Effects      : No
New .CON Files         : No
Demos Replaced         : No

=====================================================================

* Construction *

Base                   : New level from scratch
Level Editor(s) Used   : BUILD
Art Editor(s) Used     : None
Construction Time      : Two weeks
Known Bugs/Problems    : None

=====================================================================

*Important Information*

Installation           : Copy INTERCOM.MAP file into your Duke3d root
			 folder. Run SETUP, choose the Map File on
			 the User Maps option and launch as usual.
			 If played as a normal user map, rename
			 ODYS1XG.MID to DETHTOLL.MID to play the
			 music.

Important Notes        : This map may be distributed anywhere as long
			 the ZIP file where it came remains in it's
			 original version. Contact me at the
			 abovementioned e-mail address for more info.
			 Also, this map can be examined in it's
			 fullest and any replication of it in it's
			 entirity or partial is totally authorised,
			 although original copyright is still reserved
			 to my sole self.

======================================================================

							

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