Author: Fernando Márquez
Released: 8th June 2004
Rating: 90
Review by Kim Robinson on 1st August 2007
The sequel to Sweeney Slime Refinery, Dark Palm Hotel follows the same clean design ethics of its predecessor and has great gameplay to match. Most of the map takes place in a small hotel which, unsurprisingly, is overrun by nasties. It is possible to pass the level without taking out the big guy, so if you're running low on ammo just keep your wits about you and run like hell. There's also some rather convenient passages you can blow up. A whole lotta fun, take a look!
Gameplay Type: SP
Requires:
Duke Nukem 3D v1.3d
Filesize: 49.97 KB
Level includes: new music, multiple difficulty settings
Download:
Dark Palm Hotel (566)
Other releases by Fernando Márquez:
Alien Fusion Tower,
Alpha Core,
Asteroid Stronghold,
ClipArt Gallery,
Cycling Perimeter,
Damned Space Life,
FM2X: Orbital Oblivion,
GnuStella Network,
Intercommunication,
Launch Center,
Lonely Street,
Lunar Crossroads,
New York Rebellion,
Optical Demounter,
Sewer Confines,
Skyscrapers,
Spinning Rooms,
SS Observatory,
Sweeney Slime Refinery,
Sweeney Slime Refinery (Old),
Terran Moonshaft,
The Lava Reef,
User Map,
Viewport
Know of any other maps from this author? Let us know
Mapping template:
====================================================================== THIS LEVEL IS NEITHER MADE BY OR SUPPORTED BY 3D REALMS. Title : DARK PALM HOTEL Filename : DARKPALM.MAP Author : Fernando Márquez E-mail : cristomarquez[at]udec.cl Web Page : None Misc. Author Info : 17 years old student from Concepción, Chile. Been playing Duke Nukem 3D since April 1996. Other Levels : Sweeney Slime Refinery - SLIMEREF.MAP Introduction : New York Rebellion; Level 2. After dispatching Sweeney Slime Refinery, Duke finds his way to an old, abandoned mini-hotel. He makes his way to check the place for monsters presence, which (obviously) he finds, and tries to get rid of them. Description : Medium sized indoor map with rooms, main reception hall and ventilation shafts. ====================================================================== * Play Information * Episode and Level # : E1L2 Single Player : Yes DukeMatch 2-8 Player : Yes Cooperative 2-8 Player : Yes Difficulty Settings : Yes Plutonium Pak Required : No New Art : No New Music : Yes New Sound Effects : No New .CON Files : No Demos Replaced : No ===================================================================== * Construction * Base : New level from scratch Level Editor(s) Used : BUILD Art Editor(s) Used : None Construction Time : One week Known Bugs/Problems : None ===================================================================== *Important Information* Installation : Copy DARKPALM.MAP file into your Duke3d root folder. Run SETUP, choose the Map File on the User Maps option and launch as usual. If played as a normal user map, rename NIGHT.MID to DETHTOLL.MID to play the music. Important Notes : This map may be distributed anywhere as long the ZIP file where it came remains in it's original version. Contact me at the abovementioned e-mail address for more info. Also, this map can be examined in it's fullest and any replication of it in it's entirity or partial is totally authorised, although original copyright is still reserved to my sole self. ======================================================================