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In 1996, The Base was released by Georg Buol.


Map Info:
Type: SP, Version: v1.3d
Rating: 84, Size: 104.46 KB

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Duke Nukem Repository » Downloads » Maps & Addons » Dark Palm Hotel, by Fernando Márquez
Map Name: Dark Palm Hotel
Author: Fernando Márquez
Released: 8th June 2004
Rating: 90

Review by Kim Robinson on 1st August 2007

The sequel to Sweeney Slime Refinery, Dark Palm Hotel follows the same clean design ethics of its predecessor and has great gameplay to match. Most of the map takes place in a small hotel which, unsurprisingly, is overrun by nasties. It is possible to pass the level without taking out the big guy, so if you're running low on ammo just keep your wits about you and run like hell. There's also some rather convenient passages you can blow up. A whole lotta fun, take a look!

Screenshot Screenshot

Gameplay Type: SP
Requires: Duke Nukem 3D v1.3d
Filesize: 49.97 KB
Level includes: new music, multiple difficulty settings

Download: Dark Palm Hotel (566)
Other releases by Fernando Márquez: Alien Fusion Tower, Alpha Core, Asteroid Stronghold, ClipArt Gallery, Cycling Perimeter, Damned Space Life, FM2X: Orbital Oblivion, GnuStella Network, Intercommunication, Launch Center, Lonely Street, Lunar Crossroads, New York Rebellion, Optical Demounter, Sewer Confines, Skyscrapers, Spinning Rooms, SS Observatory, Sweeney Slime Refinery, Sweeney Slime Refinery (Old), Terran Moonshaft, The Lava Reef, User Map, Viewport

Know of any other maps from this author? Let us know

Mapping template:


Title                 : DARK PALM HOTEL
Filename              : DARKPALM.MAP
Author                : Fernando Márquez
E-mail                : cristomarquez[at]udec.cl
Web Page              : None
Misc. Author Info     : 17 years old student from Concepción, Chile.
			Been playing Duke Nukem 3D since April 1996.
Other Levels          : Sweeney Slime Refinery	- SLIMEREF.MAP

Introduction          : New York Rebellion; Level 2.
			After dispatching Sweeney Slime Refinery, Duke
			finds his way to an old, abandoned mini-hotel.
			He makes his way to check the place for
			monsters presence, which (obviously) he finds,
			and tries to get rid of them.
Description           :	Medium sized indoor map with rooms, main
			reception hall and ventilation shafts.


* Play Information *

Episode and Level #    : E1L2
Single Player          : Yes
DukeMatch 2-8 Player   : Yes
Cooperative 2-8 Player : Yes
Difficulty Settings    : Yes
Plutonium Pak Required : No
New Art                : No
New Music              : Yes
New Sound Effects      : No
New .CON Files         : No
Demos Replaced         : No


* Construction *

Base                   : New level from scratch
Level Editor(s) Used   : BUILD
Art Editor(s) Used     : None
Construction Time      : One week
Known Bugs/Problems    : None


*Important Information*

Installation           : Copy DARKPALM.MAP file into your Duke3d root
			 folder. Run SETUP, choose the Map File on
			 the User Maps option and launch as usual.
			 If played as a normal user map, rename
			 NIGHT.MID to DETHTOLL.MID to play the music.

Important Notes        : This map may be distributed anywhere as long
			 the ZIP file where it came remains in it's
			 original version. Contact me at the
			 abovementioned e-mail address for more info.
			 Also, this map can be examined in it's
			 fullest and any replication of it in it's
			 entirity or partial is totally authorised,
			 although original copyright is still reserved
			 to my sole self.



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