Author: Fernando Márquez
Released: 11th May 2008
Review by Kim Robinson on 11th May 2008
Yet another marvellous space level from our man Fernando, Terran Moonshaft, although a seeming contradiction of terms, is the brilliant successor to Viewport and is more fun than a stiff jab in the eye. It all takes place on a moonbase facility, with all the bells and whistles one could reasonably expect from such an installation. The level begins fairly quietly, not much in the way of an alien invasion - at least not in the manner we're generally used to. You'll meet a couple of lizards and some assault chaps to begin with, but once you get down to exploring and nutting the level out you'll find it's a bit more dangerous than first thought.
This ought not to bother Duke however, as more (although not too much) arsenal becomes available. Of note are the pipebomb stashes you'll find about the place - yes they're handy for blowing up and maiming the bad guys, but they're doubly handy for making holes in walls - which is of course what you'll need them for. Use them wisely. The map is loaded with secrets, many of which prove quite advantageous in finding since they contain extra guns and ammo - which you'll need. So if you're more for the kind of run-in-shoot-em-up Duke level, you may not get full enjoyment from this map.
As always in Fernando's maps, design and level layout is quite distinctive, with criss-crossing areas (sectors over sectors), interconnectedness and ever-present lighting effects and realistic shadowing. There's more than a few nasty traps so save regularly, or just brave it - to each their own. Check out this good 'un today!
Gameplay Type: SP
Requires: Duke Nukem 3D v1.3d
Filesize: 52.00 KB
Level includes: new music, multiple difficulty settings
Terran Moonshaft (767)
Other releases by Fernando Márquez: Alien Fusion Tower, Alpha Core, Asteroid Stronghold, ClipArt Gallery, Cycling Perimeter, Damned Space Life, Dark Palm Hotel, FM2X: Orbital Oblivion, GnuStella Network, Intercommunication, Launch Center, Lonely Street, Lunar Crossroads, New York Rebellion, Optical Demounter, Sewer Confines, Skyscrapers, Spinning Rooms, SS Observatory, Sweeney Slime Refinery, Sweeney Slime Refinery (Old), The Lava Reef, User Map, Viewport
Know of any other maps from this author? Let us know
====================================================================== THIS LEVEL IS NEITHER MADE BY OR SUPPORTED BY 3D REALMS. Title : TERRAN MOONSHAFT Filename : TERRAN.MAP Author : Fernando Márquez E-mail : cristomarquez[at]udec.cl Web Page : None Misc. Author Info : 18 years old student from Concepción, Chile. Been playing Duke Nukem 3D since April 1996. Other Levels : Sweeney Slime Refinery - SLIMEREF.MAP Dark Palm Hotel - DARKPALM.MAP Lonely Street - LONSTRET.MAP User Map - USERMAP .MAP Sewer Confines - SEWCONF .MAP Launch Center - LAUNCHCT.MAP Damned Space Life - DSL .MAP The Lava Reef - LAVAREEF.MAP SS Observatory - OBSERVAT.MAP ClipArt Gallery - GALLERY .MAP Spinning Rooms - SPINROOM.MAP Skyscrapers - SKYSCRAP.MAP Intercommunication - INTERCOM.MAP GnuStella Network - GNUNET .MAP Asteroid Stronghold - ASTEROID.MAP Cycling Perimeter - CYCLER .MAP Optical Demounter - DEMOUNT .MAP Alpha Core - ALPHCORE.MAP Lunar Crossroads - CROSSRD .MAP Viewport - VIEWPORT.MAP Introduction : Orbital Oblivion; Level 7. Of course, the small nukeroom after the subway was not just that... it was a camouflaged teleporter which linked Duke to the remnants of a terran shaft moonbase interconnected with what inteligence reports slash: a "Fusion Tower"? Without any shrugging at all, Duke heads up to find the mysterious tower, if he can first get out of the canister check-in department. Description : Average sized level moonbase intercrossed with a portion of incrusted terran moon cave. ====================================================================== * Play Information * Episode and Level # : E2L7 Single Player : Yes DukeMatch 2-8 Player : Yes Cooperative 2-8 Player : Yes Difficulty Settings : Yes Plutonium Pak Required : No New Art : No New Music : Yes New Sound Effects : No New .CON Files : No Demos Replaced : No ===================================================================== * Construction * Base : New level from scratch Level Editor(s) Used : BUILD Art Editor(s) Used : None Construction Time : Two weeks Known Bugs/Problems : None ===================================================================== *Important Information* Installation : Copy TERRAN.MAP file into your Duke3d root folder. Run SETUP, choose the Map File on the User Maps option and launch as usual. If played as a normal user map, rename FUNK3.MID to DETHTOLL.MID to play the music. Important Notes : This map may be distributed anywhere as long the ZIP file where it came remains in it's original version. Contact me at the abovementioned e-mail address for more info. Also, this map can be examined in it's fullest and any replication of it in it's entirity or partial is totally authorised, although original copyright is still reserved to my sole self. ======================================================================