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On this day...
In 1996, The Base was released by Georg Buol.

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Map Info:
Type: SP, Version: v1.3d
Rating: 84, Size: 104.46 KB

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Duke Nukem Repository » Downloads » Maps & Addons » GnuStella Network, by Fernando Márquez
Map Name: GnuStella Network
Author: Fernando Márquez
Released: 2nd August 2007
Rating: 92

Review by Kim Robinson on 2nd August 2007

The third level in the Orbital Oblivion episode, GnuStella Network is an absolutely top-notch level from resident mapper Fernando. Design and architecture are superbe with very clever use of rooms-over-rooms and spritework - as a result the level connects up with itself quite satisfyingly, if that makes any sort of sense. Texture use is great and shadows are nicely realistic, which are always a plus.

Fernando has deftly combined intense gun battles with problem solving; there's some very neat puzzles worth looking out for. I admit to having to restart the level because I blew up a control room support column and then legged it without stopping to survey the damage - but I won't give too much away.

Check out this excellent map today!

Screenshot Screenshot

Gameplay Type: SP
Requires: Duke Nukem 3D v1.3d
Filesize: 76.33 KB
Level includes: new music, multiple difficulty settings

Download: GnuStella Network (645)
Other releases by Fernando Márquez: Alien Fusion Tower, Alpha Core, Asteroid Stronghold, ClipArt Gallery, Cycling Perimeter, Damned Space Life, Dark Palm Hotel, FM2X: Orbital Oblivion, Intercommunication, Launch Center, Lonely Street, Lunar Crossroads, New York Rebellion, Optical Demounter, Sewer Confines, Skyscrapers, Spinning Rooms, SS Observatory, Sweeney Slime Refinery, Sweeney Slime Refinery (Old), Terran Moonshaft, The Lava Reef, User Map, Viewport

Know of any other maps from this author? Let us know

Mapping template:

======================================================================
THIS LEVEL IS NEITHER MADE BY OR SUPPORTED BY 3D REALMS.

Title                 : GNUSTELLA NETWORK
Filename              : GNUNET.MAP
Author                : Fernando Márquez
E-mail                : cristomarquez[at]udec.cl
Web Page              : None
Misc. Author Info     : 18 years old student from Concepción, Chile.
			Been playing Duke Nukem 3D since April 1996.
Other Levels          : Sweeney Slime Refinery	- SLIMEREF.MAP
			Dark Palm Hotel		- DARKPALM.MAP
			Lonely Street		- LONSTRET.MAP
			User Map		- USERMAP .MAP
			Sewer Confines		- SEWCONF .MAP
			Launch Center		- LAUNCHCT.MAP
			Damned Space Life	- DSL     .MAP
			The Lava Reef		- LAVAREEF.MAP
			SS Observatory		- OBSERVAT.MAP
			ClipArt Gallery		- GALLERY .MAP
			Spinning Rooms		- SPINROOM.MAP
			Skyscrapers		- SKYSCRAP.MAP
			Intercommunication	- INTERCOM.MAP

Introduction          : Orbital Oblivion; Level 3.
			Taking the unlocked elevator from the
			mothership, Duke now finds himself in the
			"GnuStella Network" module, the one which
			controls most of the earth imports and exports
			to any spaceport module in orbit. At this
			moment it is inactive due to malfunctions in
			the system server.
Description           :	Medium-large spaceport module featuring four
			distinctive sections including a closed sewer
			residual cleaning chamber and some officer
			lockers.

======================================================================

* Play Information *

Episode and Level #    : E2L3
Single Player          : Yes
DukeMatch 2-8 Player   : Yes
Cooperative 2-8 Player : Yes
Difficulty Settings    : Yes
Plutonium Pak Required : No
New Art                : No
New Music              : Yes
New Sound Effects      : No
New .CON Files         : No
Demos Replaced         : No

=====================================================================

* Construction *

Base                   : New level from scratch
Level Editor(s) Used   : BUILD
Art Editor(s) Used     : None
Construction Time      : Three weeks
Known Bugs/Problems    : None

=====================================================================

*Important Information*

Installation           : Copy GNUNET.MAP file into your Duke3d root
			 folder. Run SETUP, choose the Map File on
			 the User Maps option and launch as usual.
			 If played as a normal user map, rename
			 MOOD5.MID to DETHTOLL.MID to play the music.

Important Notes        : This map may be distributed anywhere as long
			 the ZIP file where it came remains in it's
			 original version. Contact me at the
			 abovementioned e-mail address for more info.
			 Also, this map can be examined in it's
			 fullest and any replication of it in it's
			 entirity or partial is totally authorised,
			 although original copyright is still reserved
			 to my sole self.

======================================================================

							

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