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In 1996, The Base was released by Georg Buol.


Map Info:
Type: SP, Version: v1.3d
Rating: 84, Size: 104.46 KB

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ROCH Homepage

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Duke Nukem Repository » Downloads » Maps & Addons » Roch 5, by Pascal Rouaud
Map Name: Roch 5
Author: Pascal Rouaud
Released: 21st March 2001
Rating: 97

Review by Steven Laliberté on 8th August 2008

Five month later with the sixth part of the ROCH city, Pascal Rouaud performed a quite thunderous arrival on the scene of the Duke-mapping, releasing Roch 5. This amazing map represents actually in 2001 an important turning point in Pascal work, and even somehow for the community of the mappers. In this map, Pascal provide actually a complete realistic achievement through the various architecture designs, the detailed interiors, and all the new innovating effects spread into the different places.

The gameplay of Roch 5 is all along intense, because you're going to suffer the whole alien zoo wandering free and anger from the beginning within the city. Quitting the garden of Roch 4's Castle by the rear door, they will be awaiting for your head into explosive traps and respawns but as usual, you'll be always properly supported by all your favorite heavy weapons and goodies as well on the occupied roofs you'll clean up, as on the ground. You'll note also that Roch 5 get the point across the fun role of the architecture, featuring extra puzzles in the way to rack your brain and increase your ammo potential! As well, don't forget that the 6 different secret places to be discovered scattered in this quarter will facilitate your quest, until this incredible fight against three minor Battlelords at once sniping your head from a roof, and the guarded ending to Roch 6.

Traveling through the splendid library with a conceptual art exposure, this strange factory, or within those several offices, you'll note all the famous particularities of a map from the ROCH Series: the new interesting animated billboard, an helicopter delivering bad guys, and the famous blue sky. This marvelous city dominated by a spectacular huge tower is supported by the beginning of Pascal's famous researches for sprite techniques and uses: here he first creates and uses a lot of realistic 3D-chairs and cozy armchairs that will be often used within subsequent User Maps, replacing thus the rather awful usual sprite. You'll encounter furthermore a lot of other interesting stuffs, considering the first lift with self-opening doors of the Duke-mapping, this quite funny truck vibrating and sending into atmosphere the died or asleep aliens (look at the picture!), or even the hazardous machine. Last but not least, don't miss all the funny messages and games to resolve Pascal spread into every forbidden place!

Thereby this map is plainly one of those that call for you to get a space on your Hard-Disk to download it, and keep it for years!

Screenshot Screenshot Screenshot Screenshot

Gameplay Type: SP
Requires: Duke Nukem 3D v1.4+
Filesize: 120.82 KB
Level includes: multiple difficulty settings

Download: Roch 5 (487)
Other releases by Pascal Rouaud: Roch, Roch 2, Roch 3, Roch 4, Roch 6, Roch 7, Roch 8, Roch Secret 1

Know of any other maps from this author? Let us know

Mapping template:

Title           : Roch 5

Filename        : Roch5.map
Author          : Pascal ROUAUD
E-mail          : pascalrouaud[at]hotmail.com
                  Please send me any comments about this map
                  If you post it on your web page, please tell me you've done
                  it so I can appreciate...

Misc.Author Info: I'm French (well, my English improves...)

Other Levels    : Roch, Roch2, Roch3, Roch_sc1, Roch4.

Other stuff     : DukeRoch, a Windows Duke3d launcher, which also allows you
                  to test all Duke3d sounds and musics, and more...

Description     : My sixth map. The fifth in the series (Roch_sc1 should be a
                  secret level) if I ever make the whole episode I wanted to
                  one day!

                  Some cool new effects. I especially like the second lift in
                  the map (guarded by a commander in the all white building):
                  its doors are synchronized to its moves.
                  Some other minor effects/tips & tricks.

                  6 secret places.

                  If you love this map like I do and would like to know all
                  secrets, mail me to get a demo file that shows everything
                  (or to get my previous / future levels).

Additional Credits To : Ken Silverman, 3D Realms.

Special thanks to my beta-testers:

Ken Silverman again who's been kind to betatest this one.
                 : "Build" author           http://www.advsys.net/ken
                   (our God to all of us!)

Chris Allcock    : Chris's page             http://jump.to/chris[at]his-site
Kevin Cools      : Borg Nukem (& DNF Inc)   http://borgn.totalconversions.com
Jeremy Endres    : Duke Map Busters         http://www.dukeworld.com/dmb
Juha Laaksonen   : Dukesivut                http://www.dukesivut.cjb.net
Maarten Pinxten  : 2maarten.com             http://www.2maarten.com
Antonio Rodríguez: Página oficial de Real3D http://r3d.cjb.net
Mikko Sandt      : MSDN                     http://www.planetduke.com/msdn
Matt Wareham     : DNF Inc                  http://www.dukeworld.com/dukeinc

For their support to "DukeRoch":
Jeremy, Maarten and Mikko again...
Jack Farnsworth III: Gloryroader            http://gloryroad.freeyellow.com

Jeremy (again!) for his demos and previews of my levels at Duke Map Busters.

* Play Information *

Episode and Level #    : Roch5
Single Player          : Yes
DukeMatch 2-8 Player   : Yes
Cooperative 2-8 Player : Yes
Difficulty Settings    : Yes (3 skills)
Plutonium Pak Required : Yes
New Art                : No
New Music              : No
New Sound              : No
New .CON Files         : No
Demos Replaced         : No (see above for a "secret demo")

* Construction *

Base                   : New level from scratch
Level Editor(s) Used   : Build, Hex Workshop
Construction Time      : 3˝ months (on and OFF)
Known Bugs/Problems    : VRPs sometimes get stuck in the map if you let them
                         turn around a long time without shooting them (their
                         route is quite complex and they can be deviated by 
                         other actors). I kept them though because I like them
                         (let's say some pigcops are a bit too drunk...)

* Where to get this MAP file *

File location          : In "Roch5.zip" with this file...

* Important Information *

Installation           : Unzip ROCH5.MAP in your Duke3d directory and type:
                             duke3d map roch5 
                         You may choose your skill : add /s# (#=1 to 4)

If you own my Windows Duke3d launcher "DukeRoch" (mail me if you don't!):
unzip ROCH5.MAP in your Duke3d directory and double click it. Change any
default options (skill, fake multiplayer, etc), then just click OK...

Macintosh users        : You know better than me!

* Suggestion *

I love demos! Please, make me a favour: record one in any of my maps and send
it to me (pascalrouaud[at]hotmail.com).

* Copyright / Permissions *

Authors MAY NOT use this level as a base to build additional levels,
concatenations, or otherwise.

You MAY distribute this MAP (Roch5.map), provided you include this text file
(Roch5.txt), with no modifications.  You may distribute this file in any
electronic format (BBS, Diskette, CD, etc) as long as you include this file


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