Author: Maarten Pinxten
Released: 5th December 2000
Rating: 95
Review by Kim Robinson on 12th August 2007
Acupa Dylana is last in the MPCC series and a nicely done one at that, again we see Maarten's exquisite Building skills with great detail, kick-arse effects and realistic design (well, insomuch as we can tell is realistic). The transition from terra to alien environments is just plain cool and the final climactic fights are quite satisfying. Puzzles are pretty much self-explanatory, there's no real brain-busting problems, just a whole lot of Duke3D monsters in a Half-Life-esque map. Great stuff!
Gameplay Type: SP
Requires:
Duke Nukem 3D v1.4+
Filesize: 338.03 KB
Level includes: new ART
Download:
Crucial Conflict: 3 - Acupa Dylana (521)
Other releases by Maarten Pinxten:
Crucial Conflict: 1 - Suspicious Storage,
Crucial Conflict: 2 - Waterworld,
Hazardous Chemicals,
MP Research Facility,
MPOrbit,
MpRocket,
Operation Kolpowitz,
The Railway Station,
The Restless Resort
Know of any other maps from this author? Let us know
Mapping template:
======================================================================= Title : MP's Crucial Conflict: 3 - Acupa Dylana Filenames : mpcc3.map, mpcc3.art, mpcc3.bat and mpcc3.txt Author : Maarten Pinxten Email Address : duke3d[at]2maarten.com, mfpinxten[at]hotmail.com Homepage : Http://www.2maarten.com Description : From secret documents it appears that the artificial island used to be a transhipment harbour, which has fallen in decay after numerous corruption scandals a few years back, and has been taken over by a smuggling gang. The underground supply train can be well used to transport contraband goods directly to the city of Rotterdam. Without custom or coastguard interference. However, alien scouts have discovered this train, and use it to attack the distribution facility to which the tunnels lead. From that building, transportation of goods between the earth and some space stations is maintained. It is therefore fully equipped to let the aliens land right in the centre of the city, and with the tunnels every coastal defence is avoided. Duke pursues them, but is too late. Rotterdam has fallen a prey to the alien cruelty. With a totally masacred population, the city looks strangely deserted. There is only one way to stop the invasion before it has really begun and stay alive at the same time. The alien leader, a gigantic beast known as Spoolh the Filthy and worshipped by the alien troops, must be destroyed. The whereabouts of this horrible creature are unknown, but it is said that he approaches earth fast in his craft, some sort of meteorite called Acupa Dylana... Additional Credit to : - 3D Realms for making this kick-ass game; - My beta-testers: Pascal Rouaud and Blackjack. - Deathtoll, for certainly busting this map. He made me see the light and add some secrets. - Valve Software and Epic Megagames, for some great textures I copied from HalfLife and Unreal (Tournament and original); - Usurper, for his very good editart guide; - The whole friggin' duke community with the people hanging around complaining about how dead the community is and how little maps are being released, instead of doing something about it and build some maps, 'cause that's what's their mommy and daddy have made them for. To all of you: Stop reading this nonsense and go provide humanity with more and better maps! - and you of course, for wasting time playing my map. ======================================================================= * Play Information * Single Player : Of course, it's made for SP Cooperative 2-4 Player : nope Deathmatch 2-4 Player : Killing friends huh? No, not here. Difficulty Settings : Not implemented Version 1.4 required : Yes, can't live without it. New Sounds/music : No, don't have the talent. New Graphics: : Yes. I was kinda forced to add some. mpcc3 is connected seamlessly with mpcc2 so I had to include it's art. I have made some new textures for mpcc3, but I used old art where ever I could. * Construction * Base : New from scratch Editor used : BUILD.EXE (what choice do we have anyway) Build Time : some months on and off. More off than on, I must admit. Known Bugs : Not that I know of. None, if the beta-testers have done their job right ;-). * Copyright / Permissions * You can freely distribute this level and put it on your page. Don't distribute this level under your own name. If you put it on your internet page, on CD, diskette etc., ALWAYS include this textfile with it (and please let me know, so I can feel honoured :) ). If you want to know how I have let things work in one of my maps, feel free to mail and ask. About the art, you are NOT allowed to use the new art. If you want to, ask first and I will think about it. I want you to have as much fun searching for good textures as I had. * Where to get this MAP * www.2maarten.com. ======================================================================= That is all. I hope you enjoy playing the map as much as I enjoyed making it! Please email me with your comments (good as well as bad) to duke3d[at]2maarten.com. Visit www.2maarten.com for the complete story, part 1 and 2 of the trilogy, and more of my maps. You can also download the full Crucial Conflict mappack there (when I wrote this text, it was not yet finished, but it will be very soon).