Author: Maarten Pinxten
Released: 5th December 2000
Rating: 95
Review by Kim Robinson on 12th August 2007
Acupa Dylana is last in the MPCC series and a nicely done one at that, again we see Maarten's exquisite Building skills with great detail, kick-arse effects and realistic design (well, insomuch as we can tell is realistic). The transition from terra to alien environments is just plain cool and the final climactic fights are quite satisfying. Puzzles are pretty much self-explanatory, there's no real brain-busting problems, just a whole lot of Duke3D monsters in a Half-Life-esque map. Great stuff!
Gameplay Type: SP
Requires:
Duke Nukem 3D v1.4+
Filesize: 338.03 KB
Level includes: new ART
Download:
Crucial Conflict: 3 - Acupa Dylana (521)
Other releases by Maarten Pinxten:
Crucial Conflict: 1 - Suspicious Storage,
Crucial Conflict: 2 - Waterworld,
Hazardous Chemicals,
MP Research Facility,
MPOrbit,
MpRocket,
Operation Kolpowitz,
The Railway Station,
The Restless Resort
Know of any other maps from this author? Let us know
Mapping template:
=======================================================================
Title : MP's Crucial Conflict: 3 - Acupa Dylana
Filenames : mpcc3.map, mpcc3.art, mpcc3.bat and mpcc3.txt
Author : Maarten Pinxten
Email Address : duke3d[at]2maarten.com, mfpinxten[at]hotmail.com
Homepage : Http://www.2maarten.com
Description :
From secret documents it appears that the
artificial island used to be a transhipment
harbour, which has fallen in decay after
numerous corruption scandals a few years back,
and has been taken over by a smuggling gang.
The underground supply train can be well used
to transport contraband goods directly to the
city of Rotterdam. Without custom or coastguard
interference.
However, alien scouts have discovered this
train, and use it to attack the distribution
facility to which the tunnels lead. From that
building, transportation of goods between the
earth and some space stations is maintained.
It is therefore fully equipped to let the
aliens land right in the centre of the city,
and with the tunnels every coastal defence is
avoided.
Duke pursues them, but is too late. Rotterdam
has fallen a prey to the alien cruelty. With
a totally masacred population, the city looks
strangely deserted.
There is only one way to stop the invasion
before it has really begun and stay alive at
the same time. The alien leader, a gigantic
beast known as Spoolh the Filthy and worshipped
by the alien troops, must be destroyed. The
whereabouts of this horrible creature are
unknown, but it is said that he approaches
earth fast in his craft, some sort of meteorite
called Acupa Dylana...
Additional Credit to :
- 3D Realms for making this kick-ass game;
- My beta-testers: Pascal Rouaud and Blackjack.
- Deathtoll, for certainly busting this map.
He made me see the light and add some secrets.
- Valve Software and Epic Megagames, for some
great textures I copied from HalfLife and
Unreal (Tournament and original);
- Usurper, for his very good editart guide;
- The whole friggin' duke community with the
people hanging around complaining about how
dead the community is and how little maps are
being released, instead of doing something
about it and build some maps, 'cause that's
what's their mommy and daddy have made them for.
To all of you: Stop reading this nonsense and go
provide humanity with more and better maps!
- and you of course, for wasting time playing
my map.
=======================================================================
* Play Information *
Single Player : Of course, it's made for SP
Cooperative 2-4 Player : nope
Deathmatch 2-4 Player : Killing friends huh? No, not here.
Difficulty Settings : Not implemented
Version 1.4 required : Yes, can't live without it.
New Sounds/music : No, don't have the talent.
New Graphics: : Yes. I was kinda forced to add some. mpcc3
is connected seamlessly with mpcc2 so I had
to include it's art. I have made some new
textures for mpcc3, but I used old art where
ever I could.
* Construction *
Base : New from scratch
Editor used : BUILD.EXE (what choice do we have anyway)
Build Time : some months on and off. More off than on, I
must admit.
Known Bugs : Not that I know of. None, if the beta-testers
have done their job right ;-).
* Copyright / Permissions *
You can freely distribute this level and put it on your page.
Don't distribute this level under your own name. If you put it on
your internet page, on CD, diskette etc., ALWAYS include this textfile
with it (and please let me know, so I can feel honoured :) ).
If you want to know how I have let things work in one of my maps, feel
free to mail and ask.
About the art, you are NOT allowed to use the new art. If you want to,
ask first and I will think about it. I want you to have as much fun
searching for good textures as I had.
* Where to get this MAP *
www.2maarten.com.
=======================================================================
That is all. I hope you enjoy playing the map as much as I enjoyed
making it! Please email me with your comments (good as well as bad) to
duke3d[at]2maarten.com.
Visit www.2maarten.com for the complete story, part 1 and 2 of the
trilogy, and more of my maps. You can also download the full Crucial
Conflict mappack there (when I wrote this text, it was not yet finished,
but it will be very soon).






