Author: Maarten Pinxten
Released: 4th September 2000
Rating: 94
Review by Kim Robinson on 12th August 2007
Another high quality release from Maarten Pinxten, Crucial Conflict 2 takes place on a rather sinister looking island chock full of those nasty alien invaders. By now it would seem there's just no stopping them. Attention to detail is terrific and the whole layout has a smooth, polished appearance which rivals the nicest of marble surfaces - so get in there and mix it up a bit. Gameplay is great and objective oriented, which is something mostly unexplored in Duke maps. Take a look!
Gameplay Type: SP
Requires:
Duke Nukem 3D v1.4+
Filesize: 328.11 KB
Level includes: new ART
Download:
Crucial Conflict: 2 - Waterworld (458)
Other releases by Maarten Pinxten:
Crucial Conflict: 1 - Suspicious Storage,
Crucial Conflict: 3 - Acupa Dylana,
Hazardous Chemicals,
MP Research Facility,
MPOrbit,
MpRocket,
Operation Kolpowitz,
The Railway Station,
The Restless Resort
Know of any other maps from this author? Let us know
Mapping template:
=======================================================================
Title : MP's Crucial Conflict: 2 - Waterworld
Filename : mpcc2, mpart.art, mpcc2.bat and mpcc2.txt
Author : Maarten Pinxten
Email Address : mfpinxten[at]hotmail.com
Description :
The previous map, Suspicious Storage:
After a routine flight above Western Europe,
Duke Nukem, EDF's best agent, crashed on the
roof of a storage facility near Rotterdam
mainport, in The Netherlands.
Completely dazed he tried to find some help or
at least contact the outside world, but none of
that worked out. He encountered aliens instead
and not one humanbeing seemed to be alive. Only
some notes and logs where left.
At last he received word from EDF. They had a
boat ready to pick him up. Although Duke
was able to blow an alien aircraft to pieces
with a well aimed torpedo, the pickup boat
got blown away also. A rescue aircraft was able
to pick Duke up from the sea, to bring him to
safety.
The new map, Waterworld:
Rotterdam is one big mess. EDF has really gone
too far and the aliens fight back with
excessive force. Again, aliens shoot Duke's
plane down, and he falls of the rope-ladder he
was hanging on. In a desperate attempt to loose
weight and gain height, the rescue craft
captain dumps some containers and hopes for the
best, but it is too late.
Alone, with no weapons but his leather boots,
Duke stands on an artificial island. It seems
like a deserted harbour, handling supplies for
oilrigs nearby. But why is it crowded with
aliens? Maybe the island is just a cover-up
for something big. Way bigger than anyone
could ever have guessed.
Venture through the island, and try to find
out what the hell is going on. Maybe you can
find some clues and you will have the aliens
by the balls.
Good Luck!
It is advised that you first play mpcc1.map,
if you haven't done that yet. Otherwise, have
fun with this one!
Additional Credit to :
- 3D Realms for making this kick-ass game;
- Pascal Rouaud, Matt and Dukebert for
beta-testing;
- Matt again for the DukeInc contest, which
gave me renewed building spirit;
- Valve Software and Epic Megagames, for some
great textures I copied from HalfLife and
Unreal;
- Usurper, for his very good editart guide;
- you of course, for wasting time playing my
map.
=======================================================================
* Play Information *
Single Player : Of course, it's made for SP
Cooperative 2-4 Player : nope
Deathmatch 2-4 Player : Killing friends huh? No, not here.
Difficulty Settings : Not implemented
Version 1.4 required : Yes. Can't live without it. Sorry.
New Sounds/music : No, don't have the talent.
New Graphics: : Hell yeah! Remember the mpcc1 txt in which
I stated that Duke 'is as it is'. Well, it
ain't. I've copied some textures from HalfLife
and Unreal and edited some excisting textures.
* Construction *
Base : New from scratch
Editor used : BUILD.EXE
Build Time : some weeks on and off.
Known Bugs : Not that I know of. None, if the beta-testers
have done their job right ;-).
* Copyright / Permissions *
You can freely distribute this level and put it on your page.
Don't distribute this level under your own name. If you put it on
your internet page, on CD, diskette etc., ALWAYS include this textfile
with it (and please let me know, so I can feel honoured :) ).
If you want to know how I have let things work in one of my maps, feel
free to mail and ask.
About the art, you are NOT allowed to use the new art. If you want to,
ask first and I will think about it. I want you to have as much fun
searching for good textures as I had.
* Where to get this MAP *
Who cares, you got it right here, don't ya? Ok, I admit, I don't know.
I can't say where this map is gonna end up.
=======================================================================
That is all. I hope you enjoy playing the map as much as I enjoyed
making it! Please email me with your comments (good as well as bad) to
mfpinxten[at]hotmail.com






