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In 1996, The Base was released by Georg Buol.


Map Info:
Type: SP, Version: v1.3d
Rating: 84, Size: 104.46 KB

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Duke Nukem Repository » Downloads » Maps & Addons » Crucial Conflict: 2 - Waterworld, by Maarten Pinxten
Map Name: Crucial Conflict: 2 - Waterworld
Author: Maarten Pinxten
Released: 4th September 2000
Rating: 94

Review by Kim Robinson on 12th August 2007

Another high quality release from Maarten Pinxten, Crucial Conflict 2 takes place on a rather sinister looking island chock full of those nasty alien invaders. By now it would seem there's just no stopping them. Attention to detail is terrific and the whole layout has a smooth, polished appearance which rivals the nicest of marble surfaces - so get in there and mix it up a bit. Gameplay is great and objective oriented, which is something mostly unexplored in Duke maps. Take a look!

Screenshot Screenshot

Gameplay Type: SP
Requires: Duke Nukem 3D v1.4+
Filesize: 328.11 KB
Level includes: new ART

Download: Crucial Conflict: 2 - Waterworld (458)
Other releases by Maarten Pinxten: Crucial Conflict: 1 - Suspicious Storage, Crucial Conflict: 3 - Acupa Dylana, Hazardous Chemicals, MP Research Facility, MPOrbit, MpRocket, Operation Kolpowitz, The Railway Station, The Restless Resort

Know of any other maps from this author? Let us know

Mapping template:

Title                   : MP's Crucial Conflict: 2 - Waterworld
Filename                : mpcc2, mpart.art, mpcc2.bat and mpcc2.txt
Author                  : Maarten Pinxten
Email Address           : mfpinxten[at]hotmail.com
Description             : 
			The previous map, Suspicious Storage:
			After a routine flight above Western Europe, 
			Duke Nukem, EDF's best agent, crashed on the
			roof of a storage facility near Rotterdam
			mainport, in The Netherlands.
			Completely dazed he tried to find some help or
			at least contact the outside world, but none of
			that worked out. He encountered aliens instead
			and not one humanbeing seemed to be alive. Only
			some notes and logs where left.
			At last he received word from EDF. They had a
			boat ready to pick him up. Although Duke
			was able to blow an alien aircraft to pieces
			with a well aimed torpedo, the pickup boat
			got blown away also. A rescue aircraft was able
			to pick Duke up from the sea, to bring him to

			The new map, Waterworld:

			Rotterdam is one big mess. EDF has really gone
			too far and the aliens fight back with
			excessive force. Again, aliens shoot Duke's
			plane down, and he falls of the rope-ladder he
			was hanging on. In a desperate attempt to loose
			weight and gain height, the rescue craft
			captain dumps some containers and hopes for the
			best, but it is too late.

			Alone, with no weapons but his leather boots,
			Duke stands on an artificial island. It seems
			like a deserted harbour, handling supplies for
			oilrigs nearby. But why is it crowded with
			aliens? Maybe the island is just a cover-up
			for something big. Way bigger than anyone
			could ever have guessed.

			Venture through the island, and try to find
			out what the hell is going on. Maybe you can
			find some clues and you will have the aliens
			by the balls.

			Good Luck!

			It is advised that you first play mpcc1.map,
			if you haven't done that yet. Otherwise, have
			fun with this one!

Additional Credit to    :
			- 3D Realms for making this kick-ass game;
			- Pascal Rouaud, Matt and Dukebert for
			- Matt again for the DukeInc contest, which
			gave me renewed building spirit;
			- Valve Software and Epic Megagames, for some
			great textures I copied from HalfLife and
			- Usurper, for his very good editart guide;
			- you of course, for wasting time playing my

* Play Information *

Single Player           : Of course, it's made for SP
Cooperative 2-4 Player  : nope
Deathmatch 2-4 Player   : Killing friends huh? No, not here.
Difficulty Settings     : Not implemented
Version 1.4 required	: Yes. Can't live without it. Sorry.
New Sounds/music	: No, don't have the talent.
New Graphics:		: Hell yeah! Remember the mpcc1 txt in which
			I stated that Duke 'is as it is'. Well, it
			ain't. I've copied some textures from HalfLife
			and Unreal and edited some excisting textures.

* Construction *

Base                    : New from scratch
Editor used             : BUILD.EXE
Build Time              : some weeks on and off.
Known Bugs              : Not that I know of. None, if the beta-testers
			have done their job right ;-).

* Copyright / Permissions *

You can freely distribute this level and put it on your page. 
Don't distribute this level under your own name. If you put it on
your internet page, on CD, diskette etc., ALWAYS include this textfile
with it (and please let me know, so I can feel honoured :) ).
If you want to know how I have let things work in one of my maps, feel
free to mail and ask.
About the art, you are NOT allowed to use the new art. If you want to,
ask first and I will think about it. I want you to have as much fun
searching for good textures as I had.

* Where to get this MAP *

Who cares, you got it right here, don't ya? Ok, I admit, I don't know.
I can't say where this map is gonna end up.


That is all. I hope you enjoy playing the map as much as I enjoyed
making it! Please email me with your comments (good as well as bad) to

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