Author: Maarten Pinxten
Released: 20th June 2000
Rating: 94
Review by Kim Robinson on 12th August 2007
Not your run of the mill run in, run out, shoot around a bit warehouse themed level - Suspicious Storage will take you to a reasonably hi-tech facility laden with minefields, fat commanders and superbe design - so it's not just boxes. Great effects, great gameplay - the replay value is certainly there. There's a certain Halflife-esque feel to some bits but it's still Duke!
Gameplay Type: SP
Requires:
Duke Nukem 3D v1.4+
Filesize: 75.28 KB
Download:
Crucial Conflict: 1 - Suspicious Storage (477)
Other releases by Maarten Pinxten:
Crucial Conflict: 2 - Waterworld,
Crucial Conflict: 3 - Acupa Dylana,
Hazardous Chemicals,
MP Research Facility,
MPOrbit,
MpRocket,
Operation Kolpowitz,
The Railway Station,
The Restless Resort
Know of any other maps from this author? Let us know
Mapping template:
================================================================
Title : MP's Crucial Conflict: 1 - Suspicious Storage
Filename : mpcc1
Author : Maarten Pinxten
Email Address : mfpinxten[at]hotmail.com
Description : This is the first of the Crucial Conflict
trilogy. I haven't made the whole story yet,
it will evolve while I build its levels.
During the neverending fight against the alien
domination, mankind has seen many strange
and shocking things. Women being kidnapped
and held in coccoons, average day streetlife
being brutally disturbed by the unknown
power from outer space...
With huge efforts, the Earth Defence Forces
(EDF) have been able to stabilize the
situation. Now it is time to fight back and
stop the invasion.
Duke Nukem, EDF's best agent, has been sent
out on a seemingly routine flight above the
west of Europe, to search for the source of
the European invasion.
But while flying above Rotterdam (NL)
something strange happens. The radarscreen
fades to black, technical equipment refuses
to respond and the radio only makes noise.
An unknown force, probably a magnetic force
field, pulls the plane down. Duke tries to
use the eject switch, but the control does not
work.
The only thing to do now is pray for a soft
landing on the roof of some harbour building
and look for help.
With some bruses and scratches, Duke Nukem
finds himself in a storage building, like
there are so many in Europe's biggest
mainport. If this is a base like all the
other's, there will be an internal intercom
system and maybe a radio to the outside world.
The only thing left to do now is to venture
through the facility and get some help.
The place looks deserted, but maybe there are
some employees left, or maybe something else...
--- As you can see, this is not a regular level
like all the other's. The level is mission based.
There are not too many enemies, but there is even
less ammo. Use it wisely. You don't have to kill
every enemy you encounter, try running or sneeking
to avoid contact. Pipebombs and such will only be
provided for specific tasks. Don't waste them.
When you spill all the ammo and shoot around like
an idiot, you CAN finish the level, but it will
be a lot more difficult... ---
Additional Credit to : 3D Realms for making this kick-ass game,
Dukebert3D and Pascal Rouaud for excellent
beta-testing and support,
The DMC forum for keeping the Duke dream alive,
And to you of course, for wasting time
playing my maps.
And last but not least: Valve Software for making
Half-life: Uplink, the kick-ass HL demo from which
I...er...borrowed some ideas. I'm sorry, it will
never happen again *weep*.
================================================================
* Play Information *
Single Player : Of course, it's made for SP
Cooperative 2-4 Player : nope
Deathmatch 2-4 Player : nope, download a dm map instead
Difficulty Settings : Not implemented
Version 1.4 required : Hell yeah! This is my very first map for the
atomic edition
New Sounds/Graphics/music: Of course not, Duke is as it is
* Construction *
Base : New from scratch
Editor used : BUILD.EXE
Build Time : friggin' months... I experienced a huge
artistic block.
Known Bugs : I don't deny that there will be some, but
none which will do harm to the gameplay.
* Copyright / Permissions *
You can freely distribute this level and put it on your page.
Don't distribute this level under your own name. If you put it on
your internet page, on CD, diskette etc., ALWAYS include this textfile
with it (and please let me know, so I can feel honoured :) ).
If you want to know how I have let things work in one of my maps, feel
free to mail and ask.
* Where to get this MAP *
Maarten's Gamorama - http://www.crosswinds.net/~gamorama/
and probably:
Dukeberts Mapzone - http://www.homestead.com/dmz
DMC - http://www.dukeworld.com/dmc
Maybe some other sites too but that changes by the day
But hey, who cares, you got the map already, don't ya?






