Author: Mikko Sandt
Released: 1st January 2004
Rating: 93
Review by Kim Robinson on 2nd October 2007
More fun than a soma-induced high of ignorant ecstasy, The Brave New World takes place some ten years after the events of 11/09/01 in a reality which is not altogether too different from our own - save for the cities in space and the ready availability of cross-dimensional transportation. Keeping in mind however that it is set in the future, so we can probably let this go for now.
Brave New World features five levels, four of which are brand new and one which isn't, as well as a couple of new weapons and some nice .con hacks. The levels are integrated with the storyline which permeates each level through viewscreens and briefing rooms, so for once there's a bit of a plot (instead of simply blasting aliens to oblivion - which of course there's nothing wrong with). Level design is, as you'd expect from the seasoned M.Sandt, of high quality - clean, mostly flawless and not lacking in imagination. Gameplay is top-notch - a couple of the key hunts are a little uncreative and tedious, but on the whole boredom isn't anything of an issue. Just remember to conserve your ammo and not to make any evening plans.
At any rate, I'll stop driveling now and you can play it for yourself - be sure to take a look at the readme first.
Gameplay Type: addon
Requires:
Duke Nukem 3D v1.4+
Filesize: 1.81 MB
Level includes: new ART, new CON code, new music, new sounds
Download:
The Brave New World (886)
Other releases by Mikko Sandt:
Dukecide,
Earth Base,
MSSP8,
O Boy
Know of any other maps from this author? Let us know
Mapping template:
"The Brave New World" mini-mod by Mikko Sandt - HTTP://WWW.PLANETDUKE.COM/MSDN/ Title : The Brave New World Author : Mikko Sandt E-mail : mikko.sandt[at]gmail.com (keep your eye on MSDN to see if I change it) Web Misc.Author Info: Read 'The Bible'. Or then just check http://www.planetduke.com/msdn/ I'm nineteen (born 14th of November 1984) and I'll go to army within two weeks - my site will still be updated. I'm from Finland. Release Date : 1.1.2004 Other Levels : A few - MSSP serie (eight levels - Get 'em at http://www.planetduke.com/mssp/), MSDM serie (five levels), some crappy oldies, O'Boy (included in this release as well) and a lot more. Plus one level for UT & one for Q3A. Description : This is a five-level mini-mod. Four of the levels are new - one of them is "O'Boy" which was released in spring 2003 (the one in this release is an updated version with new locations). There are also other minor changes such as two new weapon models, some new art (some cool stuff), some sounds, con changes & a snowfall effect. Some things you should notice - "The New Los Angeles" is full of fans because they're needed so we could breath, The Earth is red because of Global Warming (to fight against the real Global Warming - join a hippie group! If you don't we will all BURN to death!) This TC has only a few locations where you can see crates - in fact the first & the second level have only one crate and both of them has a meaning so they're not there just for decoration. Third level has one location where there are crates but I'd say the place is pretty logical for crates. No crates in level four. There are maybe two crates in level five - for a logical reason. I'm saying this because crates tend to be an easy way to decorate levels. It's not a bad way - crates work well as fillers and they look pretty good when used well. However there are better & more professional ways to add details. Don't waste your ammo. The pistol (MP5/9600) is a bit more powerful than it used to be (actually it should be as powerful as Chaingun Cannon but just slower) Don't even think about killing those minibosses in "The Fourth Horseman". Story : You'll learn the storyline by playing the game. It's explained in viewscreens & elsewhere. The idea is basically that you're (Duke) sent to terminate the leader of Sandt Industries - Mikko Sandt (hey! This guy stole my name!) because your hippie friends don't like him (mostly because he pollutes the Earth, causes Global Warming and is using other dimensions to get new weapons & materia which he then sells to the US world government to be used in wars). M.Sandt has hired aliens to work for him as his security forces - M.Sandt heard about your mission and sent his security forces to your apartment (you have just heard that M.Sandt is visiting some EDF base which is near your apartment). And so it begins... Additional Credits To : Fakir - for beta testing and inspiration (this thing wouldn't exist without his work), Mblackwell for the snowfall effect, James for the new weapon models (& one modified texture), Rusty Nails for some of the new textures (textures 3599-3607), George W. Bernard for some textures & sprites (some are from his TCs - some are done by him for me) & for some game.con code, Final Doom for two midis & some textures & inspiration (the hellish hallway), "Millennium" tv serie for some inspiration (for "The 4th Horseman"), FoxNews.com & USaid.gov for iraq/military textures, Queen of Lullaby for storing some Eiffel 65 pictures at her site (http://62.149.226.52/fansuniverse/main.htm) - of which one was used in this project, someone for the 'pistol' sound (can't remember where I got it), 'Starlite' by Stranger for some inspiration, AMC community for help & tips (http://www.planetduke.com/amc/), Gary and Jonah Bishop for Group File Studio, the author of DukeResArt for the program, Blink 182, Planetduke, Fileplanet, Kimmo Nikkanen, 3DRealms, Counter-Strike for the P90 sound, Ken Silverman, AMC & DukeWeb & DN3D Repository for working for our cause, family & friends & YOU! "To the people I forgot, you weren't on my mind for some reason and you probably don't deserve any thanks anyway." -Eminem (I'm honestly sorry if I forgot someone's name) What? : -Why is the Earth red in levels 3, 4 & 5?: Because of Global Warming (yeah yeah I know that the effect is uber-realistic) -Why only five levels?: Because I'm not an idiot -What are those white places in level 5?: You could say they're border worlds between different dimensions (in fact those locations were built before the storyline and the excuse for their existence was made up about a minute ago) -Why are there dead aliens & 'Doom' marines?: Because Duke wasn't the first soldier who was sent to a fight by the hippies. As you can see - they all failed -Why hippiecommies?: So you could ask -What are all those fans in level three?: They give you air - not very realistic but still Ripped : P90 sound from Counter-Strike (http://www.counter-strike.net) : "The Hellish Hallway" in "The Fourth Horseman" is based on a hallway in the final level of "Final Doom: TNT" : The character worship idea is mine - However the way it's portrayed over the mod is inspired by George W.Bernard. 'Master' sign and a picture under it is very similar to the idea which Bernard used in his version of the New LA in his Last Reaction & Water Bases TC. : The idea of "The New Los Angeles" (a city on the Moon) is based on "New LA" level in "Last Reaction & Water Bases" TC - by George W.Bernard - so thanks to him. The level itself is made from scratch. I just had to use that idea - so fascinating. ____________________________________________________________________________ * Play Information * Episode and Level # : Replaces Episode 2 Single Player : YES! DukeMatch 2-8 Player : NO! Cooperative 2-8 Player : NO! Difficulty Settings : NO! (may be a bit tough) Plutonium Pak Required : YES! New Art : Yes New Music : Yes (ripped from Final Doom - very cool tracks - if you have turned your music off you don't deserve the right to play this) New Sound : Yes (one ripped from Counter-Strike) New .CON Files : Yes (renamed - you don't have to overwrite the original cons) Demos Replaced : No ____________________________________________________________________________ * Construction * Base : Scratch - One hallway in 'The Fourth Horseman' is a Final Doom re-creation, 'The New Los Angeles' is based on an idea by George W.Bernard. Level Editor(s) Used : Build, IrfanView, PSP (demo), DukeRes, DukeRoch, Group File Studio, Notepad Construction Time : Less than a year - About eight months (or twelve with O'Boy) About 'Construction Time': I thank God (although I don't believe in him since this whole religion thing is just hippie crap) for Global Warming. The heat wave last summer was the reason why I started levels 3 & 4. "O'Boy" was originally released as a usermap but soon after that I started working on a project called 'ICY' (the second level in this crappy pack) - I guess I just wanted to do a snow/industrial level before I die (I love snowy levels and I have always wanted to make one). I finished most of the level pretty quick and I was going to release it as a usermap. I got lazy in the end and so I decided that I could push the level's release date a bit. So I did (that was back in April or May) and then came the heatwave which forced me to be either on the beach or in front of my computer. I finished most of the levels 3 & 4 in less than three weeks - I could have finished them entirely in five weeks but I got lazy - There was no reason to hurry since I had finished my high-school back in May (actually I didn't have to go to school after February). When I finally found time (the real definition for time is 'inspiration', 'motivation' or something like that - 'Time' is just a lame excuse - "I don't have time to finish this level right now" -You expect me or any sane person to believe that?) to add new textures & con changes I started working again - bug fixing & adding nice little ideas & more & more details. I also started a project called 'Kill' which became the final level of this pack ("The Fourth Horseman"). The release date was supposed to be 24th of December but my Build stopped working the night before so I pushed the release date - and now it's here only eleven days before I have to leave to army. Known Bugs/Problems : Snow MIGHT appear in strange locations in the second level. The second level also has this one-way-train which has some bugs - the switch might be hard to push but it works, also the doors open whenever you want - not when you press the switch, also the train itself looks crappy - the first version looked much better but it didn't work. In fact this is the only version of the train which works - I made about a zillion of these versions before succeeding. There are no sprites (pick-up) for the new weapons (would eat too much of space and it's not really important). * Where to get this MAP file * File location : http://www.planetduke.com/msdn/ ____________________________________________________________________________ * Important Information * Installation : Unzip BNW.zip to your Duke3D (1.4 or 1.5) directory and run bnw.bat (or just type 'bnw' in your Duke3D directory). ____________________________________________________________________________ * Suggestions * "Eat my shorts!" ____________________________________________________________________________ * Copyright / Permissions / Notes / Disclaimer * You may not sell this thing. If you wish to place it on your site then please do so but keep the zip as it is - It has to include everything it has now. I'm not responsible for any damage this thing might cause to you or to your computer. My political views are mine and I have every right to have those views. If you're a treehugger and you somehow got offended by the storyline (which was not meant to offend anyone) then go ahead and eat some grass. ____________________________________________________________________________ And I DEFINITELY am NOT a hippiecommie! The Ice Age is coming...