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In 1996, The Base was released by Georg Buol.


Map Info:
Type: SP, Version: v1.3d
Rating: 84, Size: 104.46 KB

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Duke Nukem Repository » Downloads » Maps & Addons » O Boy, by Mikko Sandt
Map Name: O Boy
Author: Mikko Sandt
Released: 22nd April 2003
Rating: 93

Review by Kim Robinson on 12th August 2007

A nice urban/industrial level from M.Sandt, which while having nothing new still has good solid gameplay. There's a few well thought-out puzzles and the level flows smoothly - texturing is quite nice, shading brilliant. Monster to ammo ratio is very well done, sometimes enemy placements are predictable but that just adds to the fun. Grab it now! The map!

Screenshot Screenshot

Gameplay Type: SP
Requires: Duke Nukem 3D v1.4+
Filesize: 47.42 KB

Download: O Boy (429)
Other releases by Mikko Sandt: Dukecide, Earth Base, MSSP8, The Brave New World

Know of any other maps from this author? Let us know

Mapping template:

Date started: 23rd of January 2003
Date finished/released: 21st of April 2003 (construction time was three weeks)


Title                 : O'Boy

Author                : Mikko Sandt

Web Page              : http://www.planetduke.com/msdn/          : God of Duke sites
			http://www.dukeworld.com/duketournament/ : DM/SP Total Conversion
			http://www.dukeworld.com/mssp/           : Da MSSP Episode
Misc. Author Info     : I was born in 1984 and I have worked with Duke since 1997.
			for more info about my 'Duke past' go check my MSDN site. I'll be
                        a high-school graduate within two months and I'll go to army
                        January. I'm a pro-American and anti-religion and I like to
                        and think of 'Fucking Åmål' (Swedish teen film about lesbians
			'Show Me Love' in the US) all day. That's all I have been doing
			since March 2003. 

Other Levels          : Mssp1-Mssp7, O'Boy, Dm1-Msdm5, Duke Tournament TC, three
			of MSSP Episode, some crappy newbie levels and then I took part in
			CBP1, 2 & 3 projects. I have also made a level for Unreal Tournament
                        & Quake 3 Arena. 

Description           : "I have been building these maps for Duke since christmas
1997 and 
			now I'm gonna finish it. This map which you are holding right now
			in your hands is my last map ever for Duke Nukem 3D." - That's what
			I said in 2001 in MSSP7 readme. Call me a liar if you wish because
			that's what I am. 
			This is a typical city level. It's as big as original Duke city levels
 			and it has some details. I could have made it bigger & more detailed
                        (I used about half of the available sectors) but I have
better things
			to do. This level has no new innovations. 

			Anyways this map has only ONE CRATE. So you can't call me a lazy person
			without imagination. I didn't fill every room with boxes when I couldn't
			find inspiration. I made something else. 

			Shadows are realistic by the way (maybe not good looking but realistic).
			Build sucks because you have to do shadows by yourself. In games like
 			Quake & Unreal the engine creates shadows - you just tell it where the
			light is. When you see a shadow in this level there's always a light 
                        source for it. 

Plot                  : Shoot 'em. 
Additional Credits To : FakirBaba for inspiraton - not just design but also for
making FBSP002 which 
			later inspired me to make a small city level, 'New York Plaza', Fucking Åmål,
		 	AMC forums, 'The Duke3D Community', Fucking Åmål, Dukeweb for elevator tutorial
(which didn't work so I had to replace it with a teleport), 
			Euronews for reporting about Iraq war while I was building, Fucking Åmål,
 			Planetduke, Fileplanet, Kimmo Nikkanen for Finnish Build guide, 3DRealms for
 			making a decent game called Duke3D, Chowderhead3 for throwing stupid insults and
 			then regreting it later, Fucking Åmål, you and Fucking Åmål. 
			"To the people I forgot, you weren't on my mind for some reason and you
			probably don't deserve any thanks anyway." -Eminem 

* Play Information *

Episode and Level #    : User map
Single Player          : Yes
DukeMatch 2-8 Player   : No
Cooperative 2-8 Player : No
Difficulty Settings    : No
Plutonium Pak Required : Yes
Extra stuff            : No


* Construction *

Base                   : New level from scratch
Level Editor(s) Used   : BUILD
Art Editor(s) Used     : None
Construction Time      : Three weeks - I didn't do anything in March 
Known Bugs/Problems    : Some apartment doors cause flickering

* Where to get this MAP file *

File location          : MSDN, AMC, Dukeweb - all quality sites


*Important Information*

Installation           : Unzip to your Duke Atomic directory and run it through
			 setup.exe or type duke3d.exe -map o'boy.map (see 'dir'
			 if 'o'boy' name isn't correct).
Important Notes        : Don't steal my work. Spread it everywhere you want and
 			 ask money for it if you want but make sure everybody 
 			 knows this is my level (in other words - keep both .map
			 & .txt within the zip). 

			 Be a part of Duke community today: Join AMC forums at 


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