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In 1996, The Base was released by Georg Buol.


Map Info:
Type: SP, Version: v1.3d
Rating: 84, Size: 104.46 KB

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Duke Nukem Repository » Downloads » Maps & Addons » MSSP8, by Mikko Sandt
Map Name: MSSP8
Author: Mikko Sandt
Released: 15th November 2004
Rating: 91

Review by Kim Robinson on 12th August 2007

As stated by the author himself, it's simply another 'excuse for mindless killing' - so expect to find here a level in the true essence of the game. It's nothing to complain about though, MSSP8 is a short to medium sized urban-based map with great detail, action aplenty and kick-arse gameplay to boot. Puzzles are pretty typical, nothing innovative there - just find a bunch of keycards and shoot the crap out of whatever you can whilst you're at it. There's a jumping puzzle which involves taking a run-up (hint), though you're likely to get your head hit a couple of times while trying. In a nutshell - 10 minutes of your life you won't regret wasting.

Screenshot Screenshot

Gameplay Type: SP
Requires: Duke Nukem 3D v1.4+
Filesize: 78.39 KB
Level includes: new music, multiple difficulty settings

Download: MSSP8 (375)
Other releases by Mikko Sandt: Dukecide, Earth Base, O Boy, The Brave New World

Know of any other maps from this author? Let us know

Mapping template:

Date started: 26th of September 2004
Date finished/released: 14th of November 2004 (construction time was two weeks)


Title                 : Mikko Sandt Single Player 8 - MSSP8 

Author                : Mikko Sandt

Web Page              : http://www.planetduke.com/msdn/          : God of Duke sites
			http://www.dukeworld.com/duketournament/ : DM/SP Total Conversion
			http://www.dukeworld.com/mssp/           : Da MSSP Episode
Misc. Author Info     : Duke King from Finland who has been killing aliens with Duke
since -96. 

Other Levels          : Mssp1-Mssp7, O'Boy, Dm1-Msdm5, Duke Tournament TC, three
			of MSSP Episode, Brave New World mini-mod, some crappy newbie levels
                        and then I took part in CBP1, 2, 3, 5 & 6 projects. I have
also made
			a level for Unreal Tournament & Quake 3 Arena (and working on a Doom 3

Description           : Typical city level - more city style than O'Boy was (which
was over 50%
                        hi-tech). One of my favorite levels. Some of the credit
belongs to Taivo
                        who brought up the conversation about some unreleased
Community Build 
                        Project which forced me to dig up my part for that particular
CBP out of
                        the grave and continue it. The first street area with a few
rooms is from
                        the unreleased CBP. 
		        I built about 70% of the level within a week. I had lots of inspiration.
                        Then I stopped just so that I could wait for another 'Build
Spree' - when
                        it got to me I slowly finished the rest of the level. 

                        I made a mini-mod for Duke3D which was released during the
first hours of
                        the year 2004. The mod is named Brave New World and it
features five kick-ass
			levels and a bunch of new stuff. Check it out at

			Sidenote: I spent the last 1.5 hours of the the mssp8-building process trying
                        to make a 'teleport elevator' to work. It didn't. I had this
problem with O'Boy
                        as well. So when I had enough of it I just replaced it with a
'silent teleport' 

                        Sidenote 2: The 14th of November - today - is my 20th
Birthday. So instead of 
                        asking for presents I just give them - Enjoy!

Plot                  : "Insert some stupid excuse for mindless killing here"
Additional Credits To : To my Beta Testers: MetHunter (Corentin), MRCK & Fakir -
Especially thanks
                        to MetHunter for giving me an idea for the ending (the part
after falling
                        into that cave was his idea).
		 	AMC forums, 'The Duke3D Community', Planetduke, Fileplanet, Kimmo Nikkanen 
                        for Finnish Build guide, 3DRealms for making a dorky game
called Duke3D, 
                        Final Fantasy VII & IX soundtracks for providing inspiring
music while building,
			Taivo Maripuu for bringing up the issue about the unreleased CBP (this level 
                        wouldn't exist without him), DNR forums...
 			and... You!
			"To the people I forgot, you weren't on my mind for some reason and you
			probably don't deserve any thanks anyway." -Eminem 

* Play Information *

Episode and Level #    : User map
Single Player          : Yes
DukeMatch 2-8 Player   : No
Cooperative 2-8 Player : No
Difficulty Settings    : Yes
Plutonium Pak Required : Yes
Extra stuff            : I added two midi files which you may rename to 'Dethtoll' if
you wish to use them while playing the level


* Construction *

Base                   : The beginning is from my part for the unfinished CBP - But
it's all 100% from scratch
Level Editor(s) Used   : Jonof's Build
Art Editor(s) Used     : None
Construction Time      : About two weeks of building - The overall process with the
lazy period took 1.5 months
Known Bugs/Problems    : The moving lights in the first room might appear oddly
                         Also a few walls under maskwall glass might be misaligned

* Where to get this MAP file *

File location          : MSDN, AMC, DNR


*Important Information*

Installation           : n00b: Run Setup - pick a level - launch
			 peelo: Run Dos - type duke3d.exe -map mssp8.map 
			 1337: Run Jonof's Duke3d.exe - Start a new game - pick the level
Important Notes        : Don't steal my work. Spread it everywhere you want and
 			 ask money for it if you want but make sure everybody 
 			 knows that this is my level (in other words - keep both .map
			 & .txt within the zip). 

			 Be a part of Duke community today: Join AMC forums at 


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