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In 1996, The Base was released by Georg Buol.

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Map Info:
Type: SP, Version: v1.3d
Rating: 84, Size: 104.46 KB

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Duke Nukem Repository » Downloads » Maps & Addons » Demolition, by Devastator
Map Name: Demolition
Author: Devastator
Released: 11th March 2008
Rating: 96

Review by Kim Robinson on 11th March 2008

With the help of edited CON files and Devastator's penchant for violence, Demolition is more than likely the most gory and explosive map you've ever seen. The level begins with Duke cruising on into town on his bike, crashing through gates and ploughing through bad guys all in nicely explosive fashion - the scene is set for the rest of the level to unfold. Almost every street building you see in the beginning is susceptible to being blown up, and at a few points putting gaping holes in walls is actually necessary to continue. This is my kind of level.

At first it seems that the sheer number of enemies thrown at you will make staying alive impossible, however you get several weapon upgrades which make things easier - and a lot more fun. Probably most noticeable is that every projectile weapon now causes an explosion on impact; it sounds like this might make things too easy but it evens out quite nicely, and with buildings collapsing around you it all just adds to the destructive atmosphere. Also highly mentionable is that use of steroids grants you "invulnerability and insane rage" - this is surely a sight to behold.

Puzzles are quite standard - find three cards hidden through-out the level, being sure to blow up anything that looks even remotely destructible in the process to find all the goodies. The pre- and post-explosion buildings look good, quite a feat of ingenuity really, and level layout isn't too open-ended as to make where to go next unobvious (as is the case with some city maps). Weapon/ammo to monster ratio is such that you'll never find yourself without enough firepower, but this luxury is offset by the comparative scarcity of health - so stay on your toes.

Definitely a winner, be sure to check this out.
NB: Ensure you run the appropriate .BAT file located in the archive to play this map.

Screenshot Screenshot Screenshot Screenshot

Gameplay Type: SP
Requires: Duke Nukem 3D v1.4+ and JonoF/EDuke32
Filesize: 122.93 KB
Level includes: new CON code, new music

Download: Demolition (933)
Other releases by Devastator: Alien 4: Resurrection, Alien Planet, Alien Space Station, Aquatic Hive, Dawn in Arctic, How Many Ways Can You Die, How Many Ways Can You Die 2, How Many Ways Can You Die 3, Jade Base, Mind Storm, Space Vessel, Total Infiltration, Transport 2, Two Towers

Know of any other maps from this author? Let us know

Mapping template:

======================================================================
THIS LEVEL IS NEITHER MADE BY OR SUPPORTED BY 3D REALMS.

Title                 : Demolition
Filename              : DEMOL.map
///////////*****************/////
READ BEFORE RUNNING THE MAP:
	Better use jonof's polymost engine (just turn polymost on in video settings)
	You need only jonof's duke3d port to run the map (i'm not sure everything will be ok
with original dos one)

•Weapons modified to bring total annihilation:
	-SHRINKER transformed into antimater-gun (I hope you know what is antimatter? No? -
Bomb similar to ones used on 	Hirosima and Nagasaki but filled with antimatter will
evaporate approximately 1/2 of eart's surface) - so use carefully. when matter and
antimatter come together their mass all transforms into energy E = mc^2
	-Devastator remade to correspond its name.
	-Pipebomb and Freezer.. well, you'll see
	-STEROIDS! USE STEROIDS! they will give you invulnerability and insane rage!

-Now you can run map with .BAT file
\\\\\\\\\\*****************/////

Author                : Devastator
E-mail                : omnispark at gmail dot com; thejustice at tut dot by
Web Page              : no
Misc. Author Info     : NOTHING IS IMPOSSIBLE
Other Levels          : A.S.S Dawn in Arctic, Alien4-resurrection, Total infiltration
ep. etc.

Description           : Well.. This map begins when i left duke building for the
first time it was.. 2005 ??! well, it 
	doesn't matter. My soul yearned for explosions.. more explosions, MORREE!! simple
placing of oozfilters and seenines 	is very bothering so i added more - with con
editing. And DESTRUCTION! EVERYTHING BOOW UP! EVERYTHING IS DESTROYED!
	but, this happiness of seeing everything destructed turned out to be unpleasant...
	Maybe this level is last, or maybe not.. who knows?....


Additional Credits To : 
                          
======================================================================

* Play Information *

Episode and Level #    : n/a
Single Player          : Yes
DukeMatch 2-8 Player   : no
Cooperative 2-8 Player : no
Difficulty Settings    : probably.
Plutonium Pak Required : Yes.
New Art                : no
New Music              : static-x: Im with stupid midi
New Sound Effects      : No 
New .CON Files         : Yes
Demos Replaced         : N

=====================================================================

* Construction *

Base                   : New level from scratch
Level Editor(s) Used   : Build
Construction Time      : 3 years. Will you believe it?))) no, i'm lying. if summarize
spend time it's about couple of days.


=====================================================================

*Important Information*

Important Notes        : 
Well, if everything is screwed Try killing everybody and destroying the world piece
by piece but not all at once.


----------------------
Other information:
You can rip out con files and use destruction structures for your purposes.
it is: useractor enemy PTCL...
how it works:
sprite N 64 is used for Boom-generator
first digit of palette is type of generator:
	2- random direction
	4 - straight along sprite facing
	5 - spinning upward (like gas explosion)
	3 - spinning downward (like crushing buildings)

	8-continious stationary explosion (like in E1L2 )

	6-lizard spawner
	7-pigcop spawner
	0-flying tiger spawner (aka liztroop)
	9-commander spawner
second digit is duration which works only for types 2 4 5 3. only  1-4. durations
differ for every type of generator.
so pal 53 will form spinning upward explosion for 1-2 seconds.

======================================================================
Let wisdom fill your heart.
							

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