Author: Billy Boy
Released: 11th December 1999
Rating: 96
Review by Kim Robinson on 31st July 2007
Lighthouse (aka Biglight) is yet another monster level from Billy Boy. At a little under four megs it's a bit of a download but one which is entirely worth it, there's new art and sound effects to justify the size. Gameplay is (as is to be expected) top-notch, you have to think about some puzzles instead of mindlessly blowing things up, although there's a bit of that as well. The layout can easily confuse, so be sure to keep your wits about you.
Gameplay Type: SP
Requires:
Duke Nukem 3D v1.4+
Filesize: 3.98 MB
Level includes: new ART, new CON code, new sounds, multiple difficulty settings
Download:
Lighthouse (752)
Other releases by Billy Boy:
Bedrone,
Clearwater,
Deadfall,
Dukem Memorial Hospital,
Oranges,
Valves
Know of any other maps from this author? Let us know
Mapping template:
====================================================================== Title : Lighthouse Filename : biglight.map Author : Billy Boy E-mail : gawana[at]aol.com Web Page : Misc. Author Info : 12-05-99 Other Levels : valves, brains2, oranges, bloodyhell Description : How many Pigcops does it take to stop Duke from screwing in a light bulb? You probably know the answer. It is dawn. Duke is sent to repair a lighthouse overrun by aliens. A hard climb to the base of the tower, and Duke finds there are eight floors to the top , and the elevator is locked. Some pigcops have learned to toss morters, some turrets have been upgraded to RPG launchers, and Duke is thinking he will be putting in some overtime on this job. Red newbeasts and red octobrains are twice as tough as the normal monsters. The troopers explode when they fall into water. Red turrets are tough, but they still stop shooting when taking damage. Some sloped roof buildings have insides where alien snipers shoot through one way windows. Find a way inside, or try blasting the window with heavy explosives. From inside, you have the advantage. Easy skill level has only respawn monsters. Normal skill has some intense battles. There is a secret level bonus level button. This sends you to E1L11. I supplied a map for this. Just have it in your directory with the other stuff here. There are a few large boss types that won't end the level. It is best to go around these monsters. Also, each of the eight floors has a room that unlocks the floor above. Additional Credits To : Anthony Zephier for some new art.Thanks to Redneck Rampage, and Dukeworld TC's like Layre, NIB, Vixens, LR&WB, other inspiration. A couple of signs I made myself (it will be obvious). ====================================================================== * Play Information * Episode and Level # : User map Single Player : Yes DukeMatch 2-8 Player : No Cooperative 2-8 Player : Yes Difficulty Settings : Yes, easy and normal Plutonium Pak Required : Yes New Art : Yes New Music : No New Sound Effects : Yes New .CON Files : Yes Demos Replaced : No ===================================================================== * Construction * Base : New level from scratch Level Editor(s) Used : BUILD Art Editor(s) Used : Editart Construction Time : months Known Bugs/Problems : Runs fine on Pentium 200MHz MMX * Where to get this MAP file * File location : Dukeworld ===================================================================== *Important Information* Installation : Backup any art and con files you want, and unzip the files to Duke folder. Then use Setup to play user map biglight. User map E1L11 is started when you find the secret level button in biglight map. Files are: Tiles 002, Tiles 014, Tiles 015, Defs.con, Game.con, User.con, 8 .voc files, 2 txt files, Biglight.map, E1L11.map Important Notes : This map demonstrates a way to construct buildings with interiors, AND sloped roofs to walk on. There are at least five examples. ======================================================================