Author: Billy Boy
Released: 1st February 2001
Rating: 96
Review by Kim Robinson on 28th July 2007
It'll take you an hour or two but it's entirely worth it - Deadfall is one of those maps any avid Duker has to play. Gameplay is nicely progressive through-out (though sometimes the next place to go isn't overly apparent), the fun factor is right up there as well. Level design is very well conceived - nothing to fault really except the difficulty in some parts. An awe-inspiring level, however. Check it out.
Gameplay Type: SP
Requires:
Duke Nukem 3D v1.4+
Filesize: 838.30 KB
Level includes: new CON code, new music, new sounds
Download:
Deadfall (709)
Other releases by Billy Boy:
Bedrone,
Clearwater,
Dukem Memorial Hospital,
Lighthouse,
Oranges,
Valves
Know of any other maps from this author? Let us know
Mapping template:
====================================================================== Title : Deadfall Filename : deadfall.map Author : Billy Boy E-mail : gawana[at]aol.com Web Page : Misc. Author Info : 01-31-01 Other Levels : valves, brains2, oranges, biglight, clearwater Description : Duke mistakenly shoots down his ride home, and has to make another arrangement for passage. The local doghearts want him to stay, for dinner! After figuring out the menu, Duke decides to have a barbecue of his own! The level keeps a pretty tight critical path. There are a few new sounds and a few new monsters, but no new art. The mini-boss2 and mini-boss3 make things a bit tough. No boss will end the level. Find the level ending sector. There are also three new access cards. These cards match their locks, but they show up as blue in the inventory window. You must use them in sequence, so there is no confusion. Find the cards in this order: BROWN, BLUE, RED, GREEN, YELLOW, BLACK. You get plenty of ammo. You will need it! Additional Credits To : SST TC sounds, PYP TC sounds, MSSP TC sounds. (Good choices.) ====================================================================== * Play Information * Episode and Level # : User map Single Player : Yes DukeMatch 2-8 Player : No Cooperative 2-8 Player : No Difficulty Settings : No Plutonium Pak Required : Yes New Art : No New Music : Yes New Sound Effects : Yes New .CON Files : Yes Demos Replaced : No ===================================================================== * Construction * Base : New level from scratch Level Editor(s) Used : BUILD Art Editor(s) Used : Construction Time : months Known Bugs/Problems : Runs fine on Pentium 200MHz MMX * Where to get this MAP file * File location : Dukeworld ===================================================================== *Important Information* Installation : User map. Everything must be unzipped to your Duke3D directory. First, backup your Game.con, Defs.con, and User.con, and Dethtoll.mid files. Then unzip Deadfall.zip. Run user map deadfall.map fron setup. Important Notes : If you like this level, be sure to try G.O.D. TC when it is released. I am making a map that may be used in the TC! ======================================================================