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On this day...
In 1996, The Base was released by Georg Buol.

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Map Info:
Type: SP, Version: v1.3d
Rating: 84, Size: 104.46 KB

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Duke Nukem Repository » Downloads » Maps & Addons » Deadfall, by Billy Boy
Map Name: Deadfall
Author: Billy Boy
Released: 1st February 2001
Rating: 96

Review by Kim Robinson on 28th July 2007

It'll take you an hour or two but it's entirely worth it - Deadfall is one of those maps any avid Duker has to play. Gameplay is nicely progressive through-out (though sometimes the next place to go isn't overly apparent), the fun factor is right up there as well. Level design is very well conceived - nothing to fault really except the difficulty in some parts. An awe-inspiring level, however. Check it out.

Screenshot Screenshot

Gameplay Type: SP
Requires: Duke Nukem 3D v1.4+
Filesize: 838.30 KB
Level includes: new CON code, new music, new sounds

Download: Deadfall (709)
Other releases by Billy Boy: Bedrone, Clearwater, Dukem Memorial Hospital, Lighthouse, Oranges, Valves

Know of any other maps from this author? Let us know

Mapping template:


======================================================================
Title                 : Deadfall
Filename              : deadfall.map
Author                : Billy Boy
E-mail                : gawana[at]aol.com
Web Page              : 
Misc. Author Info     : 01-31-01
Other Levels          : valves, brains2, oranges, biglight, clearwater

Description           : Duke mistakenly shoots down his ride home, and has to make
another
			arrangement for passage. The local doghearts want him to stay, for dinner!
			After figuring out the menu, Duke decides to have a barbecue of his own!
			
			The level keeps a pretty tight critical path. There are a few new sounds
 			and a few new monsters, but no new art. The mini-boss2 and mini-boss3 make
			things a bit tough. No boss will end the level. Find the level ending sector. 
			There are also three new access cards. These cards match their locks, but
			they show up as blue in the inventory window. You must use them in sequence,
			so there is no confusion. Find the cards in this order: BROWN, BLUE, RED, GREEN,
			YELLOW, BLACK. You get plenty of ammo. You will need it! 
                  

Additional Credits To : SST TC sounds, PYP TC sounds, MSSP TC sounds. (Good
choices.)

                          
======================================================================

* Play Information *

Episode and Level #    : User map
Single Player          : Yes
DukeMatch 2-8 Player   : No
Cooperative 2-8 Player : No
Difficulty Settings    : No
Plutonium Pak Required : Yes
New Art                : No
New Music              : Yes
New Sound Effects      : Yes
New .CON Files         : Yes
Demos Replaced         : No

=====================================================================

* Construction *

Base                   : New level from scratch
Level Editor(s) Used   : BUILD
Art Editor(s) Used     : 
Construction Time      : months
Known Bugs/Problems    : Runs fine on Pentium 200MHz MMX

* Where to get this MAP file *

File location          : Dukeworld 

=====================================================================

*Important Information*

Installation           : User map. Everything must be unzipped to your Duke3D
directory.
			 First, backup your Game.con, Defs.con, and User.con, and Dethtoll.mid
			 files. Then unzip Deadfall.zip. Run user map deadfall.map fron setup.  

Important Notes        : If you like this level, be sure to try G.O.D. TC when it is
released.
			 I am making a map that may be used in the TC!                                    
             
                          
                         

======================================================================

							

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