Author: Billy Boy
Released: 22nd October 2002
Rating: 98
Review by Kim Robinson on 28th July 2007
Few words describe the majesty that is Bedrone, and even if you did have the right words your tongue would get in the way. Bedrone combines dense layout with great architecture and effects, terrific ambience and fantastic gameplay to produce something ineffably good. Enemies are thick and heavy but there's plenty of ammo to dispense them with, puzzles are challenging and are at times unfortunately pretty confusing. However, it's still one of the best damn Duke levels on the net!
Gameplay Type: SP
Requires:
Duke Nukem 3D v1.4+
Filesize: 1.90 MB
Level includes: new ART, new CON code, new music, new sounds
Download:
Bedrone (1001)
Other releases by Billy Boy:
Clearwater,
Deadfall,
Dukem Memorial Hospital,
Lighthouse,
Oranges,
Valves
Know of any other maps from this author? Let us know
Mapping template:
====================================================================== Title : Bedrone Filename : bedrone.map Author : Billy Boy E-mail : gawana[at]aol.com Web Page : Misc. Author Info : 10-22-02 Other Levels : valves, brains2, oranges, biglight, clearwater, deadfall Description : Duke's dream time is interrupted when his ride crash-lands behind enemy lines. Duke must find a way to the Gateway, or die trying. Mind the native population. The level needs a fairly fast PC for a decent framerate. There are new sounds and a few new monsters, and new art. The mini-boss2 and mini-boss3 make things a bit tough. No boss will end the level. There are several special doors that allow passage between sectors that are piled together. There are "battery" pickups that act like keycards. They don't show up in inventory, but they are found and placed one at a time, so there is no confusion. There are a few spots where explosives mysteriously disappear from inventory. Exact ammo amounts are subtracted. If you PLAY with WEAPONS cheat, then ammo amounts get messed up. Normally, ammo is returned after you pass areas with breakable stuff not meant to be broken until later. The map has plenty of ammo. There are several ladders for going up. Just run into them to go up. NEW expander weapon pickup (with extra power underwater - NOT FOR USE AT CLOSE RANGE-). NEW code to spawn red and yellow keycards. NEW actor to spawn from a list of actors after an explosion. NEW code to set actor palette from respawn floor height. NEW monster based on the RECON art. ( The BEDRONE will freeze you at close range, then back off and break the ice.) NEW actor to play sounds that stop playing after an explosion. Additional Credits To : SST TC and other sounds, and every map maker whose maps I've played. ====================================================================== * Play Information * Episode and Level # : User map Single Player : Yes DukeMatch 2-8 Player : No Cooperative 2-8 Player : No Difficulty Settings : No Plutonium Pak Required : Yes New Art : Yes New Music : Yes New Sound Effects : Yes New .CON Files : Yes Demos Replaced : No ===================================================================== * Construction * Base : New level from scratch Level Editor(s) Used : BUILD Art Editor(s) Used : EDITART Construction Time : months Known Bugs/Problems : Outside areas run slow on Pentium 200MHz (use a small window at 800X600) * Where to get this MAP file * File location : a few locations ===================================================================== *Important Information* Installation : User map. Everything must be unzipped to your Duke3D directory. Bedrone.bat will back up and swap the cons and midi for you, and start the game. Thenew art, Tiles014.art, is left alone, so Build will work, if you want to look. Otherwise, backup your Game.con, Defs.con, and User.con, Dethtoll.mid and Tiles014.art files, and maybe .wav files (if same names as those supplied). Then play user map Bedrone.map from setup. Important Notes : The Bedrone will sting, so strafe with chaingun until it spins and crashes. ======================================================================