Author: Geoffrey van Dijk (Fakir)
Released: 23rd December 2004
Rating: 97
Review by Kim Robinson on 1st August 2007
FbSp003: City Under Siege is pretty much exactly that, a city in the process of becoming another alien stronghold. As usual it's your job to do the down and dirty, getting in there and clearing out the invaders. Gameplay is superbe. There's a reasonably high number of baddies for you to contend with and sometimes it's just not feasible to run in, guns blazing. There's plenty of nooks and crannies to duck into to attack from, which while adding that extra aspect to the playing style also increases the 'siege' atmos tremendously. Design is, as is usual from Fakir, top notch. The new, optional skybox fits the level really well. A little empty in parts but you won't be hanging around for long anyway. A real masterpiece - take a gander!
Gameplay Type: SP
Requires:
Duke Nukem 3D v1.4+
Filesize: 350.83 KB
Level includes: new ART, new music, multiple difficulty settings
Download:
FbSp003: City Under Siege (757)
Other releases by Geoffrey van Dijk (Fakir):
Command and Conquer Map Pack (unfinished),
DmDucts,
Fakir Babas Place,
FbSp001,
FbSp002,
Night and Day,
Saturday Night Fever
Know of any other maps from this author? Let us know
Mapping template:
====================================================================== Title : Fbsp003: City under Siege Filename : Fbsp003 Author : Geoffrey van Dijk E-mail : fakirnogwat[at]hotmail.com Homepage : www.geocities.com/fakirnogwat ( Dutch, but not too hard to navigate ) Description : A part of the alien invasion army has invaded and fortified a city that, once completely taken over, will give the aliens a great benefit because of it's strategic position. You are to enter through the old subway system and clear as much ground as possible to make way for EDF's troops. Other Levels : can be found on my site. Additional Credits To : Everyone in the community that had an overall positive influence on my maps; James, Jesse, Maarten Pinxten, Alejandro, C3P0, William Gee, Mikko and Bob Averill. Another big thanks to Mikko for giving me some ideas that made this map extra-awesome. Some credit goes to Red Alert 2 as well, for the idea of placing sandbags around buildings and such. Finally, I'd like to apologize to Cody for my irrational behavior a few years back, and I'd like to wish you the best of luck on current and future projects. Betatesting : by James, Mikko and Methunter ====================================================================== * Play Information * Single Player : Yes DukeMatch 2-8 Player : Yes ( only tested in Botmatch ) Cooperative 2-8 Player : Yes ( not tested ) Difficulty Settings : Yes Plutonium Pak Required : Yes New Art : Yes ( see below ) New Music : Yes ( ROTT ) New Sound Effects : No New .CON Files : No Demos Replaced : No ===================================================================== * Construction * Base : New levels from scratch Level Editor(s) Used : Build Art Editor(s) Used : None Construction Time : The usual. ===================================================================== * Skybox * I've included a custom skybox in this zip. It's optional, the map looks just as good with hitile textures than it does without it. Ofcourse, this skybox can only be used with Jonofs port; browse the 3drealms forums to find it. ( www.3drealms.com ) I've found this skybox at www.levels4you.com. Definition lines: defineskybox 94 0 0 sky/front.jpg sky/right.jpg sky/back.jpg sky/left.jpg sky/up.jpg sky/down.jpg ===================================================================== Donderdag 23 December 2004