Author: KaiseR
Released: 24th March 2005
Rating: 94
Review by Kim Robinson on 3rd August 2007
A level which explores the under-exploited aquatic base theme, and one in which it couldn't be better. The innovative ideas will make people say "Awesome!" and the gameplay gives the perfect atmosphere for this type of level. Although, some of the rooms may look a bit empty, but the design the level holds makes that factor totally insignificant. Fun for the seasoned Duker, check this out!
Gameplay Type: SP
Requires:
Duke Nukem 3D v1.4+
Filesize: 1.83 MB
Level includes: new ART
Download:
KaiseR Land 01 (454)
Other releases by KaiseR:
Asylum K,
KaiseR Land 02,
KaiseR Land 03,
Lost Island,
Psyche,
Strange World,
The Devils House,
The Dome
Know of any other maps from this author? Let us know
Mapping template:
====================================================================== Title : KaiseR Land 01 Filename : ksr_01.map Date : March 2005 Author : KaiseR E-mail : ksr[at]cegetel.net Web Page : Not for the moment... Misc. Author Info : French and proud to be ! Want some croissants ? Other Levels : Pretty much, actually... But they are all trapped in a Mac hard drive somewhere... I still have hope, though ;op Description : C'mon, who needs a description ? It's Duke !!! Anything thats moves is an ass that needs to get kicked... Anyway, this level takes place in a sort of... weird, half-underwater facility. Ya know, the sort of thing which can only get out of a sick brain... ====================================================================== * Play Information * Episode and Level # : User map Single Player : Oh yeah DukeMatch 2-8 Player : Implemented but no tested Cooperative 2-8 Player : Implemented but no tested Difficulty Settings : No Plutonium Pak Required : Yes New Art : No, but the level was designed to be used with the skyboxes that should be enclosed with the map file. New Music : No New Sound Effects : No New .CON Files : No Demos Replaced : No ===================================================================== * Construction * Base : New level from scratch Level Editor(s) Used : BUILD Art Editor(s) Used : None Construction Time : 4-5 days Known Bugs/Problems : Well, when you put overlapping sectors, sometimes the baddies pass from a sector to the upper one... Not a big deal. * Where to get this MAP file * File location : http://www.bur.st/~duke3d =====================================================================