Author: Community
Released: 24th December 2007
Rating: 91
Review by Forge on 27th August 2008
The aliens have taken over a moon base and it's up to Duke to terminate their occupation with extreme prejudice.
A large, space base styled map. Game play is linear due to the simplicity of the layout. Areas range from narrow to wide corridors, air ducts, small to large rooms, and wide open outdoor areas. Shading and texturing along with some good architecture create a very nice lunar atmosphere, although the depth of the background in some outdoor areas looks odd because it appears closer than it's supposed to. Detailing is minimal but sprite work is well placed and not over done to prevent hindering movement.
Not a very difficult map. Most of the aliens encountered consist of troopers and enforcers with some commanders and octabrains added in for good measure. For the most part they're well placed in strategic locations but there are a couple of instances where commanders must be fought in tight spaces. If you've found the shrinker by then you'll be able to take them out quickly before they paint the walls with your blood. Being shot at by turrets becomes the norm after awhile and can pretty much be expected in most rooms or corridors. All the weapons can be acquired and there's plenty of ammunition for everything in your arsenal. There's also plenty of health to be found but placement could have been a little bit better. Usually after a good fight when it's needed you might have to backtrack a bit to find some because you can't count on getting any by going forward. There were no difficult puzzles to solve, the theme mainly revolved around finding keys or throwing switches to open doors or drop force fields in order to progress. The end battle with the Overlord is incredibly easy. It can't fit through the doorframe to the room from which it is initially engaged. It sits helplessly right in front of the door while being shot and it damages itself by launching rockets into the wall in front of its face.
Overall it's a decent looking map with a few good firefights but the ending was a disappointment.
Gameplay Type: SP
Requires:
Duke Nukem 3D v1.4+ and JonoF/EDuke32
Filesize: 106.32 KB
Level includes: new music, multiple difficulty settings
Download:
JFCBP2 (413)
Other releases by Community:
2-Hour CBP,
BJ Shrine (CBP1),
Community Build Project 2,
Community Build Project 3,
Community Build Project 4,
Community Build Project 5,
Community Build Project 6,
Community Build Project 7,
Duke is ten,
Duke Plus Community Build Project - DPCBP,
JFCBP1,
Russian Community Build Project,
Russian Community Build Project 2,
Suburban Hive
Know of any other maps from this author? Let us know
Mapping template:
====================================================================== Title : JfCBP2 (Jonof's port Community Build Project 2) Filename : JfCBP2.map Released in : 2007 Author (in order of appearence): James Stanfield Sang Mikko Sandt MetHunter Steambull Telee Geoffrey OrnaFulsamee James Stanfield (boss arena) Where to get this map: http://www.planetduke.com/msdn http://www.planetduke.com/amc Description : A CBP utilising Jonof port's new build limits to make a bigger and more detailed map. ====================================================================== Part 01, Boss Arena | James Stanfield ===================================== I built my part in just 2 days, and I think I managed to capture the feeling of the original episode 2 quite well (barring the final boss fight, but at that point I just wanted to get the project done) As all CBPs go this one was fun to make however, and it was really entertaining to see that we've only barely just gone past the original limits due to the styling we used. I hope that there are plenty more JFCBPs where this one came from. Part 02 | Sang ============== I didn't really build all that much on this - as soon as you pass James' reactor core thing you're in my part. I did come up with the actual 'design' of the areas but the most of it was edited by James to look shitloads better - not that I mind. I have the impression that my reception area grew out to be a "central hub" for the level, but whatever. Basically my part stretches out from that red forcefield to the other end of that lengthy room. Also, at that sloped walkway thing, the first room on the right is my work. The second room was something I built at first but it was edited quite heavily by James to a form in which it's no longer recognizable ;) My part isn't special by any means but at least it was nice to contribute to this CBP in some way. Part 03 | Mikko Sandt ===================== I borrowed some elements from E2L8 & E2L5 for my part. A curious detail is the forcefield surrounding all outdoor areas. We saw a similar element in E2L8. Luke and the Monolith also make an appearance. However, I'm not very pleased with what I've done. The whole part seems awfully cramped and insignificant. Standard E2 style mapping is not one of my strenghts. Part 04 | MetHunter =================== No comment from original author. I (James) improved little bits of Met's part along with the others and he was happy with the changes. Hopefully he'll return to the community someday since he's not a bad builder at all. Part 05 | Steambull =================== My part begins with falling into a small underwater area through the tube. I kind of like the water part, even though the water levels don't make sense with no possibility to make the doors auto-close. Well, I guess it's getting too much into it to think that anyone cares. The rest of my area is just random rooms that don't look that good and have a go-straight-and-kill gameplay. Luckily a lot of other authors made kickass parts and a little piss in the pool won't ruin anyone's day. Part 06 | Telee =============== My part was spread out and pretty small, but I'm happy with what I did. The main area dividing into my different rooms was the beginning little area to Sang's part. I'd also like to thank several other team members for improving upon some of my areas. It was great to take part in a CBP, if there's another one I might join in again, but that entirely depends on the theme; after building this I've learned that moon bases aren't my biggest specialty. Whoever's reading this, I hope you enjoy the map. Part 07 | Geoffrey van Dijk =========================== Arguably the best segment of JFCBP2. Intelligent design, challenging gameplay and a fantastic atmosphere that's on par with today's next-generation FPS titles. The first thing I did when I got the map is connect some of the outdoor areas so my building is visible from alot of the windows throughout the map. Which is amazingly considerate of me, since it instantly increases the appeal of the other segments. Part 08 | OrnaFulsamee ====================== My part was built in (This is a wild guess) 3 days. I kinda rushed it a bit, because I waited till the fifth to last minute, thus, its a tad short and didn't turn out how I wanted it. But hey, I did something! I created a forcefield with a half rock half finished room, and made a combination to balance the flow of the map. I made a central intersection with one area leading to an armory, which had another combo lock, another led to the next persons part which was key locked, and another led to a meeting room where the key was. ====================================================================== Additional Credits To : The Duke Community for still being here Revenant for the Midi DavoX, Revenant and Fernando for signing up (though their parts didn't make it, their contribution was still valued - I hope it works out better in the next CBP) 3DRealms for Duke Nukem 3D Jonof for his excellent port TerminX for Eduke32 And of course you for playing this ====================================================================== * Play Information * Single Player : Yes DukeMatch 2-8 Player : No Cooperative 2-8 Player : No Plutonium Pak Required : Yes New Art : No New Music : No New Sound Effects : No New .CON Files : No Demos Replaced : No ===================================================================== * Construction * Base : New level from scratch Level Editor(s) Used : BUILD/Mapster32 Construction Time : About half a year Known Bugs/Problems : None significant ===================================================================== *Important Information* Installation : Extract this map to your Duke Nukem Atomic edition directory, than select it from the menu in either JfDuke or Eduke32 Important Notes : Nothing except for Enjoy! =====================================================================