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On this day...
In 1996, The Base was released by Georg Buol.

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Map Info:
Type: SP, Version: v1.3d
Rating: 84, Size: 104.46 KB

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Duke Nukem Repository » Downloads » Maps & Addons » JFCBP2, by Community
Map Name: JFCBP2
Author: Community
Released: 24th December 2007
Rating: 91

Review by Forge on 27th August 2008

The aliens have taken over a moon base and it's up to Duke to terminate their occupation with extreme prejudice.

A large, space base styled map. Game play is linear due to the simplicity of the layout. Areas range from narrow to wide corridors, air ducts, small to large rooms, and wide open outdoor areas. Shading and texturing along with some good architecture create a very nice lunar atmosphere, although the depth of the background in some outdoor areas looks odd because it appears closer than it's supposed to. Detailing is minimal but sprite work is well placed and not over done to prevent hindering movement.

Not a very difficult map. Most of the aliens encountered consist of troopers and enforcers with some commanders and octabrains added in for good measure. For the most part they're well placed in strategic locations but there are a couple of instances where commanders must be fought in tight spaces. If you've found the shrinker by then you'll be able to take them out quickly before they paint the walls with your blood. Being shot at by turrets becomes the norm after awhile and can pretty much be expected in most rooms or corridors. All the weapons can be acquired and there's plenty of ammunition for everything in your arsenal. There's also plenty of health to be found but placement could have been a little bit better. Usually after a good fight when it's needed you might have to backtrack a bit to find some because you can't count on getting any by going forward. There were no difficult puzzles to solve, the theme mainly revolved around finding keys or throwing switches to open doors or drop force fields in order to progress. The end battle with the Overlord is incredibly easy. It can't fit through the doorframe to the room from which it is initially engaged. It sits helplessly right in front of the door while being shot and it damages itself by launching rockets into the wall in front of its face.

Overall it's a decent looking map with a few good firefights but the ending was a disappointment.

Screenshot Screenshot Screenshot Screenshot Screenshot

Gameplay Type: SP
Requires: Duke Nukem 3D v1.4+ and JonoF/EDuke32
Filesize: 106.32 KB
Level includes: new music, multiple difficulty settings

Download: JFCBP2 (413)
Other releases by Community: 2-Hour CBP, BJ Shrine (CBP1), Community Build Project 2, Community Build Project 3, Community Build Project 4, Community Build Project 5, Community Build Project 6, Community Build Project 7, Duke is ten, Duke Plus Community Build Project - DPCBP, JFCBP1, Russian Community Build Project, Russian Community Build Project 2, Suburban Hive

Know of any other maps from this author? Let us know

Mapping template:

======================================================================

Title                 : JfCBP2 (Jonof's port Community Build Project 2)
Filename              : JfCBP2.map
Released in           : 2007


Author (in order of appearence): 
			James Stanfield
                        Sang
                        Mikko Sandt
                        MetHunter
                        Steambull
                        Telee
                        Geoffrey
                        OrnaFulsamee
			James Stanfield (boss arena)

Where to get this map:
			http://www.planetduke.com/msdn
	                http://www.planetduke.com/amc





Description           : A CBP utilising Jonof port's new build limits to make
                        a bigger and more detailed map.

======================================================================

Part 01, Boss Arena | James Stanfield
=====================================
I built my part in just 2 days, and I think I managed to capture the feeling of the
original episode 2 
quite well (barring the final boss fight, but at that point I just wanted to get the
project done) 
As all CBPs go this one was fun to make however, and it was really entertaining to
see that we've only 
barely just gone past the original limits due to the styling we used. I hope that
there are plenty 
more JFCBPs where this one came from.


Part 02 | Sang
==============
I didn't really build all that much on this - as soon as you pass James' reactor core
thing you're in my part.
I did come up with the actual 'design' of the areas but the most of it was edited by
James to look shitloads 
better - not that I mind. I have the impression that my reception area grew out to be
a "central hub" for 
the level, but whatever. Basically my part stretches out from that red forcefield to
the other end of that 
lengthy room. Also, at that sloped walkway thing, the first room on the right is my
work. The second room 
was something I built at first but it was edited quite heavily by James to a form in
which it's no 
longer recognizable ;) My part isn't special by any means but at least it was nice to
contribute to this CBP 
in some way.


Part 03 | Mikko Sandt
=====================
I borrowed some elements from E2L8 & E2L5 for my part. A curious detail is the
forcefield surrounding all 
outdoor areas. We saw a similar element in E2L8. Luke and the Monolith also make an
appearance. However, 
I'm not very pleased with what I've done. The whole part seems awfully cramped and
insignificant. 
Standard E2 style mapping is not one of my strenghts.


Part 04 | MetHunter
===================
No comment from original author. I (James) improved little bits of Met's part along
with the others and he was 
happy with the changes. Hopefully he'll return to the community someday since he's
not a bad builder at all.


Part 05 | Steambull
===================
My part begins with falling into a small underwater area through the tube. I kind of
like the water part, even 
though the water levels don't make sense with no possibility to make the doors
auto-close. Well, I guess it's 
getting too much into it to think that anyone cares. The rest of my area is just
random rooms that don't 
look that good and have a go-straight-and-kill gameplay. Luckily a lot of other
authors made kickass 
parts and a little piss in the pool won't ruin anyone's day.


Part 06 | Telee
===============
My part was spread out and pretty small, but I'm happy with what I did. The main area
dividing into my different 
rooms was the beginning little area to Sang's part. I'd also like to thank several
other team members for improving 
upon some of my areas. It was great to take part in a CBP, if there's another one I
might join in again, but 
that entirely depends on the theme; after building this I've learned that moon bases
aren't my biggest specialty.
Whoever's reading this, I hope you enjoy the map.


Part 07 | Geoffrey van Dijk
===========================
Arguably the best segment of JFCBP2. Intelligent design, challenging gameplay and a
fantastic atmosphere that's 
on par with today's next-generation FPS titles. The first thing I did when I got the
map is connect some of the 
outdoor areas so my building is visible from alot of the windows throughout the map.
Which is amazingly 
considerate of me, since it instantly increases the appeal of the other segments.

Part 08 | OrnaFulsamee
======================
My part was built in (This is a wild guess) 3 days. I kinda rushed it a bit, because
I waited till the fifth to last minute,
thus, its a tad short and didn't turn out how I wanted it. But hey, I did something!
I created a forcefield with a half rock 
half finished room, and made a combination to balance the flow of the map. I made a
central intersection with one 
area leading to an armory, which had another combo lock, another led to the next
persons part which was key locked, 
and another led to a meeting room where the key was.

======================================================================

Additional Credits To : The Duke Community for still being here
			Revenant for the Midi
			DavoX, Revenant and Fernando for signing up (though their parts didn't make it,
			their contribution was still valued - I hope it works out better in the next CBP)
                        3DRealms for Duke Nukem 3D
                        Jonof for his excellent port
                        TerminX for Eduke32
                        And of course you for playing this

======================================================================

* Play Information *

Single Player          : Yes
DukeMatch 2-8 Player   : No
Cooperative 2-8 Player : No
Plutonium Pak Required : Yes
New Art                : No
New Music              : No
New Sound Effects      : No
New .CON Files         : No
Demos Replaced         : No

=====================================================================

* Construction *

Base                   : New level from scratch
Level Editor(s) Used   : BUILD/Mapster32
Construction Time      : About half a year
Known Bugs/Problems    : None significant
                         
=====================================================================

*Important Information*

Installation           : Extract this map to your Duke Nukem Atomic edition
directory, than
                         select it from the menu in either JfDuke or Eduke32

Important Notes        : Nothing except for Enjoy!

=====================================================================

							

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