Author: Community
Released: 31st December 2004
Rating: 85
Review by Forge on 24th January 2009
Authors: MRCK (Aymeric Nocus), Sang (Cedric Haegeman), MetHunter (Corentin), Devastator, Fernando Márquez, Repository Bloke (Kim Robinson), Mikko Sandt, Alex Pistol (ShrinkDuke)
The aliens have taken over an island base and it's up to Duke to kick their asses out of paradise.
A medium sized map with a fairly decent design and a simple layout. Considering that this is a community project, the majority of the map is well tied in and nicely done. The transition from island to base to alien-styled base and back to regular base is smooth. The shading, detailing, sprite work, and texture choices for the most part are well done and thought out. There's also some nice architecture and good special effects such as; the volcano, the explosions, and shaking ground all of which create a sense of urgency and enhance the atmosphere.
Game play can be a bit on the difficult side. Although Duke is well armed after exploring about a bit and there are only a few instances of being swarmed by numerous aliens, the lack of available health kits will take its toll. There are only a few locations to get health so if you try running headlong into combat, you won’t last very long. Ammunition is also at a premium, so make every shot count because you'll need every round you can get a hold of for what awaits you at the end of your journey. There are a few keys to be found (look closely for the yellow key because it's not just laying on the floor) and there’s a serious button puzzle to figure out, but the theme is mainly to survive to reach the end and kill your friendly neighborhood big boss that’s guarding the heli-pad and preventing you from making your escape. I don’t know if the author of the alien styled area intended this or not, but the map can be finished without making it all the way to the end by killing the first large boss encountered.
Texturing/Lighting-Shading: 7/10 Sprite Work/Detailing-Architecture: 8/10 Ambiance: 17/20 Layout: 17/20 Gameplay/Difficulty: 36/40 Overall: 85/100
Gameplay Type: Sp
Requires:
Duke Nukem 3D v1.4+
Filesize: 94.70 KB
Download:
Community Build Project 6 (391)
Other releases by Community:
2-Hour CBP,
BJ Shrine (CBP1),
Community Build Project 2,
Community Build Project 3,
Community Build Project 4,
Community Build Project 5,
Community Build Project 7,
Duke is ten,
Duke Plus Community Build Project - DPCBP,
JFCBP1,
JFCBP2,
Russian Community Build Project,
Russian Community Build Project 2,
Suburban Hive
Know of any other maps from this author? Let us know
Mapping template:
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- =-=-=-=-=-=- Community Build Project #6 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- =-=-=-=-=-=- Title : CBP6 (Community Build Project #6) Authors : 01 - MRCK 02 - Sang 03 - MetHunter 04 - Amund but he quit before having built anything 05 - Devastator 06 - Fernando 07 - Ed but he didnt build shit, yet kept the map two months 08 - Repository Bloke 09 - Mikko Sandt 10 - Alex Description : I came up with the idea of starting a new CBP on the DN-R forums :P It was just a suggestion but then it turned into a serious project, then it got totally unserious again when Ed joined :P Its based on an island with some kinda base on it and a huge volcano :P -=-=-=-=-=-=-=-=-=-=-=-=-=- ********************************=Comments from the authors=************************************** -=-=-=-=-=-=-=-=-=-=-=-=-=- Author : Aymeric Nocus, also known as MRCK, also known as God himself :P Age : 17 (I was 16 when I did my part) :P Location : France Description : I was the CBP leader :P I built the beach and the forest where you start. I'm used to build mostly city maps and it was cool to work on something different. I used more walls than I was supposed to, so I decided to build walls out of sprites but then I ran outta sprites lol :P And I had to forget about some cool ideas (like I'm always forced to) but I don't think my part look that bad. Enjoy :) -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Author: Mikko Sandt Website: http://www.planetduke.com/msdn/ Location: Finland Age: 20 (14th of November 1984) Description: I made that small gray facility near the beach in the beginning where you'll get the blue key. I liked the idea that I could mix some outdoor stuff to hi-tech - that's why I made the small section with some canyons in it. Everything's pretty gray and I like the way it looks (a bit "RUIN"ish). I'd have liked to build more & add details but I ran out of sectors. Enjoy! (I also remade Ed's part - the one just before the volcano. It's only two rooms with nothing special in them - but it's better than two empty rooms) -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Author : Corey Eddy aka BrotherEd aka ReApEr aka Uber aka that whore over there aka the hooker on 9th and maine Age : 17 Location : Fallon, Nevada, U S A Description : I made some of the blue card base and the volcano. I'm a slacker. . I work ata tree nursery, that and school takes up all my time. Btw, I play Starcraft too, Uber-KSq is my sn. >> THAT GUY DIDNT BUILD SHIT EXCEPT TWO EMPTY ROOMS MIKKO HAD TO FILL IN AND NEEDED TWO MONTHS TO DO THAT :P -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Author: Kim Robinson, aka the Repository Bloke Website: http://www.bur.st/~duke3d Age: 19 Location: Perth, Australia Description: I did the bit after the service hatchway, in the building which gets blown up a bit by the volcano. It's dark and not very pleasant, which is the way I like it. Inexplicably, the operation of the gears hasn't been affected by the nearby volcanic activity... heh. Get in there! -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Author: Devastator Location: BELARUS ! Age: 16 Description: Time for VOLCANO! hehe. I wanted to create hive at first, but then i decided to surprize people with some moe FX show YAY! hive is going next in my new map That's my first participation in CBP, so... -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Author: Fernando Márquez Website: None Age: 18 Location: Concepción, Chile Description: After the two-way train in the underground basement, I followed up. I created a rock path that leads to an even underground three-floor alien ship dock. Uncover the way to open one of the walls. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Author: Corentin ('MetHunter') Age: 16 Location: Same city as MRCK Description: I made the part when the player return in a hitech-base, the "thing" with those weird lightings which don't fit at all. It's the first and the last thing i made for Duke3D, i found out that i have better things to do than "video-games" -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Author: Sang (Cedric Haegeman) Website: Supa Site, DSS, all dead Age: 12 (might be 13 already when the level is done - I turn 13 on November 10th 2004) - also note the release of Supa 3 last year was on my birthday Location: Adegem, East-Flanders, Belgium Description: When you get past MetHunters part (you'll recognize it by boring dark hallways with odd lights, and strange stair sprites that don't really make sense) you'll have to crawl under a door, go up an elevator locked by a blue keycard, go up...and get in a control room... Get out of that control room and my part is over. Ran out of inspiration so I didn't know what to add -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Part 9 - Alex Pistol AKA ShrinkDuke (alexpistol[at]hotmail.com) I've made the last part, you'll have to get to the roof where you'll encounter some heavy enemies. Prepare for some nice effects and a big fight. I finished the map today, when it's released so it's fresh and still hot - enjoy! -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- =-=-=-=-=-=- OK so now go play the level :P HAVE FUN -=-=-[EoF]-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- =-=-=-=-=-=-