Author: Bob Averill
Released: 21st January 2002
Rating: 87
Review by Forge on 24th February 2009
The third installment in this series, the aliens have stolen the nuclear reactor core and intend to use it to repair their ship and escape. Duke must neutralize the core and exterminate the alien threat from the lowest foot soldier all the way up to their leader. A small map with a good layout and design. While the texturing, detailing, and architecture continue to maintain the high standards of the previous maps, some of the initial outdoor areas are a bit under shaded until the caves are reached, and the unreachable background areas aren't quite as detailed as the previous map. There are only a few ambient effects incorporated here; mostly with lighting/shading and unexpected exploding walls. The map still stands up to the test of time as far as it's quality is concerned. Game play again changes gears and shifts almost completely away from puzzle solving to combat. Initially Duke's arsenal is weak, but as the map progresses and the aliens get more numerous and tougher, the amount of health, ammunition, and available weapons increases. There are a few confining areas in which fire fights must take place, but most of the enemies are well placed and appropriate for the scenario. Although at the end there is entirely more health and RPG ammo than is necessary.
Gameplay Type: SP
Requires:
Duke Nukem 3D v1.3d
Filesize: 110.42 KB
Level includes: new music
Download:
Bobsp3: Fuel for Vengeance (276)
Other releases by Bob Averill:
BobDM1,
BobDM2,
Bobsp1: Foreboding,
Bobsp2: Paranoia,
BobSPX,
Halflife Frenzy,
Morpheus
Know of any other maps from this author? Let us know
Mapping template:
====================================================================== Title : Bobsp3: Fuel for Vengeance Filename : bobsp3.map Author : Bob Averill E-mail : bobaverill[at]hotmail.com Web Page : www.goatse.cx Misc. Author Info : I'm 18 and enjoy teh wimens very much. Other Levels : Bobsp1, Bobsp2, Bobdm1, Bobdm2, Morpheus, Halflife. Description : "Good riddance to bad bullsh*t" you mutter as your freshly commandeered tram speeds towards the 2nd island in the small tropical chain. Your shirt is torn and grimy, your boots caked in blood, and you haven slept for 48 hours, but one thought presses you on: When you read of the radio disturbance, you knew full well what it was: The typical magnetic interference caused by Reptoid propulsion signatures. But powerful enough to block out inter-island communication? A signal that big could only have one origin. A Reptoid Mothership. You had suspected as much all along, the Reptoids had stolen the nuclear core and were retrofitting it to power their ship. They didn't dare use such a shoddy patch-job of a ship to mount a second attack, they were likely trying to escape. But you know you cannot let them go: They attacked Earth, and they would attack other planets. And Not every planet has a Duke Nukem to protect it. The encampment of aliens fixing their ship are the last living Reptoids: You know that you have to wipe them out. All that must be done is to eject the core: exposure would render it useless within seconds. After that, simply take them all our, and assasinate their leader. They may only want to escape, but you cannot let them: You MUST wipe them out. Not for yourself, not for Earth, but for every free planet in the galaxy. You have to kill them all. It's Genocide time, baby. Additional Credits To : Kef Nukem for being a big fan of my maps, Spacecow for being the only cow I know who can use mIRC, Volt9000 for putting up with my shit, Shigeru Miyamoto for sharing his genius with the world Lanna Deones for being a hottie, Mikko Sandt for laughing in the face of proper grammar, My computer for being a tiny god in a box, Joe Siegler for not putting a hit out on me (As far as I know) Josh Benson for being a cool friend (can I borrow some cash?) Rammstein for crafting the tender tunes I rock out to Your Mom....she knows why ;-) ====================================================================== * Play Information * Episode # : <---No matter how many times I read that, I'm always amused by how pointless its inclusion in this template is. ===================================================================== * Construction * Base : New level from scratch. Level Editor(s) Used : Construction Time : Two of your mortal years. (I had to focus on my schoolwork, what the hell do you want from me) Known Bugs/Problems : Sound skips at the beginning, and trying to jump over the gate outside the lava vat will gib you. * Where to get these levels * File location : <---again, this is fucking pointless. ===================================================================== *Important Information* Installation : Extract them to your Duke folder. Important Notes : NEVER eat yellow snow! ======================================================================