Author: Bob Averill
Released: 29th February 2000
Rating: 91
Review by Forge on 19th February 2009
The second map in the series, Duke is still trapped on the island with the nuclear reactor that's in imminent meltdown mode. He must realign a satellite dish to receive incoming signals and open the core's water vent. A small map with a simple layout and a nice solid design. Bob continues to set the standards with excellent shading and texturing. He steps up the standards a notch in this one; there's even more detailing and great architecture work than the previous episode. To add to the ambiance he continues with the special effects and additional unreachable areas to create depth. Game play changes up in this one a bit. The puzzles are still creative, but there's fewer to be solved than before. Some strategically placed aliens compensate for that and add a little more action to the experience. Just the right amount of health and ammunition placed in key locations and an adequate, well balanced arsenal keeps the fire fights even and shows that it isn't only about how to build, but how to design and layout to create proper game play as well.
Gameplay Type: SP
Requires:
Duke Nukem 3D v1.3d
Filesize: 108.16 KB
Level includes: new music
Download:
Bobsp2: Paranoia (288)
Other releases by Bob Averill:
BobDM1,
BobDM2,
Bobsp1: Foreboding,
Bobsp3: Fuel for Vengeance,
BobSPX,
Halflife Frenzy,
Morpheus
Know of any other maps from this author? Let us know
Mapping template:
====================================================================== Title : Bobsp2: Paranoia Filename : bobsp2.map Author : Bob Averill E-mail : bobaverill[at]hotmail.com Web Page : Misc. Author Info : Maker of the popular Bobsp1.map and Halflife.map Other Levels : As seen above, Bobsp1.map and Halflife.map and a few others Description : (Continued from Bobsp1) Wiping the last drop of rain from your forehead, you think "All I wanted was to get in out of the rain, and now I'm in one helluva fine mess; The Reactor and it's subsytsems are all shot to hell, and I'm the only one who can fix them in time. Me, me, me. Why do these things always happen to me? Bad luck runs in the family I guess. My kingdom for a rabbit's foot, heh." Not surprisingly, the state of this area's systems is even crappier than the last. It's as if the place hadn't seen any maintinence since.....well.....ever. Don't Industrialists know enough to clean up after themselves? You'd think a nuclear threat to costal cities wouldn't go unnoticed, but then demolition is expensive, and some people will cut any corners to save a buck. Most importantly, who's been scavenging peices from the systems? Don't they know what will happen? Or, is that their intention, to cause meltdown? Definitely got to get to the bottom of this. Whoever's behind this has alotta pain comin' to him, that's for sure. I'll patch things up and try to hold together this ticking timebomb of a complex as long as I can, I hope it's long enough to find who did this and kick their ass. Oh yeah, and long enough for technicians to get here and prevent us all from going up in a mushroom cloud, that'd be nice, but first things first; It's time to kick ass and chew bubblegum! And I'm all outta gum..... Additional Credits To : Ledjon, for finding bugs for me to fix, and to my inspiration, Ikka Keranen. Oh, and to Rammstein, for supplying the background music. :-) ====================================================================== * Play Information * Episode and Level # : This ain't DooM, buddy. Single Player : Why yes. DukeMatch 2-8 Player : No. Cooperative 2-8 Player : Not implemented. Difficulty Settings : Why? I didn't make any. New Art : Nope, never. New Music : Yep, to set the mood. New Sound Effects : Nope. New Music is plenty. ===================================================================== * Construction * Base : New level from scratch, Like all my maps. Level Editor(s) Used : BUILD Art Editor(s) Used : None Construction Time : I don't know, but I'm sure I wasted plenty of time making this great map. Known Bugs/Problems : none * Where to get this MAP file * File location : DMC, DMZ, MSDN, and any other Duke map sites. ===================================================================== *Important Information* Installation : just put the map and the MIDI file in your Duke3D directory. Important Notes : I appreciate all the positive feedback on my levels, Nothing feels better than to hear a fellow duker rave about one of my maps. :-) ======================================================================