Author: Bob Averill
Released: 1st December 1999
Rating: 88
Review by Forge on 19th February 2009
Duke is trapped on an island with a nuclear reactor that's getting ready to melt down due to sabotage. To save his skin, Duke must restore water to the core and retrieve, install, and activate the control center computer's memory chip. A small map with a simple layout. While not an eye catching wonder or an awe inspiring map due to it's visual aesthetics or detailing, it was still innovative during its time for some of its designs and effects; such as being able to pick up and carry a chip then install it into a computer. Game play does not involve fighting aliens at all, the only use you have for your pistol is to shoot unreachable buttons that solve a series of puzzles. A rather short map with an abrupt ending, it has a few interesting barriers to bypass without being overly challenging.
Gameplay Type: SP
Requires:
Duke Nukem 3D v1.3d
Filesize: 81.54 KB
Download:
Bobsp1: Foreboding (261)
Other releases by Bob Averill:
BobDM1,
BobDM2,
Bobsp2: Paranoia,
Bobsp3: Fuel for Vengeance,
BobSPX,
Halflife Frenzy,
Morpheus
Know of any other maps from this author? Let us know
Mapping template:
====================================================================== Title : BOBSP1: Foreboding Filename : bobsp1.map Author : Bob Averill E-mail : bobaverill[at]hotmail.com Web Page : http://www.teleport.com/~edaa/bobpage/index.html Misc. Author Info : I'm the inventor of the clear-water effect, get the tutorial at Dukeworld. Also, the 3d controllable ladders, the SE-less portals, the 3D switches, and many other revolutionary effects. Other Levels : hundreds, but I've only RELEASED Bobsp1.map, and my excellent DM map, Halflife.map. Description : The story; The story is that while boating off the Coast of Japan, your boat hit a jagged coral and started to take on water. You are too far from shore to make it in time, and these waters are widely reknown for their abundance of Sharks, made hostile towards humans by being constantly hunted for their meat, a delicacy. Unfortunately, to them, YOU are the delicacy. Suddenly you hear a faint "S....O....S" on your radio; your cheapass radio only has a 6-mile radius, and only manned installations give off SOS signals, so you know now that there is dry land somewhere within a 6-mile radius. After careful triangulation, you race off at North/NorthEast, the water up to your knees, sharks following your boat like Vultures following a dying animal. The water is waist-deep, and you see an island in the distance; no trees or grass, just a huge installation takes up almost every square foot of the land. You read the sign; "Ya-Kanjii Nuclear Power Plant". Your boat hits shore, and you leap out, The boat submerges completely, and frusturated sharks swarm around it beneath the waves, pissed-off at having barely missed a meal. It isnt raining, but black clouds take up the sky; a huge storm is coming. To avoid the storm, you find the front door of the facility mysteriously unlocked, and make your way in; You may be stranded, but you'll be DAMNED if youre gonna get rained on. However, you immeditately noticed somthing is wrong; The place is boarded-up, abandoned, you had thought; and yet SOMEONE has activated a computer terminal, and some of the lights, which were flickering; maybe power-flow issues; you use the Ancient Green-Screen Computer Terminal to determine what the source of the power fluctiations is, and why the alarm is sounded; To your dismay, You learn that the Central Nuclear Reactor has only hours until it melts down, due to seemingly deliberate tampering with the power routers; The main reactors, though all online and functioning, have been re-routed from the coolant pumps, which are vital to preventing overheating of the core, to an unkown destination somewhere in the complex. It is obvious that someone is here with you; and they're trying to cause a meltdown that will not only kill you, but everyone on the coast, and inland for quite a ways. You immediatley set to work fixing the damage the mysterious vandal has done, knowing that everyone's lives depend on you. Additional Credits To : Ikka Keranen, for inspiring me to make all my maps above and beyond any map anyone's ever seen before, and for the folks at the JSBUILD forum, for playtesting my maps and boosting my ego. ;) ====================================================================== * Play Information * Episode and Level # : It only works that way in DooM, stupid. Single Player : Yes of course. DukeMatch 2-8 Player : No, it is slanted for single-player only. Cooperative 2-8 Player : No, that wouldn't really work. Difficulty Settings : It's pretty much all puzzles, so that doesnt apply. New Art : No, but you'll think there is. New Music : Nah New Sound Effects : Nope. I never put extra files in my levels; I like to show what can be done with regular old BUILD. ===================================================================== * Construction * Base : Made from scratch, that's how REAL mappers do it. Level Editor(s) Used : BUILD. (why do they even ask?) Art Editor(s) Used : None.new art is for wussies who can't make the most of the art that comes with the game. Construction Time : I don't know. Time flies when I'm mapping. ;) Known Bugs/Problems : None. * Where to get this MAP file * File location : If you have the text file, you have the map. ===================================================================== *Important Information* Installation : None. My maps dont have any extra files, remember? everything is done with plain old BUILD. Important Notes : Please people, I made this map and started the Bobsp series because there are nothing but crappy maps out there. Put EFFORT into your maps, dont think that BUILD has limits, simply form a mental image of the place you want to make as if it were real, then build it in every detail; don't stop adding details, shading/shadows, and tweaking textures until it looks EXACTLY like what you pictured. Make maps as if you're mapping for UnReal; dont think that since BUILD is old that it cant look better than the game levels; it can look damn good, and be interactive in ways other games can't touch, and my maps are proof. Be inspired, and make maps that are better looking and more intercative than anything you've played, and dont settle for anything less than perfect. ======================================================================