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In 1996, The Base was released by Georg Buol.


Map Info:
Type: SP, Version: v1.3d
Rating: 84, Size: 104.46 KB

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Duke Nukem Repository » Downloads » Maps & Addons » Area 51, by Philip
Map Name: Area 51
Author: Philip
Released: 15th July 1996
Rating: 82

Review by Kim Robinson on 17th September 2007

A seriously old map but a classic in its own right, Area 51 is the first in a trilogy of space-styled maps. For its age it does quite well, there's minimal oversizing, some inventive sprite-work (for its time) and some rather memorable moments (the opening area in the transport shaft brings back many memories). Gameplay is reasonable. There's a couple of nice touches, such as the shrinker puzzle and the four-way switch controlled windows, though I always thought that was a tad strange. There's a few key-cards to grab in varying locations and a barrage of monsters to pit your skills against - if you want some classic Duke action be sure to check this one out.

Screenshot Screenshot

Gameplay Type: SP
Requires: Duke Nukem 3D v1.3d
Filesize: 49.55 KB
Level includes: new CON code, multiple difficulty settings

Download: Area 51 (269)
Other releases by Philip: 911, Savior, Timecop

Know of any other maps from this author? Let us know

Mapping template:

Duke Nukem 3D .MAP Authoring Template v1.0 
Title                  : area51
Filename               : area51.map 
Author                 : Philip
Email Address          : stang87[at]gnn.com
Misc. Author Info      : Computer Science major at Georgia Tech
Description            : Setting is deep down in the secret research
                         facilities of area51.  The User.con file had
                         to be changed because the original one would
                         not play the intruder alert sound.
Additional Credits to  : 

* Play Information *

Episode and Level      : area51.map
Single Player          : YES
Dukematch Level        : ?
Difficulty Settings    : yes

* Construction *

Base                   : 
Editor(s) used         : BUILD editor
Known Bugs             : If an exposion occurs in the hallway sector at
                         the beginning of the level then the elevator will
                         pass you when it comes up.  Go figure?

* Where to get this .MAP file *



 To Play :  Duke3D /map area51.map 

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