Author: Philip
Released: 1st September 1996
Rating: 90
Review by Kim Robinson on 17th September 2007
Brilliant. Philip's mapping skills have improved greatly in this sequel to Area 51 - a neatly set out, rather smart looking space station. It's got everything you'd expect from such an environment; personel quarters, labs, toilets and the compulsory intricate network of ventilation ducts. I had a lot of fun playing this one, there's a lot of 'sector-moving' puzzles which is something not seen too often in Duke maps. Your aim is to find a small number of key-cards hidden through-out the intallation which unlock different 'arms' of the complex (play it to see what I mean) - you end up on a somewhat spiffy looking observation deck where the final battle takes place. Be sure to check out the viewscreen in the left-hand observation suite, terrific laugh-out-loud humour. Take a gander today!
Gameplay Type: SP
Requires:
Duke Nukem 3D v1.3d
Filesize: 70.79 KB
Level includes: new CON code
Download:
911 (399)
Other releases by Philip:
Area 51,
Savior,
Timecop
Know of any other maps from this author? Let us know
Mapping template:
================================================================
Title : 911
The sequel to area51
File Name : 911.map
Author : Philip
Email Address : stang87[at]gnn.com
Description : After cleaning up at Area51, Duke takes his
newly acquired spaceship out for a joy
ride. Duke then receives a distress call
from the Earth Defense Space Station that
they are under attack from aliens. Duke
arrives at the space station only to find
the aliens in control.
Additional Credits to : 3d Realms
================================================================
* Play Information *
Single Player : Yes
Cooperative : No
Dukematch : Yes, but not as good as single player.
Although multiplayer weapons added.
Difficulty Settings : No
New Sounds : No
New Graphics : No
Demo : No
================================================================
* Construction *
Base : From Scratch
Build Time : 30-40 hours
Editor(s) used : build.exe
Known Bugs : When you get real far from certain sectors,
straight lines appear at certain angles.
(does not effect game play)
One 2-way train drifts to one side when
used repeatively. This seems to be a
problem with the game and moving sectors
at strange angles.
================================================================
* Running *
1) From the setup program select "Select User Level". Then select the
option, "Save and Launch Duke3d".
2) From command prompt type "duke3d -map 911.map"
=================================================================
This map can be distributed freely in its original form with this
file included.






