Author: Cedric Haegeman (Sang)
Released: 16th June 2002
Rating: 69
Review by Kim Robinson on 3rd August 2007
A short, often terribly designed level centred on a museum full of alien artefacts - Scully and Mulder would have a field day. It's your basic, run o' the mill beginner level with oversized doors, some misaligned textures and whatnot - but Supa is still kinda fun to play. There's a couple of good explosions and the ending is 'choose your adventure' based. Take a gander.
Gameplay Type: SP
Requires:
Duke Nukem 3D v1.4+
Filesize: 22.34 KB
Level includes: new music
Download:
Supa (289)
Other releases by Cedric Haegeman (Sang):
Battlefield 3,
Outpost X,
Project Whatever,
Supa2: Mission Possible
Know of any other maps from this author? Let us know
Mapping template:
THIS LEVEL IS NEITHER MADE OR SUPPORTED BY 3DREALMS! --------------------- Levels name: Supa Filename : Supa (:)) Description: A map with 110 sectors. More then 300 sprites. And "I don't know how much" walls. This is a museum (a little one) and their is something wrong at the cave. You can get there by exploding the crack of the ladies WC's. Story : Duke did his job (or so he thaught) and he gets on a diserved vacation (again). But where els can he get that then in the "Supa" museum?! So, he waits until the next tour to the museum. But since Duke is so unpacient, he gets in the museum (what you are gonna do). There he seems some alien stuff that cames from Brussels. So he know what is going on. In Brussels there should be an alien base, where you'll finaly have the final showdown. There was a murder in the "Supa" museum (see the blood) and that seems to be the boss. Ofcourse, the boss stopped murdering so you don't need to kill it, but you can really. Author : Sangluss (Cedric Haegeman: in real) Maxnukem: MSN. E-Mail : cedric.haegeman[at]wol.be OR Cederic[at]kidcity.be (don't send there please) OR maxnukem[at]msn.com Files : Supa.txt (you're reading it) supa.map (the map file) dethtoll.mid (the new midi file) ---------------------- Level info: SP: YES DM: NO COOP: NO ATOMIC REQUIRED: YES (just for one sprite ):( ) NEW MUSIC: YES, from the Carribean. NEW SOUNDS: No! NEW DEMO: NO! NEW CONS: NO!!!!!!!!!!!!!!!!!! ---------------------- BASE: New level from scratch. Build Time: 1 week. Bugs: At the entrance of the museum, the conveyor belts does not go in the good direction. If you find any more bugs, then mail them to cedric.haegeman[at]wol.be Level editor used: what was the name? O yeah, BUILD! Art editors used: how could it be, if there is no new art! BUGS: I don't encounter one. But if you do, let me know! other levels: wel this is my first 1. Wel, except other unreleased shit! Places to download: http://dukezone.homeip.net:8080/amc (wel, I hope) http://home.worldonline.be/~dhaege (thats my site) ------------------- Beta-testers: Alejandro Glavic (http://dukezone.homeip.net:8080/amc) Maarten V. Oostrum Merlijn V. Oostrum Me (http://home.worldonline.be/~dhaege) Mikko Sandt (http://www.planetduke.com/msdn) Kevin Cools (http://www.planetduke.com/kef) and the borg nukem tc (http://borgn.totalconversions.com) Pascal Rouaud Eduard Van Niewenhuyzen -------------------- Credits: Ken Silverman for Build. You for downloading this. The beta-testers, for beta-testing my map and for giving me tips. Me for creating it. The brothers van Oostrum to give me "ultimate" tips. -------------------- Legal Stuff: -You MAY put this map on your dukesite (if you want) if you contact me first. (or if I ask you) -If you don't want to ask, then put this on your site as long as you include this file and if you don't modify the TXT or the MAP. --------------------- Extra info: -If you are on low health at the end (for example 12) then choose Nukebutton and not The Boss. --------------------- Future maps: As soon as I have an idea probably supa2.map :). *************************************DA END******************************************************