Author: Neil Roy
Released: 2nd December 1997
Rating: 85
Review by Kim Robinson on 17th September 2007
Here we have the product of some poor deluded, author who obviously can't get enough of Quake, and who hasn't stopped playing the game privately but has thrust upon the Duke community a Quake based Duke3D level. It still looks good, though. Rather reminiscent of the opening level, as was the intention. Prepare for some fast-paced Dukematching with this one.
Gameplay Type: DM
Requires:
Duke Nukem 3D v1.3d
Filesize: 28.91 KB
Download:
Quaik (168)
Other releases by Neil Roy:
Island Fortress
Know of any other maps from this author? Let us know
Mapping template:
Duke Nukem 3D .MAP Authoring Template v1.0
================================================================
Title : Quaik
Filename : QUAIK.MAP
Author : Neil Roy
Email Address : royn[at]usa.net
Misc. Author Info : USED to spend too much time editing levels ;)
Description : This is a dukematch level that started out as
the opening QUAKE level, you'll notice the
similarities. Once you go through the teleports
(which look like the Quake ones) it all changes.
I put ALOT of effort into creating TRUE 3D in this
level! Take a close look around at everything,
notice the beams in the opening room, you can
stand on them if you can figure out how to get up
onto them ;) I did have this level looking
almost identical to Quake but my hard drive died
and I lost all my up-2-date work so I had to copy
this off the only backup I had of it. Too bad
because I done so much more... never the less, this
is very good. Notice in the church the rafter
(huge beam overhead, true 3D!) and the cross...
this is a fun level and I will probably do some
more work on my original idea of seeing what I can
copy from the original Quake level, but I decided
to release this one for now as it is alot of fun.
Additional Credits to : - Gary Oldfield for testing this for me and
allowing me to kill him SO MANY TIMES! :)
- 3DRealms for creating the BEST 3D game
out there... you have a good engine here
don't throw it away for ANOTHER.
(I can't wait to get Shadow Warrior and
start editing on it! Eat your heart out
Quake, Shadow Warrior is FAR supperior!)
================================================================
* Play Information *
Episode and Level # : hmmm... does this really apply to Duke?!
Single Player : Yes (for exploring the level)
DukeMatch Level : Yes (definately!)
Difficulty Settings : Not implemented (may add creatures in the future
as well as difficulty)
* Construction *
Base : New level from scratch
Editor(s) used : Build editor
Known Bugs : None that I know of. You'll notice that most of
the structures I built from sprites do NOT
dissapear at angles! The secret is in keeping the
whole sprite within it's own sector.
* Where to get this MAP file *
Web Site: http://www.geocities.com/TimesSquare/Alley/1912/index.html






