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In 1996, The Base was released by Georg Buol.


Map Info:
Type: SP, Version: v1.3d
Rating: 84, Size: 104.46 KB

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Duke Nukem Repository » Downloads » Maps & Addons » Quaik, by Neil Roy
Map Name: Quaik
Author: Neil Roy
Released: 2nd December 1997
Rating: 85

Review by Kim Robinson on 17th September 2007

Here we have the product of some poor deluded, author who obviously can't get enough of Quake, and who hasn't stopped playing the game privately but has thrust upon the Duke community a Quake based Duke3D level. It still looks good, though. Rather reminiscent of the opening level, as was the intention. Prepare for some fast-paced Dukematching with this one.

Screenshot Screenshot

Gameplay Type: DM
Requires: Duke Nukem 3D v1.3d
Filesize: 28.91 KB

Download: Quaik (168)
Other releases by Neil Roy: Island Fortress

Know of any other maps from this author? Let us know

Mapping template:

Duke Nukem 3D .MAP Authoring Template v1.0
Title                   : Quaik
Filename                : QUAIK.MAP
Author                  : Neil Roy
Email Address           : royn[at]usa.net
Misc. Author Info       : USED to spend too much time editing levels ;)

Description             : This is a dukematch level that started out as
                          the opening QUAKE level, you'll notice the
                          similarities.  Once you go through the teleports
                          (which look like the Quake ones) it all changes.
                          I put ALOT of effort into creating TRUE 3D in this
                          level!  Take a close look around at everything,
                          notice the beams in the opening room, you can
                          stand on them if you can figure out how to get up
                          onto them ;)  I did have this level looking
                          almost identical to Quake but my hard drive died
                          and I lost all my up-2-date work so I had to copy
                          this off the only backup I had of it.  Too bad
                          because I done so much more... never the less, this
                          is very good.  Notice in the church the rafter
                          (huge beam overhead, true 3D!) and the cross...
                          this is a fun level and I will probably do some
                          more work on my original idea of seeing what I can
                          copy from the original Quake level, but I decided
                          to release this one for now as it is alot of fun.

Additional Credits to   : - Gary Oldfield for testing this for me and
                          allowing me to kill him SO MANY TIMES! :)
                          - 3DRealms for creating the BEST 3D game
                          out there... you have a good engine here
                          don't throw it away for ANOTHER. 
                          (I can't wait to get Shadow Warrior and
                          start editing on it!  Eat your heart out
                          Quake, Shadow Warrior is FAR supperior!)

* Play Information *

Episode and Level #     : hmmm... does  this really apply to Duke?!
Single Player           : Yes (for exploring the level)
DukeMatch Level         : Yes (definately!)
Difficulty Settings     : Not implemented (may add creatures in the future
                          as well as difficulty)

* Construction *

Base                    : New level from scratch
Editor(s) used          : Build editor
Known Bugs              : None that I know of.  You'll notice that most of
                          the structures I built from sprites do NOT
                          dissapear at angles!  The secret is in keeping the
                          whole sprite within it's own sector.

* Where to get this MAP file *

Web Site: http://www.geocities.com/TimesSquare/Alley/1912/index.html


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