Author: Neil Roy
Released: 23rd October 1997
Review by Kim Robinson on 17th September 2007
An old one but still retaining its gameplay and fun factor, Island Fortress is based on exactly that - it's playable as both SP and DM. There's no puzzles as such - you've simply got to kill a bunch of guys, spawn an end-boss and kick his butt - all in a serene, friendly environment with nice views, rolling countrysides and the occasional blood splattering. Take a look at this old piece of nosh!
Gameplay Type: SP
Requires: Duke Nukem 3D v1.3d
Filesize: 41.57 KB
Know of any other maps from this author? Let us know
Duke Nukem 3D .MAP Authoring Template v1.0 ================================================================ Title : Island Fortress Filename : ISLAND02.MAP Author : Neil Roy Email Address : royn[at]usa.net Misc. Author Info : I have created levels for Doom 1 & 2, Wolfenstien (yes, wolf3d! heh) Duke3D and started creating for Quake... but prefer Duke3D. ;) Description : This level is set on an Island in the middle of nowhere, Duke has finally found a remote location where he can rest.. or so he thought... the island is occupied and the residence is far too familiar, they'll have to be evicted (forcibly) before Duke can rest. Additional Credits to : - Kirk Wilson for ideas and many hours of testing and kicking butt! :) - 3DRealms for creating the BEST 3D game out there... you have a good engine here don't throw it away for ANOTHER.
(I can't wait to get Shadow Warrior and start editing on it! Eat your heart out Quake, Shadow Warrior is FAR supperior!) ================================================================ * Play Information * Episode and Level # : hmmm... does this really apply to Duke?! Single Player : Yes (a challenge, not too hard though, until... ;) DukeMatch Level : Yes (definately!) Difficulty Settings : Not implemented (I may implement them in v3.0 of this level) * Construction * Base : New level from scratch Editor(s) used : Build editor Known Bugs : None really... except a few handy ones that are inherent with the engine... try going under water, then move near the cliff wall and surface fast while pushing toward the wall... you will come out of the water and go up onto the cliff. ;) * Where to get this MAP file * BBS numbers: The Extra One BBS (Kingston, Ontario, Canada): 613-548-3789 Web Site: http://www.geocities.com/TimesSquare/Alley/1912/index.html