Author: Stephano Lessa
Released: 12th June 2004
Rating: 90
Review by Kim Robinson on 6th March 2008
The sequel to Jungle Tour 2 (89), this level follows very much the same 'fight for survival' pattern as its predecessor. There's no puzzles, just a huge, icy landscape with plateaus, rocky outcroppings and caves. Unfortunately this pristine environment is littered with alien scum (and, luckily enough, guns and ammo) so you'd best get in there and wipe 'em out. Level design is pretty good, it's an enormous level and if you take your time you'll be at it for twenty minutes. Sometimes trees get in your line of fire which can be a hassle, but it's only a minor problem. Take a look.
Gameplay Type: SP
Requires:
Duke Nukem 3D v1.4+
Filesize: 1.10 MB
Level includes: new ART, new music, new sounds
Download:
Jungle Tour 3 (297)
Other releases by Stephano Lessa:
Gothams Industrial District,
Jungle Tour 2,
Zombie Mall
Know of any other maps from this author? Let us know
Mapping template:
-->JUNGLE TOUR 3: Ice Age ReadMe <-- Name: Jungle Tour 3: Ice Age Author: Stephano Lessa E-mail: kingnukem[at]zipmail.com.br Misc Author Info: I am 18 years old from Brazil dealing with depression for about 3 months…I hope you like what my fucked mind was able to build. Other Projects: Go Back Home, Jungle Tour 1 and 2, Zombie Mall, Neighborhood Showdown for IW TC, Industrial Complex Episode (6 maps), Member of CBP 3 and 4. Map Description: Jungle Tour 3 is set in a big, snowy, fantasy forest. You are free to explore this whole peaceful map ;). Additional Info: This map was originally designed for myself (that’s why it has so much new stuff). You may find the atmosphere a bit sad and depressive but don’t dare to bother me about this since this map was my therapy (yeah didn’t work much). So this means that Jungle Tour 3 is quite special for me. Actually it’s the place I would like to be…. Story: Well Duke is out in the jungle during the Ice Age period and must find the holy medicine herb, which is somewhere in the map, so you will have a nice exploration time while aliens are out there trying stop you from finding it. Beta Testers (Thanks a lot!): Alex Pistol, Kate, James Stanfield, Ryan Rouse and Stephane Méganck --> Additional Credits AMC website: www.planetduke.com/amc MSDN: www.planetduke.com/msdn 3D Realms: www.3drealms.com The Duke Nukem 3D Repository: www.bur.st/~duke3d/ --> Special Thanks Law --> for King George Island mp3, for his nice advices…for teaching me Polish too! James Stanfield, Rob, Alex Pistol, Stephane, Blitz, Eralp and Kate --> for their lovely support and for always trying to cheer up…Thanks a lot guys! Ryan Rouse --> My big friend from AMC. He helped me with ideas and with some of the new stuff I needed to use. Thanks my friend. Amund --> for the new age mid (Thanks for letting me use it man). If you want to use this mid you must have his permission so drop him a line at AMC. Chris Coleman --> for the Dungeon Siege ambience sounds. I really needed them! Thanks man. AMC website (www.planetduke.com/amc) for being my second home! Thumbs up for this great site! --> Technical Information SP: Yes! DM: Nope, map is just too big for it ;) Coop: Nope New Sounds: Yes some ambience sounds from Dungeon Siege New Music: Yes! A nice new age mid to fit the depressive atmosphere. New Art: Yes! Duke doesn’t offer much choice to build a snowy map so I used new stuff. Con Modifications: Nope Version Required: 1.4+ Editors Used: Makemap Known Bugs: None but map doesn’t offer much shadows and don’t dare to bother me with them since I didn’t use them to save walls…there’s not much walls left. Also I don’t have patience for shadows. Development Time: A bit more than one month Final Note: Please drop me a line if you liked this map or not! >>> ALWAYS BET ON DUKE! <<<