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In 1996, The Base was released by Georg Buol.


Map Info:
Type: SP, Version: v1.3d
Rating: 84, Size: 104.46 KB

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Duke Nukem Repository » Downloads » Maps & Addons » Fountain (DM), by John N. Daily
Map Name: Fountain (DM)
Author: John N. Daily
Released: 23rd January 1997
Rating: 83

Review by Fernando Márquez on 3rd August 2007

Basically the DM-Only version of Fountain which features the same level structure of its SP counterpart, with the expection of the China Bar removal and the addition of some other miscellaneous rooms. Unfortunately, the level is still infected with oversizing and misalignment issues, which gets to bother the player a bit. Plus, the level is a bit large so at least more than four players will help make this DukeMatch enjoyable.

Screenshot Screenshot

Gameplay Type: DM
Requires: Duke Nukem 3D v1.3d
Filesize: 20.08 KB

Download: Fountain (DM) (152)
Other releases by John N. Daily: Fountain

Know of any other maps from this author? Let us know

Mapping template:

Title                   : Fountains DukeMatch
Filename                : FOUNTDM.ZIP
Author                  : John N. Daily
Email Address           : daily[at]capital.net
Previous Duke Work      : The Trouble With Transporters (TROUBLE.MAP)
			  Fountains (Part I of "Trilogy")
                          Lab Rats 
Files included in
this .ZIP               : FOUNTDM.MAP
			  FOUNTDM.TXT (This file)
Description             : If you think you know this map 'cause you played
                          "Fountains"...think again!! ;-)

                          Terrific arena for Dukematch (the more players, 
			  the better!) Features: A cab (ok, a platform :) )
			  that takes you around the city, a city park with
			  'dancing waters', 4 rooftops, an apartment or 2
			  overlooking the park (great for ambushes), hidden
                          apartments, vents, 5 transporters, and 1 bridge.
                          Nice open areas to run and frag in...plus more 
                          confined places for sniping! I really tried to 
                          create a sense of balance here. There are no 
                          'perfect' places to sit and shoot from. Every 
                          place on this map has its good points and 
Time To Build           : Not sure (Did "Fountains" first, then worked
                          backward for the DM version)
Additional Credits to   : Ralph Terry (cobra29[at]ix.netcom.com) for helping me
                          test drive this puppy.


* Play Information *

Single Player           : Yes, but mostly just to check it out (There's no 
			  way to 'win').
Cooperative 2-8 Player  : No
Dukematch 2-8 Player    : Yes, The reason this level exists!!!
Difficulty Settings     : No
New Sounds              : No
New Graphics            : No
Demos Replaced          : None. 

* Construction *

Base                    : New level from scratch
Editor(s) used          : Ken Silverman's BUILD Editor
Known Bugs              : These aren't really 'Bugs' as in mistakes, just 
			  a couple of limitations of the BUILD engine that
			  you should be aware of:

			  1) That strange flying square thing you see up in
			  the sky is just the "roof" of the cab. The only way 
			  to camoflage it against the sky is to parallax it... 
			  and you *know* what happens when you parallax the
			  roof of a moving sector, don't you? ;-)
			  (BTW: Yes, I _did_ try changing the palette)

			  2) Teleportors do NOT work under water. 
			  I have 5 of them there, though. This was done by 
			  creating seperate sectors (the teleporters) within 
			  other sectors ("air" space). I did this because 
			  when I had the teleporters without the "air" space,
			  they would only work one time and then quit. As a 
			  result, you may find yourself hurtling to what
			  appears to be your doom after jumping into the 
                          lake (Only if you enter just over a teleporter).
			  It's very rare but, in case it does happen,
                          Just move straight in any direction and you'll 
			  swim (just try it; you'll see what I mean). The 
			  overall effect was worth this; and I actually like 
			  the way the teleporter shafts worked out - kinda 
			  sneaky! ;)

--> Mailing List <--
    If you would like to recieve new maps from me as soon as they're 
    released, just send an email to daily[at]capital.net with the subject heading
    I'll send you a confirmation letter, and you're all set!!

--> Copyright / Permissions <--

Authors MAY NOT add to this level. 

You MAY distribute this .ZIP file, provided you include all files contained 
within it, and with no modifications to any of the files within it. 
You may distribute this file in any electronic
format (BBS, Diskette, CD, INET, etc) as long as you include this file
intact, and notify me that you are using it (so I can hork a copy!). 

-->  Where to get this MAP <--

Internet sites  FTP:         ftp.cdrom.com
		WWW:         http://www.capital.net/users/daily 
	        NEWSGROUPS:  alt.games.duke3d.binaries


Fountains DukeMatch v1.0 (01/23/97)

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