Author: Thobias "Loke" Fast
Released: 31st August 2008
Rating: 83
Review by Captain Awesome on 9th July 2009
Crossroads is the author's first map, and it shows. A few simple mistakes here and there, but nothing that breaks the game. It's actually quite a fun ride, which is suitable for 3-5 players. The map is set in a typical city area with a hotel area and a porn shop. The weapon, inventory, and health placements are all decent, and keep the action fluid. There are lots of entrances and exits for you to use. The map suffers, visually, from oversizing. Oddly, as a DM map, this actually helps the gameplay, giving you good areas to hide in the tense firefights. I think the map could have benefited from some ambient sounds. With a little more work, it could have been a great DM map.
Overall, it's a good romp for about 10 to 15 minutes. It's a worthy addition to your deathmatch collection.
Note: I played with bots.
Gameplay Type: DM
Requires:
Duke Nukem 3D v1.4+ and JonoF/EDuke32
Filesize: 16.41 KB
Download:
Crossroads (370)
Other releases by Thobias "Loke" Fast :
City of despair,
Ginnungagap,
Stadium Redux
Know of any other maps from this author? Let us know
Mapping template:
======================================================================
THIS LEVEL IS NEITHER MADE BY OR SUPPORTED BY 3D REALMS.
Title : Crossroads
Filename : crossroads.map
Author : Thobias "Loke" Fast
E-mail : thibiasfast_[at]hotmail.com
thobias.fast[at]gmail.com
Web Page : N/A
Misc. Author Info : N/A
Other Levels : This is my first map.
Description : A city level with two large and wide roads
crossing each other (thus the name ;) ),
with a crack in the road in the middle
together with a hotel with two rooms and
a magazine store.
Recommended player limit is about 3 to 4.
Could be higher but then there's the risk
that it might become a bit too hectic.
======================================================================
* Play Information *
Episode and Level # : N/A
Single Player : No
DukeMatch 2-8 Player : Yes
Cooperative 2-8 Player : No
Difficulty Settings : No
Plutonium Pak Required : Yes
New Art : No
New Music : No
New Sound Effects : No
New .CON Files : No
Demos Replaced : No
=====================================================================
* Construction *
Base : Nothing, designed from scratch.
Level Editor(s) Used : Mapster32
Art Editor(s) Used : None
Construction Time : Constructing it all in one took about 5 days,
but I didn't work on it day after day so
realistically speaking it took maybe 3 to 4
weeks.
Known Bugs/Problems : The doors may behave a bit uneasy at times.
Mostly they'll flicker on and off and disappear
when you open them. No idea how to fix that, sorry.
The maintenance door leading to the hotel may
crush you. So always be on your toes when
opening that darn thing.
It's possible to go right through the
ventilation shafts without actually destroying
the grates.
=====================================================================
*Important Information*
Installation : Just put the .map file into your EDuke32 folder.
Important Notes : I've only played using the classic 8-bit mode so
I'm not positive if it's gonna look good using
the High Resolution Pack.
EDuke32 is recommended, at least that's what
I've used for playing.
Contact me if you wish to use this as a base
for a map or just for editing upon.
DO NOT edit it WITHOUT contacting me first!
======================================================================






