Author: Robert Carter
Released: 25th June 1996
Rating: 77
Review by Forge on 17th May 2009
A medium sized keep surrounded by a moat. You start out armed with just a pistol and almost immediately are confronted by a couple of pigcops, but then quickly gain a shotgun to even things out a bit. While exploring about, searching for key cards, you have to face down quite a few pig cops; the map is loaded with them, but for the most part they're well placed and not just scattered about in clusters. The highlight of the map is the decently creative layout of the keep and if you can look past the dull surroundings, it's a bit of fun to explore both above and below the water. Unfortunately the map leaves alot to be desired as far as visual appeal is concerned; one texture is used for the exterior and one texture is used for the interior. There are a couple of architectural structures to add a little atmosphere, but for the most part there's no detailing, shading, or trimming, making the overall appearance rather bland. The whole of the map is just one big square, and with the plain black wall to serve as the gaming boundary the map suffers from lack of depth. Game play is somewhat fun since the enemies are fairly well placed, but there's tons of ammunition and health plus some unnecessary heavy weapons that give Duke quite an unfair advantage. There's no real puzzle to solve, but a couple of the key cards are cleverly placed.
Texturing/Lighting-Shading: 6/10 Sprite Work/Detailing:6/10 Ambiance: 6/10 Architecture/Design: 16/20 Layout: 17/20 Gameplay/Difficulty: 26/30 Overall: 77/100
Gameplay Type: SP,DM
Requires:
Duke Nukem 3D v1.3d
Filesize: 44.72 KB
Download:
Bob5 (203)
Other releases by Robert Carter:
Beam Me Up Scotty,
Bob1: Night Out,
Bob2: Moon Subway,
Bob3: Earth HQ,
Bob4: Long Haul
Know of any other maps from this author? Let us know
Mapping template:
Duke Dukem 3D Map Authoring Information ================================================================= Title : Long Haul Filename : Bob5.map Author : Robert Carter Email Address : BobME[at]AOL.COM Misc. Author Info : Lost Episodes of Doom : Hell Streets Description : Three story complex with a large underwater area Note : This map cannot be use as a basis of a new level Additional Credits : Duke3D Team : My son : Frank Madden (Shadow Warrior) : two Dave's (deathmatch people) ================================================================= Episode and Level # : User Single Player : Yes DukeMatch Level : Yes Difficulty Settings : * Construction * : New level from scratch Known Bugs : * Where to get this Map file * FTP sites: BBS numbers: Other: ================================================================= This is not a product of 3DRealms and will not be supported by them. =================================================================