Author: SalaciusCrumb
Released: 14th May 2004
Rating: 94
Review by Kim Robinson on 6th March 2008
A nicely done mission-based level from SalaciusCrumb, Voices of Authority'll have you slumming it through a deactivated defence ship - which strangely you'll find you have to activate. Bringing functionality to the ship in different stages is a nicely conceived idea - it's just a shame that the whole thing isn't more fast paced. Enemy numbers are a bit low and there's some rather long elevator trips which dull the excitement a bit, but these are the only things which detract from gameplay. Design, attention to detail - superb. Be sure to check this one out.
Gameplay Type: SP
Requires:
Duke Nukem 3D v1.4+
Filesize: 87.03 KB
Level includes: new music
Download:
Voices of Authority (369)
Other releases by SalaciusCrumb:
Have Fun Storming The Castle!
Know of any other maps from this author? Let us know
Mapping template:
====================================================================== THIS LEVEL IS NEITHER MADE BY OR SUPPORTED BY 3D REALMS. Title : Voices of Authority Filename : voa.map Author : SalaciusCrumb E-mail : salaciuscrumb[at]gmx.net Web Page : None Misc. Author Info : "No one here is exactly what he appears..." Other Levels : SST TC: SP maps: Gamma Inferno Trapped Mercator Mission Zeta II Reticuli MP maps: L.W.C.S. Landing Platform User maps: Before the Storm Eye of the Storm Operation Devil's Dance "Voices of Authority" is my first user map released for Duke Nukem 3D. Description : ***ATTENTION***: Read this section carefully as it contains important information required to play this mission! The "Sheridan" project is our last line of defense, the ultimate weapon built to turn the tide in times where hope fails. A power- ful manned stationary weapon situated in orbit near Earth, able to shoot a single laser beam strong enough to break the hull of every hostile vessel. We prayed that we never had to use this weapon. Our prayers weren't answered. 2 hours ago, sensors detected an alien mother- ship heading for earth. Our forces are too weak to answer the threat in direct combat, so we decided to use "Sheridan". However, alien scout troops have already advanced to "Sheridan". Given your previous experience, we decided to assign you to a one-man mission to inflitrate and fire "Sheridan". You will be teleported to an airlock near the cargo bay in the top floor of "Sheridan". There, sensor interferences may allow you to slip in unnoticed. Once you're on Sheridan, you're on your own. Your objectives are: 1. Reach the fusion reactor at the bottom of the station and activate the power couplings. 2. Activate the main engine of the laser at the top floor. 3. Initiate the multiplicator below the main engine. 4. The door to the firing station is secured by a nine-switch code changing every 24 hours. Get access to the quarters using the access card you have from the very beginning of the mission and look for any clues to solve the code. 5. Fire "Sheridan" and destroy the mothership. 6. Head back to the cargo bay on the top floor and get off the station using the escape pod connected to the airlock. Good luck, soldier. Additional Credits To : - The people at the AMC forums for general support. - Rusty_Nails & Mblackwell from the AMC forums for beta testing. You were a great help! - Rusty_Nails for providing me with some nifty lighting in the cargo bay. This map is dedicated to the creators, cast & crew of Babylon 5. ====================================================================== * Play Information * Episode and Level # : User map - Voices of Authority Single Player : Yes DukeMatch 2-8 Player : No Cooperative 2-8 Player : No Difficulty Settings : Not implemented Plutonium Pak Required : Yes New Art : No New Music : Yes, A MIDI called "Original Sin" made by Nicholas. Originally, it's music from "Castlevania Adventure: Belmont's Revenge", the second Castlevania game for the Gameboy. New Sound Effects : No New .CON Files : No Demos Replaced : No ===================================================================== * Construction * Base : New level from scratch Level Editor(s) Used : BUILD Art Editor(s) Used : None Construction Time : approx. 3 months Known Bugs/Problems : * Where to get this MAP file * File location : -www.planetduke.com/amc ===================================================================== *Important Information* Installation : Nothing special. Just unzip voa.map into your Duke3d folder, run SETUP.EXE, choose voa.map as level and start Duke. Important Notes : Some tips & tricks: - Remember you have an access card right from the beginning... - If you can see no obvious use in a location, look for something else than items or switches... - When you destroy the mothership, be prepared for some pissed-off survivors... - When you encounter your worst foe, remember that there are two elevators. Maybe you can outtrick him and escape... ======================================================================