Author: Tyler Matthews
Released: 19th August 1996
Rating: 70
Review by Kim Robinson on 5th March 2008
A terribly old level dating back to the same year the game was released, Ty's Place is fun, action-filled and prone to a little bit of oversizing at times. However, for a first release this was still a far cry from most of the other rubbish that was available at the time. There's a working subway (with only partial clipping of the light-beams the cars emit), a couple of explosions to witness, bar and streets to roam, as well as some pretty decent shadow work in some areas. Puzzles are pretty much straight-forward, it's just a key hunt with a couple of locked door/find-the-switch deals thrown in.
Sectors over sectors is also made use of quite extensively in this level, however the other side to this coin is that the later-built sections are lacking in detail. Not to matter. Once you get the yellow key to its slot and get to the second street level, design and attention to detail picks up a little. Find a couple more keycards and make your way to the roof-tops for the nuke button.
Gameplay Type: SP
Requires:
Duke Nukem 3D v1.3d
Filesize: 75.44 KB
Level includes: new ART, multiple difficulty settings
Download: Tys Place (297)
Know of any other maps from this author? Let us know
Mapping template:
/* Please note! This map contains custom art, named ty.art. You must rename this to TILES014.ART in order to view it in the game. If you already have a TILES014.ART, rename it first :) */ ========================================================================== Title : Ty's Place Filename : ty.map Author : Ty Matthews Email Address : ty[at]synet.net Misc Author Info : First posted Duke3d map. Check out my Duke3d Build editor FAQ/Tutorial page: http://www3.synet.net/~ty/duketxt.htm Next in progress: The Island Description : Duke had just finished closing up the store. He headed off to Ty's Place for a few brewskies and a little action; time to unwind from the daily grind. Little did he know an alien invasion had taken over the city he had come to love. It's payback time! Additional Credits To : Playtesters/Critics: John "Kasai" Leonard, Ian Boys, Don Rogers, Todd "Chigger" Matthews, Jeff Andrews, Jeff "Blazer" Schlenker, and Dethman. ========================================================================== * Play Information * Episode and Level # : E1L1 Single Player : Yes (Designed for solo) DukeMatch Level : Yes Difficulty Settings : Yes (command line, use duke3d -map x.map /s# where # is the difficulty 1-4 and x is your map) Secrets : 9 Monsters : 74 Par Time : I've finished in under 13 minutes, on the hardest level getting all secrets and killing all monsters... but, I know where everything is :) * Construction * Base : Scratch Editor(s) used : Build and EditArt Known Bugs : -Jumping out of Subway front window will squish you. Probably in real life, too, so it's more realistic. -Light casting in front of subway is actually the engine... you can stand on it and move. You will get zapped, however :) * Where to get this map * FTP Sites : Web Sites : http://www3.synet.net/~ty/maps.htm BBS Numbers : Other : ============================================================================ Copyright Notice: Ty's Place is Copyright (c) 1996 Tyler Matthews. This level may be distributed on any public domain site. If it is to be included on a CD or any medium which requires a fee from the consumer, permission is required from me before doing so. I more than likely will allow it, but I want to know who is distributing my level. ============================================================================ Miscellaneous: Here is the batch file I created for simple Duke launching. It asks you whether you want monsters or not, and if so, what difficulty setting. Many other things could be added here, but I thought I'd share this little piece. To run it, copy the following into your clipboard, create a new file, paste from clipboard, save the file as a batch file (I call mine d.bat), then run it by typing: d map. Replace map with the level you want to run. echo off cls echo. echo 1. No monsters echo 2. Monsters echo 3. Load Build echo 4. Abort echo. choice /c:1234 "Your choice: " if errorlevel 4 goto abort if errorlevel 3 goto build if errorlevel 2 goto monst if errorlevel 1 goto nomonst :monst choice /c:1234 "Skill level: " if errorlevel 4 goto tough if errorlevel 3 goto hard if errorlevel 2 goto average if errorlevel 1 goto easy :tough DIR %1.MAP duke3d -map %1 /s4 goto end :hard DIR %1.MAP duke3d -map %1 /s3 goto end :average DIR %1.MAP duke3d -map %1 /s2 goto end :easy DIR %1.MAP duke3d -map %1 /s1 goto end :nomonst DIR %1.MAP duke3d /map %1 goto end :end cls rem The following line calls the batch file again, which I named D.BAT d %1 :abort