Author: Maxim Chinyakin aka Lezing
Released: 19th February 2009
Rating: 91
Review by Forge on 24th March 2009
Duke is held hostage in a prison cell by those alien bastards. He must escape and shut down their power plant.
A large map consisting of mostly indoor corridors and rooms with a minor outdoor area. A nice solid design and a decent layout. There are a few architectural structures, but a good portion of the construction is made up of sprite work. Texturing is good in most areas, but there are a few odd choices and dramatic switches from one area to the next. The detailing and texturing are well done and when coupled with the ambient sounds and effects, a nice atmosphere is achieved. The map is a bit buggy though; save alot because it randomly crashes for no apparent reason and with all the sprite work, there are several problems with clipping.
Game play consists of mainly solving a multitude of well designed puzzles made up of such things as swiches, mirrors, colors, math, and more. Not to leave the action to just running around and figuring out where to go next after solving puzzle solutions, there's a fair amount of enemies to keep you occupied as well. Health and ammunition can be a bit tight at times, but there's enough of it spread around to keep Duke alive and fighting. Even though most of the game takes place indoors, other than the initial start area, combat and movement don't feel confined. The only disappointment was the way it ended; abrupt and unexpected.
Gameplay Type: Sp
Requires:
Duke Nukem 3D v1.4+ and JonoF/EDuke32
Filesize: 290.21 KB
Download: The Last Pissed Time (499)
Know of any other maps from this author? Let us know
Mapping template:
======================================================================
Title : The LAST PISSED TIME (Chapter I: Driston
Infiltration) rev. 1
Release date : February 19, 2009
Filename : LPT.MAP
Author : Maxim Chinyakin aka Lezing
E-mail : slike1990[at]mail.ru
Misc. Author Info : I'm an 18-year-old Russian Duke fan.
Web Page : http://lezsite.narod.ru
Other Levels : The CROSSROADS Series (Russian localized)
Russian Community Build Project (among other authors)
Other Stuff : LEBuild, a powerful Duke3D level editor for
Windows. It's available here (the site is in Russian):
http://lezsite.narod.ru/dn3dprog.htm
Description : My first map release that was fully made in
LEBuild. It features lots of spritework, tricky doors,
real complex design and, of course, advanced (but mostly
linear) gameplay. Unlike another BUILD maps, LPT is fully
laid out in a continuous Euclidean space, with many
overlapped areas. Besides, there's no visibility haze
(visibilities of all sectors are set to 240). The map
exceeds the original Duke limits and must be played with
EDuke32. Look forward to the sequels!
======================================================================
* Play Information *
Episode and Level # : USER MAP
Single Player : Sure
DukeMatch 2-8 Player : May be (needs revision)
Cooperative 2-8 Player : Nope
Difficulty Settings : Yes
Plutonium Pak Required : Yes
New Art : No
New Music : No
New Sound Effects : No
New .CON Files : No
Demos Replaced : No
Duke3D Enhancement : EDuke32
=====================================================================
* Construction *
Base : New level from scratch
Level Editor(s) Used : LEBuild 1.0.3 and older versions
Other programs used : None
Construction Time : Very long (more than two years, but with
great breaks)
Known Bugs/Problems : Some sprite & mask disorder may be observed
due to engine issues. The game may (rarely) occasionally
crash, so save often. EDuke32 behaves very unstable when
viewing textured 2D-map, so avoid using it. You may also
encounter clipping glitches, e.g. getting squished by an
opened swing door. However, the map itself plays pretty
well.
* Where to get this MAP file *
Original file URL : http://lezsite.narod.ru/files/lpt10.rar
=====================================================================
*Important Information*
PLAY THIS MAP IN CLASSIC (SOFTWARE) MODE and use the latest
version of EDuke32. Recommended screen resolution is 640x480.
This map has some framerate demanding stuff, therefore you'll
need a good Core 2 processor or similar to play LPT smoothly.
It's also recommended to switch off ingame music due to rich
sound ambience. Gameplay mods should not be used in this map. You
should use the original (unaltered) Duke3D Atomic tilesets.
ORIGINAL MAP FILE STATISTICS
Sectors : 2394
Walls : 16384
Sprites : 16137
Loops total : 3149
Isolated sector groups total : 57
Vertices total : 7771
Tiles used : 740
Summary wall length : 23255 m
Summary sector area : 10033 sq. m
Secret places : 9
Effectors : 1904
Monsters (skill 1) : 18
Monsters (skill 2) : 37
Monsters (skill 3) : 62
Monsters (overall) : 62
Monsters (respawn) : 63
Pick-ups : 90
Map size : 1330102 bytes
Minimal unused switch lo-tag : 182
* Derivative relations:
Average walls per sector : 6.844
Average walls per loop : 5.203
Average walls per vertex : 2.108
Average sprites per sector : 6.741
Include this text file when redistributing the map.
And NEVER eat yellow snow until the day the guts help asshole.






