Author: Maxim Chinyakin aka Lezing
Released: 19th February 2009
Rating: 91
Review by Forge on 24th March 2009
Duke is held hostage in a prison cell by those alien bastards. He must escape and shut down their power plant.
A large map consisting of mostly indoor corridors and rooms with a minor outdoor area. A nice solid design and a decent layout. There are a few architectural structures, but a good portion of the construction is made up of sprite work. Texturing is good in most areas, but there are a few odd choices and dramatic switches from one area to the next. The detailing and texturing are well done and when coupled with the ambient sounds and effects, a nice atmosphere is achieved. The map is a bit buggy though; save alot because it randomly crashes for no apparent reason and with all the sprite work, there are several problems with clipping.
Game play consists of mainly solving a multitude of well designed puzzles made up of such things as swiches, mirrors, colors, math, and more. Not to leave the action to just running around and figuring out where to go next after solving puzzle solutions, there's a fair amount of enemies to keep you occupied as well. Health and ammunition can be a bit tight at times, but there's enough of it spread around to keep Duke alive and fighting. Even though most of the game takes place indoors, other than the initial start area, combat and movement don't feel confined. The only disappointment was the way it ended; abrupt and unexpected.
Gameplay Type: Sp
Requires:
Duke Nukem 3D v1.4+ and JonoF/EDuke32
Filesize: 290.21 KB
Download: The Last Pissed Time (499)
Know of any other maps from this author? Let us know
Mapping template:
====================================================================== Title : The LAST PISSED TIME (Chapter I: Driston Infiltration) rev. 1 Release date : February 19, 2009 Filename : LPT.MAP Author : Maxim Chinyakin aka Lezing E-mail : slike1990[at]mail.ru Misc. Author Info : I'm an 18-year-old Russian Duke fan. Web Page : http://lezsite.narod.ru Other Levels : The CROSSROADS Series (Russian localized) Russian Community Build Project (among other authors) Other Stuff : LEBuild, a powerful Duke3D level editor for Windows. It's available here (the site is in Russian): http://lezsite.narod.ru/dn3dprog.htm Description : My first map release that was fully made in LEBuild. It features lots of spritework, tricky doors, real complex design and, of course, advanced (but mostly linear) gameplay. Unlike another BUILD maps, LPT is fully laid out in a continuous Euclidean space, with many overlapped areas. Besides, there's no visibility haze (visibilities of all sectors are set to 240). The map exceeds the original Duke limits and must be played with EDuke32. Look forward to the sequels! ====================================================================== * Play Information * Episode and Level # : USER MAP Single Player : Sure DukeMatch 2-8 Player : May be (needs revision) Cooperative 2-8 Player : Nope Difficulty Settings : Yes Plutonium Pak Required : Yes New Art : No New Music : No New Sound Effects : No New .CON Files : No Demos Replaced : No Duke3D Enhancement : EDuke32 ===================================================================== * Construction * Base : New level from scratch Level Editor(s) Used : LEBuild 1.0.3 and older versions Other programs used : None Construction Time : Very long (more than two years, but with great breaks) Known Bugs/Problems : Some sprite & mask disorder may be observed due to engine issues. The game may (rarely) occasionally crash, so save often. EDuke32 behaves very unstable when viewing textured 2D-map, so avoid using it. You may also encounter clipping glitches, e.g. getting squished by an opened swing door. However, the map itself plays pretty well. * Where to get this MAP file * Original file URL : http://lezsite.narod.ru/files/lpt10.rar ===================================================================== *Important Information* PLAY THIS MAP IN CLASSIC (SOFTWARE) MODE and use the latest version of EDuke32. Recommended screen resolution is 640x480. This map has some framerate demanding stuff, therefore you'll need a good Core 2 processor or similar to play LPT smoothly. It's also recommended to switch off ingame music due to rich sound ambience. Gameplay mods should not be used in this map. You should use the original (unaltered) Duke3D Atomic tilesets. ORIGINAL MAP FILE STATISTICS Sectors : 2394 Walls : 16384 Sprites : 16137 Loops total : 3149 Isolated sector groups total : 57 Vertices total : 7771 Tiles used : 740 Summary wall length : 23255 m Summary sector area : 10033 sq. m Secret places : 9 Effectors : 1904 Monsters (skill 1) : 18 Monsters (skill 2) : 37 Monsters (skill 3) : 62 Monsters (overall) : 62 Monsters (respawn) : 63 Pick-ups : 90 Map size : 1330102 bytes Minimal unused switch lo-tag : 182 * Derivative relations: Average walls per sector : 6.844 Average walls per loop : 5.203 Average walls per vertex : 2.108 Average sprites per sector : 6.741 Include this text file when redistributing the map. And NEVER eat yellow snow until the day the guts help asshole.