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In 1996, The Base was released by Georg Buol.


Map Info:
Type: SP, Version: v1.3d
Rating: 84, Size: 104.46 KB

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Duke Nukem Repository » Downloads » Maps & Addons » Science Fiction, by Llyr Jones
Map Name: Science Fiction
Author: Llyr Jones
Released: 11th February 2004
Rating: 90

Review by Kim Robinson on 2nd August 2007

The level following on from Back on the Streets, Science Fiction has you visiting a space station in what is presumably the middle of nowhere, but with rather nice decor and decorative panelling. Level layout again is clean - there's some tight areas so you'll have to be vigilant when it comes to explosive fights. Puzzles are nice, everything flows smoothly. Gameplay is fantastic - plenty of fun to be had with this one, assured.

Screenshot Screenshot

Gameplay Type: SP
Requires: Duke Nukem 3D v1.4+
Filesize: 47.40 KB

Download: Science Fiction (373)
Other releases by Llyr Jones: Alien Temple, Back on the Streets, Megalomania

Know of any other maps from this author? Let us know

Mapping template:


Title                   : Science Fiction
Filename                : scifi.map
Author                  : Llyr Jones
Email Address           : wernowig[at]aol.com
Misc. Author Info       : A 16 year old from North Wales

Description             : This is similar to the levels found in Lunar Apocalypse.
Basically a space station. Whereas Back to the Streets was a level of mostly open
areas and open combat, this is a much confined level, full of tight firefights (which
makes it all the better for multiplayer).

Other levels		: Alien Temple, Back to the Streets 

Additional Credits to   : 3D Realms, for making such a fine game.
			  Ken Silverman, creator of BUILD
			  And to Jonah Bishop, for making such a detailed FAQ of which I've learnt to use

* Play Information *

Episode and Level #     : Not applicable.
Single Player           : Yes
DukeMatch Level         : Yes
Co-op Level		: Yes
Difficulty Settings     : Not Implemented
Plutonium PAK required  : Yes
New sounds  	 	: No
New GFX 		: No
New CON files		: No

* Construction *

Base                    : New level from scratch
Editor(s) used          : BUILD
Known Bugs:

#1 - This is just a minor bug. In the engine room, the furthest wall of the left
window scrolls because of a forcefield effect (because the walls take on a forcefield
effect if a sector is drawn from a wall with a forcefield masked texture).

#2 - Not a bug as such, but a minor problem with conveyor belt activation. When you
hit the switch at the very beginning, you might notice 'Deactivated' appearing on the
top. This is the conveyor belt being stopped (because I wanted it to start
deactivated, but it wouldn't, so I did it like that). If you happen to find a
solution for this, email me on the address above, so I can correct that for future

Where you can get it	: At the Duke Nukem Repository (http://www.bur.st/~duke3d/)

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