Author: Llyr Jones
Released: 11th February 2004
Rating: 90
Review by Kim Robinson on 2nd August 2007
The level following on from Back on the Streets, Science Fiction has you visiting a space station in what is presumably the middle of nowhere, but with rather nice decor and decorative panelling. Level layout again is clean - there's some tight areas so you'll have to be vigilant when it comes to explosive fights. Puzzles are nice, everything flows smoothly. Gameplay is fantastic - plenty of fun to be had with this one, assured.
Gameplay Type: SP
Requires:
Duke Nukem 3D v1.4+
Filesize: 47.40 KB
Download:
Science Fiction (373)
Other releases by Llyr Jones:
Alien Temple,
Back on the Streets,
Megalomania
Know of any other maps from this author? Let us know
Mapping template:
NOTICE: THIS LEVEL IS NEITHER MADE BY OR SUPPORTED BY 3D REALMS ================================================================ Title : Science Fiction Filename : scifi.map Author : Llyr Jones Email Address : wernowig[at]aol.com Misc. Author Info : A 16 year old from North Wales Description : This is similar to the levels found in Lunar Apocalypse. Basically a space station. Whereas Back to the Streets was a level of mostly open areas and open combat, this is a much confined level, full of tight firefights (which makes it all the better for multiplayer). Other levels : Alien Temple, Back to the Streets Additional Credits to : 3D Realms, for making such a fine game. Ken Silverman, creator of BUILD And to Jonah Bishop, for making such a detailed FAQ of which I've learnt to use BUILD. ================================================================ * Play Information * Episode and Level # : Not applicable. Single Player : Yes DukeMatch Level : Yes Co-op Level : Yes Difficulty Settings : Not Implemented Plutonium PAK required : Yes New sounds : No New GFX : No New CON files : No * Construction * Base : New level from scratch Editor(s) used : BUILD Known Bugs: #1 - This is just a minor bug. In the engine room, the furthest wall of the left window scrolls because of a forcefield effect (because the walls take on a forcefield effect if a sector is drawn from a wall with a forcefield masked texture). #2 - Not a bug as such, but a minor problem with conveyor belt activation. When you hit the switch at the very beginning, you might notice 'Deactivated' appearing on the top. This is the conveyor belt being stopped (because I wanted it to start deactivated, but it wouldn't, so I did it like that). If you happen to find a solution for this, email me on the address above, so I can correct that for future reference. Where you can get it : At the Duke Nukem Repository (http://www.bur.st/~duke3d/)