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In 1996, The Base was released by Georg Buol.


Map Info:
Type: SP, Version: v1.3d
Rating: 84, Size: 104.46 KB

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Duke Nukem Repository » Downloads » Maps & Addons » Leohotel, by Leo P.
Map Name: Leohotel
Author: Leo P.
Released: 24th October 1997
Rating: 88

Review by Frode Waksvik on 2nd December 2008

Duke finds himself checking in at the Leohotel. Just to find out that the alien vermin has overtaken the facility.

The usage of various build-effects is quite good in this level considering the age. Sliding glass-doors, secret areas,swing-doors, "shrinker only " entrances,intelligent explosions...etc. Just go around and mark almost all effects from the "book".

Texturing is for the most part ok but could have been better. Shading is present in an adequate way. Also trimming has been taken care of.

Be sure to look around you for items. You might get a little short on health an ammo. There is two more reasons why you should look around; There is hidden messages you might want to find and finally look up for blasts.

Even for a seasoned Duker Leohotel is worth 30 minutes of your time.

Screenshot Screenshot

Gameplay Type: SP
Requires: Duke Nukem 3D v1.4+
Filesize: 178.03 KB
Level includes: new music, new sounds

Download: Leohotel (415)

Know of any other maps from this author? Let us know

Mapping template:

Map Name:                 LEOHOTEL.MAP

Author:                   Leo P.

E-Mail Address:           LeoPril [at] aol.com

Author Info:              17 year old senior who needs to get a life
                          and stop building levels for Duke Nukem.

Description:              Downtown hotel with everything in it. Rooms,
                          restaraunt, swimming pool, jacuzzi, elevators,
                          arcade, maintanence areas, underground, mana-
                          ger's office, front desk, restrooms, sector
                          over sector, and much more. Very detailed!

Additional Credits To:    3 D  R E A L M S !!!
                          Also, see "Credits" room on the roof top.


Single Player:            YES, level was designed for single play.

Dukematch:                YES, special Dukematch switch adds tele-
                          ports and cuts off some areas to make the
                          size of the level reasonable for Dukematch.
                          (for example, disables elevators)

Coop play:                YES, of course!

New graphics:             Nah
New MIDI music:           YES
New sound effects:        YES
New Duke speech:          YES
Demos:                    None, why bother?

Difficulty settings:      Nah, nobody uses them anyway.


Base:                     New level from scratch

Editor:                   Build, are there any others?

Known bugs:               Haven't found any.

*Please do not cheat, it's no fun playing with God Mode on,
*or using DNCLIP every time you can't find a card. Try your
*best, I appreciate it. By the way, the size of this level
*in bytes is about 3 times as large as the average 3DREALMS
*level. This one is more than 350K, it took about 3 months
*to finish it.

Tell me what you think of the level.


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