Author: DDuge
Released: 9th October 1999
Rating: 92
Review by Kim Robinson on 1st August 2007
Another map from years past which still plays and looks great even by today's standards. You're to infiltrate a mountain-side base by blowing it up, kick a spot of alien butt in the meanwhile and ultimately recover some secret material from a crashed plane. Gameplay is superbe all the way through, nothing too difficult - just plain awesome explosive scenes and plenty of action to keep you entertained.
Gameplay Type: SP
Requires:
Duke Nukem 3D v1.3d
Filesize: 79.57 KB
Download: Kenedy (307)
Know of any other maps from this author? Let us know
Mapping template:
===============================================================DDuge== Title : Kenedy Author : DDuge E-mail : daugis[at]iname.com Web Page : http://www.online.lt/daug/nukers/ (in Lithuanian) Story : So listen up, here's the story... Duke's mission is to find special material which had crashed along with the airplane (with a little help of baddys) and trapped somewhere in the heart of mountains. Duke arrives with his new hot-rod style car (a.. isn't it cute?) right in front of the mines, which is the closest place to the crash site. But the baddys were not so dumb and blew off the entrance (you can see the commander blow himself by an accident). Unfortunately Duke finds (or not) his way through their base. 'Today's sunday - a bad party for them'. Blasting out baddys' base Duke gets to the mines. You can see the trooper pushing down the detonation handle there - well make a run for it (if you go backwards you can feel like in a movie). The rest: see for yourself... Description : I've tried to do the level as much realistic as it can be, everything which can be destructable is destructable, e.g. if it is a tree - it will be blown up by a nearby BOOM, if it is a table - it will also come apart, if it is an explosion store - well.. you can imagine what will happen, etc. The level has different ways of competing it so you can miss some great effects playing it only once. Cracks are hidden all over the level (for great effects see the airplane area). I just hate those enforcers with chainguns so you won't find them anywhere. And I also hate very hard levels so you have normal chance of survival here. Level is also ready for recording a demo. Sorry for the framerate and don't forget: 'Use your head, use your head!.. Ouch! Not in that way..' Thanx to : Mentont, Sandor Fekette and Dukebert ====================================================================== Other levels: Bodies, Santa, Santa2, Warkill, Shule, Lake, Godzila.. ====================================================================== * Play Information * Single Player : Yep, that's the best part Coop : Yep, up to 12 players DukeMatch : Yep, up to 12 players. The dukematch has it's own arena (by the airplane). Take an RPG and shoot anywhere (at the wall) or take some pipebombs and put the everywhere around the plane (faster PCs required). Another fun trick is when you appear in octas' cage: if someone finds you there from outside before you find your way to escape, well.. you can only say your last wish. I had a problem with making that DM arena because the start position also features in DM. Just push the big switch and go. Later the way into the base is blocked. * Construction * Base : Total scratch Build time : About 2 months. Editor(s) used : what else, Build (not very cool but..) Known Bugs : The are 2 places where you can get squished: the first is at the enemys' base entrance, and in the airplane when you jump into the control room. I don't know why but sometimes it happens. There are some overlapped sectors in the beginning. Tell me if you notice something unusual. * Where to get this MAP file * http://www.online.lt/daug/nukers/arch/kenedy.zip =======================================================================