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On this day...
In 1996, The Base was released by Georg Buol.

Screenshot

Map Info:
Type: SP, Version: v1.3d
Rating: 84, Size: 104.46 KB

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Duke Nukem Repository » Downloads » Maps & Addons » Inferno, by Mindslayer
Map Name: Inferno
Author: Mindslayer
Released: 26th June 1996
Rating: 80

Review by Kim Robinson on 12th August 2007

Not much of an inferno going on here, save for a few open fires on the streets - Inferno is a large, reasonably indepth city level which guards its secrets well, sometimes to the point where DNSHOWMAP is necessary. The authors of maps such as these really ought to take less laterally minded people into consideration. Nonetheless, it's a fun romp through more alien infested cityscape with some nice design points - the parking garage has been done particularly well - and gameplay is pretty solid. It's equally playable in Dukematch (perhaps more so), but I had a better experience in SP. The premise is straightforward, find three keys to unlock three doors in succession, and therein lies thine sacred nuke button. Get Duke'ing!

Screenshot Screenshot

Gameplay Type: SP
Requires: Duke Nukem 3D v1.3d
Filesize: 56.95 KB

Download: Inferno (343)

Know of any other maps from this author? Let us know

Mapping template:

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    | |__| | |_| |   <  __/ | |\  | |_| |   <  __/ | | | | |  ___) | |__| |
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                               I N F E R N O
 
                                 THE STORY

       A city on earth has been completely run over by the aliends.
      They have decided to burn it to the ground, it is (of course)
      your job to stop them.  They have lit the largest building in the
      city on fire, the firemen have all been killed, and the aliens have
      taken the firetruck on a joyride, running over pedestrians and
      causing major havoc.  Save the city Duke, its their only hope.

----------------------------------------------------------------------------
                                 N O T E S 
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      This level is the result of around 2 1/2 months work
      and a lot of hair pulled out of my head.  The day I    
	recieved duke registered I got into the build editor 
	and started to figure out how to do things.  Actually
	in the next few weeks I was completely absorbed into creating
	this world.  Well after all this time im going to let it out
	to everyone and anyone who wants it.  I spent a lot of time
	and lots of effort attempting to make the theme and enviroment
	as close to 3drealms quality as I could.  You can really appreciate
	the time they spent on their levels if you attempt to match their 
	quality.  This level was built from the ground up,  I did copy some
	sectors from other levels, but I think only for comparison and stealing
	sprites.  If you do look at the map in the build editor you will see I
	have left quite a bit of sector garbage outside the playing area.  This
	garbage does no harm, and I did not feel like cleaning it up(im not getting
	paid for this).  I have extensivly play-tested this lvl with other people
	on dwango, and local connect.  It should work just fine.  
	There are a few bugs that are known and can not or will not be
	changed. Heres the list:

     1. If you fly up to the very limit of height you will see
        an unparralaxed sky moving around the tops of the
        buildings
    Explanation:
     
     If you parralax a subway(train) sky it will spontainiously
     will spawn rpgs..(not a very realistic firetruck)
     so i just made the sky very high..normally this is not
     a big deal.  

     2. If your flying or shooting an rpg above the firetruck
        weird things will happen.  
        This actually turned out to be pretty cool.  If you fly above
        the firetruck it will grab you and take you with it.  As well
        if you shoot an rpg over the truck while its moving it will
        generally throw it off in a diffrent direction.          
    Explanation:

     This is again due to some of the way the build engine deals
     with the moving sector(the firetruck) there are no fixes
     for this and actually it can be benificial to you.

     3. spontanious death on the bridge.  Sometimes if your running
        across the bridge and the firetruck goes under you
        get squished.
    Explanation:
     
     Again...this has to do with the build engine and subways..
     what i have found is that if you dont move it wont
     kill you on the bridge..also you can always wait till it
     passes underneath before you cross...

     4. When in god mode stay away from the firetruck!  if you
        get squished by the firetruck in god mode chances are
        your computer will freeze, or at least the game will..
    Explanation:
     
     This happens because to give the firetruck the ability to
     run you and other people over i had to do a few tricks with 
     teleportation.  Basically when the truck hits you you get
     teleported to a space that is way too small for dukes body.
     instant squish, and luckily it doesnt teleport you squishing
     so when the firetruck hits you stuff goes everywhere.	 
     if you are in god mode you get teleported wholly to the 
     place that would normally kill you..so you get continually
      squished...hence the freezing of the game..I havent experienced
     any problems in deathmatch...

     5. when you jump on the edge of the roof of the firehouse
        you get teleported to inside the firehouse.  You have to jump
        on the ledge over the garage door you run into.  The dooe
        on the left is the one you can run through to get inside
        , if you jump on the ledge directly above this door you
        tleport inside(whatever you get it right?).
    Explanation:
      
     Well I had to use sprites and other things to make it so that
     it appeared you were actually goin into the building (although
     it would be more convincing without the tleport graphic and sound)
     so there is a small sector that is the ledge for the size of the
     garage door.  unavoidable..just dont jump there...

    Nuff of the bugs heres some of the attractions:

    1. Killer firetruck that runs people over (80% of the time)
    2. Fish-tank (you can trap people in it)
    3. A couple movie and song references
    4. Really tall buildings you can jump off of and land
       in pools below
    5. Elevators, monitors, secret walls, ambient sounds,
       bridge,ect..etc..
    6. mondo-secret - you can only get here once and its not
                      very easy to find, but well worth it
                      the only hint i will give is that
                      the entrance is somewhere in the parking
                      garage, remeber to have full health when
                      you go in. Also they key to openening the
                      secret is somewhere near the pool outside..
                      on a building somwhere...
    7. all the names on the walls in the garage are friends of mine
       that helped me test this level for bugs and playability

    Couple of strategies:

    1. How to trap someone in the fishtank:
       Well wait for them to jump into the tank..
       Its easy to see them if you lower the walls of the tank
       by pressing the switch on the wall by the elevator
       once they are in the tank run and hit the button
       behind the counter, youll here a sound and wallah,
       they cannot get out..For some real fun throw some pipe
       bombs into the fish food to feed the fish.hint hint..
       you might want to lower the walls first(of the tank) so
       you dont get hurt by the explosion.

    2. Fighting back when trapped in the tank. Well i really
       didnt want to make people be able to get out or fight
       much at all when they are trapped in the tank so I added
       one small feauture..If the elevator is one the bottowm floor
       and you throw a pipebomb(whil in the fishtank) facing the wall
       with the couches(oustside the tank) the bomb will fall down
       through the elevator shaft..If you are lucky your friend might
       mosey over there to go up and get some more bombs...
       then again he might not..
 
    3. Just as in real life its a good idea to stay on the sidewalks
       when your on the ground.  The firetruck will not kill you if you
       are on the sidewalks.  However if you are shrunk you cant
       (usually) get out of the way fast enough, or you are too
       small to get on the curb.(hehe)

    4. You can jump onto the firetruck from almost every side and
       ride it around.  This is handy for getting to the other side
       of the building real fast.  or getting away.
       You probably do not want to get
       very close to the front of the firetruck (even when its stopped)
       because it can still kill you even though its not moving.`
   
   
    Well if there are any major bugs which i dont know about then
    e-mail me at mndslayr[at]dhp.com and ill fix them(if they are 
    serious flaws)  Im tryin to make sure when i let this
    thing out that there arent any.  Hope this text save you from
    a completely funny bridge-death or something..haha..
    Have fun and spread this lvl around its really cool multiplayer..
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