Author: Chicken
Released: 28th October 2008
Rating: 93
Review by Forge on 30th October 2008
The aliens have taken over an arctic base and it's Duke's mission to infiltrate their defenses and capture their invasion craft.
A medium sized map with a great layout and design. Texturing and shading were very well done for both indoor and outdoor areas. Although a few rooms were cramped and over crowded, the sprite work was cleanly done and the author paid close attention to detail. There were no major ground breaking architectural designs, but there were several nice creations such as the scaffoldings in a few rooms, the snow plows, and the alien craft at the end which were nice. There were a couple of doors that were buggy, but other than that moving through the map went smoothly.
Game play was a bit uneven. In the beginning there's hardly any health to be found, but there was a good stash of weapons and ammunition. As the map is explored deeper, the opposite becomes true and ammunition is hard to come by while there's health galore. So one good strategy is to initially avoid some of the stronger enemy until a few of the health stashes can be found, this also conserves ammunition until Duke collects enough to put up a good fight. Tactics is a must; most of the indoor combat encounters are a mixed bag of enemies and in close quarters, so unless you like wasting all your shotgun are machine gun ammo on troopers, enforcers, and commanders, be quick to switch back and forth between those and the shrinker. The main theme of the map is exploring to find switches and key cards, and with the mix of indoor and outdoor areas, moving around the map is quite enjoyable.
Texturing/Lighting-Shading: 9/10
Sprite Work/Detailing-Architecture: 9/10
Ambiance: 19/20
Layout: 19/20
Gameplay/Difficulty: 37/40
Overall: 93/100
Gameplay Type: SP
Requires:
Duke Nukem 3D v1.4+ and JonoF/EDuke32
Filesize: 216.45 KB
Download: Icestation Colossus (580)
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Mapping template:
===================================================================================== ============ THIS LEVEL IS NEITHER MADE BY OR SUPPORTED BY 3D REALMS. ===================================================================================== ============ Title : Icestation Colossus Date Completed : October 1st, 2008 Filename : colossus.MAP Author : Chicken Email Address : chicken02[at]arcor.de Misc. Author Info : I'm a chicken Other Levels : none yet Description : Influenced by "The Thing", the John Carpenter-Movie. Duke enters an installation in the middle of nowhere. Uhm... just read the viewscreens for a "story" (and hints!!!) Additional Credits : Ryan Lennox for the "Duke Nukem 3d Informational Suite", Captain Awesome for Playtesting, Deeper Thought for Duke Plus, everyone at DNR. ================================================================ * Play Information * Single Player : Yes Cooperative 2-8 Player : No DukeMatch 2-8 Player : No Difficulty Settings : Not implemented Atomic Edition Required : Yes New Sound : No New Music : No New Art : No Modified CONs : No Demos Replaced : None * Construction * Base : New level from scratch Build Time : 2 month Editor(s) used : Mapster 32 Known Bugs : a few graphic things... May Not Run With... : I think it runs best in classic mode, using the hrp might make your framerate go down in the outside area. Important Notes : * Copyright / Permissions * Authors MAY use this level as a base to build additional levels. You MAY distribute this MAP, provided you include this file, with no modifications. If you want to include it in a mod or something, drop me a line.