Author: Greg Hoyer
Released: 16th November 1996
Rating: 91
Review by Kim Robinson on 2nd August 2007
A very good level from 1996, with many interactive features, incredible sector manipulation and effects that rival some of those found in the most recent maps. It's an old map so you've probably played it before, but gameplay is excellent and draws you in. Enemy/weapon placements are ideal, though there are a fair few medical kits which spoil the fun a little. Download it now!
Gameplay Type: SP
Requires:
Duke Nukem 3D v1.3d
Filesize: 92.09 KB
Level includes: multiple difficulty settings
Download: GJHoyer (328)
Know of any other maps from this author? Let us know
Mapping template:
====================================================================== Title : GJHOYER.MAP Author : Greg Hoyer E-mail : DoMoVio[at]aol.com (using friend's account for awhile so this address is subject to change. aol... ughh) Web Page : http://www.ihaveno.web/pageor/need.one Description : Well you've played through episode two, and have noticed that most of the levels are space stations, so I figured I'd give you one more space station. Oh, come on... what's wrong with another space station? Just play it. I recommend this level for single or co-op play. It's really too big to be much of a Dukematch. But hey, try it. I entered this one in 3drealm's job search, but no reply. I sure would like to know what they thought about it and I am also interested in seeing the entry that actually got the job. Additional Credits to : John Shmidt who playtested this, and who is letting me use his E-mail. : Greg Page who made some good suggestions to change the level to make it more playable. ====================================================================== * Play Information * Episode and Level # : E1L8 Single Player : Yup. DukeMatch Level : Sure. Difficulty Settings : setting 1 has about 70 monsters - up to setting 3 & 4 which has about 130. * Construction * Base : New level from scratch Editor(s) used : BUILD.EXE Known Bugs : No REAL bugs, just miscalculations. *Elevator height was built too high, so the elevators do seem to take a long time. *Door to generator may get out of synch if you stand in the doorway during auto-close. Oh yeah, and there is NO size problem... Everything is in good perspective. * Where to get this MAP file * FTP sites: You have it already, why would you need to get it again? WWW sites: : http://www.wizard.net/~greg/duke.html : Good page! Finally there is a page out there devoted : to QUALITY SINGLE player maps! BBS numbers: Feel free to E-Mail me with comments. I would appreciate some feedback. ====================================================================== ========================= UPDATE! UPDATE!============================ This copy of Gjhoyer.map is not the original. This is the updated version with small bug fixes. Please contact me with any bug reports you may have. (Please don't give me GAME bugs. I didn't write the game, so those bugs have nothing to do with my level!) (i.e. "Hey! The liztroopers can shoot through the forcefield!" or "Whenever duke uses the security screen in multiplayer, he starts flippin around like a screwed up vertical hold!") These are not my problems. Go yell at 3D Realms. Thanks! :)