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In 1996, The Base was released by Georg Buol.


Map Info:
Type: SP, Version: v1.3d
Rating: 84, Size: 104.46 KB

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Duke Nukem Repository » Downloads » Maps & Addons » Floater, by Tom Breton
Map Name: Floater
Author: Tom Breton
Released: 14th August 2002
Rating: 82

Review by Kim Robinson on 7th March 2008

Floater explores a widely ignored Build feature (see the text file for details), and although shading and detail has been largely skipped on you'll be hard pressed to find a more entertaining map. Original design, clean layout and clever puzzles provide a good twenty minutes of fun!

Screenshot Screenshot Screenshot

Gameplay Type: SP
Requires: Duke Nukem 3D v1.3d
Filesize: 47.23 KB

Download: Floater (264)

Know of any other maps from this author? Let us know

Mapping template:

Title                   : Floater
Filename                : floater.map
Author                  : Tom Breton
Email Address           : tehom[at]panix.com
Misc. Author Info	:

      This is my first published level.  But I've fooled around
      building other levels, which I never finished, so I don't think
      I've made any serious beginners' mistakes.

      For the first few months after release (July 2001), feel free to
      contact me with suggestions and bug reports (but see the known
      bugs).  After that I probably will be tired of working with it.

Description             :

      Never before has so much attention been lavished on the simple
      fact that water sectors can be side-to-side with air sectors.
      This level explores that idea in great depth.  It's also a clean
      level, good frame rate thruout, strong theme, challenging but

      Atomic edition only.

Additional Credits to   :

* Play Information *

Episode and Level #     : User map
Single Player           : Yes
DukeMatch Level         : No
Difficulty Settings     : Yes, a little.

* Construction *

Base                    : New level from scratch
Editor(s) used          : Build.
Known Bugs              :
      I can't do much about these, because they're due to the way the
      engine works.

      If you fall, then enter a water area, then leave and fall some
      more, even just a short drop, you will be hurt when you land as
      if you'd fallen the full distance.

      Recon cars sometimes get lost and gather in a corner.

      When you surface at the end of the red area, it's possible to
      "pop up" to surrounding land that should be unreachable.  I've
      made it possible to jump back down - there's not much else for
      you to do up there.  I can't truly work around it without
      redesigning that area.  NB, if you try to fix this bug, the red
      lines are not the problem, they are the workaround.  The problem
      is that the engine checks for line collisions in a funny way
      when you surface from underwater, so you can sometimes skip past
      purple lines.

Time to build		 :  

     16 days, about 100 hours, not including any later touchups.

* Where to get this MAP file *


* Copyright / Permissions *

You may change or build on this level, as long as I am credited as the
main author, this file accompanies the distribution, and you include
an explanation of your changes.

If you wish to include this in a package of maps (eg on a CD) please
e-mail me and get my permission. Feel free to distribute this level to
all your friends as long as you include this text file.  Thank you.


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