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In 1996, The Base was released by Georg Buol.


Map Info:
Type: SP, Version: v1.3d
Rating: 84, Size: 104.46 KB

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Duke Nukem Repository » Downloads » Maps & Addons » FactoryX, by Nick Farrow
Map Name: FactoryX
Author: Nick Farrow
Released: 13th July 2006
Rating: 94

Review by Nancsi on 26th June 2009

FactoryX was released in 2006 as Nick Farrow's (Vector's) first completely new level (his first was one of the better E1L1 remakes titled "Hollywood Holocaust 2"). The map is most famous for its great, unlinear puzzles, and different gameplay methods.

The design is basically hi-tech, like many other maps for Duke 3D. Somehow the style reminded me another great oldschool level, Atmospheric Processing Facility. It has standard texturing (particulary one "bathroom" texture is very frequent in the inside locations), and dark-grayish layout. While the map details are not kitschy (like many modern maps), it still looks very realistic, due to the great use of shading and colouring.

However, it's the unique gameplay, where this map really shines. It's not just your average "kill the monster, grab the key" style adventure, you actually have to follow orders and do a mission in a very atmospheric way. The 3 keys actually are not part of the walkthrough, they are there to get your vital armory and supplies. Just like in Red3, you have to restore the power of the base, which makes the whole thing alive. I really like how the columns and the platforms are moving just like in a real factory. I also loved the map's secret places.

The main job (altough the viewscreen message is a bit misleading) is to fill reservoirs with water, slime and lava using levers scattered in the map. This makes FactoryX a very unlinear level. Sometimes you have to think where to go, and what to do next, which cause being lost at times. But don't worry, neither of the puzzles are unfair or frustrating. Just don't forget to watch out everything carefully.

The monster/enemy balance is good, at the first part of the game, you have to encounter some sentry drones, and have to kill enemies with pipebombs. Later the monster hunt becomes more standard, altough the map is quite skimpy with tougher enemies. There was one Battlelord, but I haven't seen Commanders or Newbeasts. One huge disappointment of the map is the lacklustre ending. After mixing up the goods, the base got instable, and you have to escape out before it collapses (just like in Ale's Hydro Station). However, while there are many good scripted sequences, I felt this part is lacking. There are not much action at the end, and more earthquakes, explosions, alarm sounds should have been better. One bug of the level is you can cause one of the post-meltdown explosions BEFORE the meltdown by entering a particular place. Well, nothing can be perfect...

Conclusion: I strongly recommend FactoryX for those who prefer simpler (but good looking) design and strong, unlinear puzzles. The map's replay value comes from the player's intention to perfect it. You may feel you didn't do everything right at the first time, so it worth another play.

Screenshot Screenshot Screenshot

Gameplay Type: SP,COOP
Requires: Duke Nukem 3D v1.4+
Filesize: 698.08 KB
Level includes: new music

Download: FactoryX (574)
Other releases by Nick Farrow: Hollywood Holocaust II

Know of any other maps from this author? Let us know

Mapping template:


Title                 : FactoryX 	(release date: June 22, 2006)
				        (updated date: July 13, 2006)
Filename              : factoryx.map
Author                : Vector (Nick Farrow)
E-mail                : rxnickd[at]YAH00.com
Web Page              : 
Misc. Author Info     : 23 year old-old school duker
Other Levels          : Hollywood Holocaust II (e1l1mod.map) 1998
			Vectors Sector Effectors (various tutorials)
Description           : A chemical factory that needs to be destroyed
			See * Story * below
			See * CO-OP RACE * below	

Additional Credits To : *Numan-for inspiration and advice, for hosting
			the map on his site
			*Merlijn van Oostrum-for the Beta Test and 
			excelent BUILD advice
			*Mikko Sandt-for hosting the map on his site
			*The whole DNR community, it was you who 
			inspired this map
			*The whole AMC community for your continued support:
			Daedolon, Sang, Steambull, Stef, Nancsi, Puritania,
			Ding Bat, Davox, FreeFrag, and everyone else who
			keeps Duke alive!
			*Bob Averill-for inspiration, it is your special 
			effects that inspired the effects in this map
			*Tim Conneen-for the SE0 tricks, without which, the 
			ending sequence would not have been posible
			*Janoz-for the water airlock effect
			*MetHunter-for play testing in DAMN IM GOOD mode
			*Tony Gaeta-my good freind, and Duke Co-Op partner


* Play Information *	This map is 100% compliant with V1.5 specifications
			eDuke32 or the JonoF port will work, but are not 

episode and Level #    : user map
Single Player          : Yes
DukeMatch 2-8 Player   : No
Cooperative 2-8 Player : Yes ** CO-OP RACE !! **
Difficulty Settings    : Not implemented
Plutonium Pak Required : Yes
New Art                : No
New Music              : Gravity Kills - Enough (midi)
New Sound Effects      : No
New .CON Files         : No
Demos Replaced         : No


* Construction *

Base                   : New level from scratch
Level Editor(s) Used   : BUILD V1.4
Art Editor(s) Used     : None
Construction Time      : 14 months off and on with a heavy college schedule
Known Bugs/Problems    : *Some mild SOS/HOM effects, you probably wont even
			 notice.  It IS known that some versions of duke
			 will make the problem worse, I use JonoF port
			 with no problems.
			 *DNKROZ may activate partial scripted sequences,
			 which may make the map unbeatable, DONT CHEAT!
			 *As of release date, if you play with Hi-Res mode on
			 many of the sprite colors will not appear how they
			 should.  They are color coded for a reason.
			 *This is the second version of the map, which
			 addressed some of the bugs that were found in
		         post-release testing, thank you to all who
			 informed me of these problems.

Important Notes        : The path of the map crosses itself many times,
			 If you get stuck use the security monitors for a
			 clue.  If you are really stuck, return to the 'mix
			 room', use this as your home base to see what you 
			 need to do next.
			 There are two modes of play for single-player.
			 Even though difficulty settings may not have been
			 set, this map is really supposed to be played with
			 re-spawing enemies so that it gets progressivly 

*Important Information*  FOR DUKE 3D PORT USERS



* Story *

	Ten years have elapsed since the first alien encounter.  In the 
meanwhile, an agreement was established with the aliens which allowed 
them to construct a chemical factory on Earth.  Now, however, it is believed 
that they are violating the peace agreement and making biological weapons.
Two Impossible Mission Facility agents were sent into FactoryX 3 days ago
to investigate.
	These two agents, Red Duke and Yellow Duke were sent in carrying
access cards.  IMF hasn't heard from them in 72 hours, we fear the worst.
Duke, we need you to finish the job.  If you encounter any hostility while
in  FactoryX, you are instructed to destroy the building.  
	IMF was able to obtain access cards to the alien's storage depots.
The Red Card is key to the alien's general storage, where you may find the
RPG.  The Yellow Card is key to the alien's primary armory where it is
believed the Devestator is kept.  These two cards were lost with the agents.
The Blue Card, which you have been given, gains access to the alien's top
secret Project Blue, where IMF reports the aliens have developed Atomic
	Duke, the aliens will be expecting you, so we predict that they
have already turned the main power off in anticipation of your arrival.
All mechaincal doors depend on the power supply.  Your first priority
then is to establish a power supply to the building.
	Good Luck Duke!


* CO-OP Race *

	CO-OP RACE is a new method of dukematch gameplay.  The game 
involves two or more online/network players, and is similar to dukematch.  
Start a Cooperative mode game with:
	Respawn 	: ON
	Freindly Fire   : ON
	Difficulty	: Damn I'm Good

The rules: 
		1.The first player to hit the Nuke Button wins the match!  		
		2.Kills don't matter and aren't counted.
		3.After the level has been completed and the match is over, 
		restart the level for a new match.
		4.Anything goes, win by any means necessary

Try this style of play with Hollywood Holocaust!
- email me if you want a game of co-op race.

* Multi player game set up * 


HOST - The host needs to set themselves up as host.

Right-click on the Duke Nukem 3D icon on the desktop. The TARGET info will say
something like this:
"C:\Program Files\Duke3D\duke3d.exe" /ghacks.zip /gduke3d_hrp.zip 
You will need to change it to say this:
"C:\Program Files\Duke3D\duke3d.exe" /ghacks.zip /gduke3d_hrp.zip /net /n0:2 

Basically just add to the end /net /n0:2
Change the number 2 to the total number of people playing. So if you are starting a 3
player game make it say 3 and so on. 

If the host is behind a firewall he will also have to open up port 23513 to forward
to his computer. If a linux firewall is being used the iptables commands are:
/sbin/iptables -t nat -A PREROUTING -p udp -i eth0 --dport 23513 -j DNAT --to
/sbin/iptables -t nat -A PREROUTING -p udp -i eth0 --dport 23513 -j DNAT --to 

Of course instead of the host will put his own internal ip address of
the machine. Something similar to 

OTHER PLAYERS - Eveyone else must also change their run command as follows: 

Right-click on the Duke Nukem 3D icon on the desktop. The TARGET info will say
something like this:
"C:\Program Files\Duke3D\duke3d.exe" /ghacks.zip /gduke3d_hrp.zip 
You will need to change it to say this:
"C:\Program Files\Duke3D\duke3d.exe" /ghacks.zip /gduke3d_hrp.zip /net /n0 

However, instead of you will need to put the ip address of the

Sometimes you will get a sync error while playing the game. If you have auto-aiming
on it happens a lot, when it is off it is much less often. Usually when a sync error
occurs it means everyone must quit and rejoin. 


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