Author: Ryan Rouse (Quakis), William Gee, Mikko Sandt
Released: 17th August 2007
Rating: 93
Review by Kim Robinson on 12th October 2007
Here we have a rather nicely done EDF-base level, somewhat decrepit for reasons not elaborated upon and more fun to run through waving your guns than a busy metropolitan airport. Despite having had three separate authors working on it, design and architecture is quite seamless and smooth through-out - there's plenty of eye candy and trimwork to appreciate while you're not rampaging through alien barricades looking for keycards.
Gameplay is reasonably straightforward, perhaps a little dull at times since it seems your only objective is to find the next keycard in order to unlock the next door in sequence, but there's always plenty of action and a few surprises thrown in to keep you on your toes. Take a look-see.
Gameplay Type: SP
Requires:
Duke Nukem 3D v1.4+ and JonoF/EDuke32
Filesize: 127.86 KB
Level includes: new music, multiple difficulty settings
Download: Discarded Stronghold (571)
Know of any other maps from this author? Let us know
Mapping template:
This level is neither made nor supported by 3DRealms Released on 17th of August 2007 "Discarded Stronghold" by Quakis, William Gee and Mikko Sandt HTTP://MSDN.PLANETDUKE.GAMESPY.COM HTTP://QSHOCKWAVE.PLANETDUKE.GAMESPY.COM http://geocities.com/wgrealms/ Compatibility: EDuke32 (Jonof not tested) and Atomic Edition required. Description: Quakis has started a zillion maps over the years and finished only a fraction. Many of these unfinished pieces shared a common theme. William Gee took the pieces that fit together and assembled a map. However, the level was only about 60-70% finished at that point. Upon receiving a bunch of unfinished levels from Quakis, I noticed this map titled "QWG" and decided to do what I can to finish it. So I added a few new rooms, finished others (the big railway hangar was the hardest since it was so huge but almost completely empty at that point), added monsters, items and sounds and so on. This is now the second map (the first being "Hidden Zone") that has been mostly built by someone else but finished by me. I'm planning on continuing finishing some unfinished stuff by various authors since it'd be such a pity to let all those great maps go to waste. Anywayz, since Discarded Stronghold ("QWG") is a three-man project but only one person is writing this txt (Mikko) let's hear what the other two have got to say... Quakis: "William contacted me about merging maps from my "Final Pack" quite a while back and working on a single level from it. I approved and it was worked on for a short while. Eventually no progress was made, attempted to use it for an episode of mine, but eventually got completely forgotten about like many of my projects. I then brought the subject up with Mikko and he took the task to finish off the map, which I'm thankful for." William Gee: "I wanted to finish Quakis projects by merging them all into one map, so I took a bunch of maps Quakis abandoned and released and merged them all together. Then I just added details game play and some of my own ideas n stuff. I didn't know Mikko was finishing it, at least I have forgotten, but thats cool I'm glad it is being completed and released. It was quite a good map while we were working on it. Go Duke!" Story: EDF base has been overrun by aliens who are now looting the base, searching for information that could jeopardize the existence of mankind. Duke has been sent to investigate the base, or what's left of it, and make sure that no alien survives. Credits: Quakis & William Gee for doing most of the work. Fakir for running through the map. Folks at Alejandro's Mapping Center forums Thanks to Planetduke.com and Fileplanet for hosting my stuff. Thanks Kimmo Nikkanen for the Finnish Build Guide Thanks 3DRealms & Ken Silverman for the game (www.3drealms.com) Thanks Jonof & TerminX for creating the best Duke3D ports (http://jonof.edgenetwork.org/) (http://www.eduke32.com/) Thanks TerminX for Mapster32. Thanks BlueSky Software for the Jurassic Park (Sega Mega Drive/Genesis) midi And thank you for playing! "To the people I forgot, you weren't on my mind for some reason and you probably don't deserve any thanks anyway." -Eminem Other: -Plutonium Pack/Atomic Edition required -EDuke32 required (may work with Jonof) -Skill levels 2 & 3 supported -Single-player only -The new midi is from a Jurassic Park Sega game (The Visitors Center level) by BlueSky Software Bugs: There may be some minor bugs such as misaligned textures and shadows that don't quite add up in some locations but nothing major. Copyright: Don't steal my work. Spread it anywhere you want and ask money for it if you want but make sure everybody knows that this is my level (in other words - keep both the .map, the .txt & the rest within the zip). Visit: http://msdn.planetduke.gamespy.com http://qshockwave.planetduke.gamespy.com/blog/ http://duke3d.bur.st/ http://www.duke4ever.eu/ http://forums.3drealms.com/vb/index.php http://amc.planetduke.gamespy.com/smf/